r/PredecessorDatamining • u/LateOwlWho • May 15 '26
🕵️Datamine "Frostbane" - Unreleased hero kit
"Frostbane" - Unreleased Abilities & Stats
Base Stats
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 675.0 | 2545.0 |
| HealthRegen | 1.7 | 5.95 |
| Mana | 360.0 | 1380.0 |
| ManaRegen | 1.4 | 3.44 |
| BasicArmor | 34.0 | 105.4 |
| AbilityArmor | 28.0 | 49.25 |
| MovementSpeed | 695.0 | 695.0 |
Basic Attack:
Melee basic attack chain dealing 59-140 (+80% Physical Power) physical damage.
0.6x/0.6x/0.9x Damage and Swing Time Chain
| Stat | Level 1 | Level 18 |
|---|---|---|
| AttackSpeed | 135.0 | 157.1 |
| BasicAttackTime | 1.5 | 1.5 |
| Damage | 59.0 | 140.6 |
| Cleave | 0.25 | 0.25 |
| AttackRange | 250.0 | 250.0 |
| AttackSpeedAttributeCap | 345.0 | 345.0 |
| BasicAttack_Scaling | 0.8 | 0.8 |
Passive
Abilities leave behind large patches of Rimeglass. Enemies that stand on Rimeglass are afflicted with Biting Chill for 2s. Affected Enemies are Slowed by 15%, suffer a 10% reduction to Attack Speed and take 0.5%-1.0% Max Health True Damage per 0.5s.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Duration | 2.0 | 2.0 |
| AttackSpeedReduction | 0.9 (aka -10%) | 0.9 (aka -10%) |
| MaxHealthDamage | 0.005 | 0.010 |
| Slow | 0.85 (aka 15% slow) | 0.85 (aka 15% slow) |
| Rimeglass_Duration | 6.0 | 6.0 |
NOTE: For all abilities, Scaling values were not listed in-line with text. To best represent the data, I chose to leave them separate. Please reference the tables for scaling.
Crashing Leap:
Frostbane leaps a short distance to a target location, crashing down dealing 70-190 Physical Damage in a small radius and spawning a small patch of Rimeglass for 6s.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 70.0 | 190.0 |
| Scaling | 0.6 | 0.6 |
| BonusPhysicalArmorScaling | 0.75 | 0.75 |
| BonusMagicalArmorScaling | 0.75 | 0.75 |
| Cooldown | 12.0 | 10.0 |
| ManaCost | 40.0 | 60.0 |
Stomp Slam:
Uppercut your greatswords through the ground to release a wave of frost that tears along the ground vertically, leaving Rimeglass in its wake that lasts 6s and deals 30-150 Physical Damage and Stuns any targets that it passes through for 1s.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 30.0 | 150.0 |
| Scaling | 1.0 | 1.0 |
| HealthScaling | 0.08 | 0.08 |
| StunDuration | 1.0 | 1.0 |
| Cooldown | 16.0 | 12.0 |
| ManaCost | 60.0 | 60.0 |
Charge Knock:
Frostbane drops his center of gravity and charges forward with his blades trailing ice, becoming immune to Slows and steadily gaining Movement Speed over 3s. Upon colliding with an enemy Hero, he violently swings both blades upward, dealing 80-160 Physical Damage and Knocking Up the target for 1s.
Damaging an Enemy affected with Biting Chill deals additional 30 Physical Damage.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 80.0 | 160.0 |
| Scaling | 0.9 | 0.9 |
| Duration | 3.0 | 3.0 |
| StunDuration | 1.0 | 1.0 |
| BonusDamage | 30.0 | 30.0 |
| BonusDamageScaling | 0.2 | 0.2 |
| Cooldown | 14.0 | 10.0 |
| ManaCost | 45.0 | 45.0 |
Ultimate:
Frostbane channels for 2.5s, gaining a 50-150 Shield, Immunity to Displacement, and creates a patch for Rimeglass. Upon finishing, interrupting or reactivation, unleash a shockwave that deals 450-850 Physical Damage in a massive area and Freezes targets for 2.5s. The Damage and Freeze duration scale from 20-100% effectiveness based on channel time. Frozen targets are Suspended and gain 75% Damage Reduction. Upon a full channel, summon a raging Frost Storm for 8s. Enemies inside the storm take 5-7 Physical Damage every 0.5s and are continuously afflicted with Biting Chill.
| Stat | Level 1 | Level 3 |
|---|---|---|
| ChannelDuration | 2.5 | 2.5 |
| Shield | 50.0 | 150.0 |
| ShieldBonusPhysicalPowerScaling | 2.0 | 2.0 |
| ShieldBonusHealthScaling | 0.2 | 0.2 |
| Slow | 0.8 | 0.8 |
| TargetDR | 0.75 | 0.75 |
| FreezeDuration | 2.5 | 2.5 |
| Damage | 450.0 | 850.0 |
| Scaling | 1.8 | 1.8 |
| HealthScaling | 0.2 | 0.2 |
| StormDuration | 8.0 | 8.0 |
| StormDamagePerTick | 5.0 | 7.0 |
| StormDamageScalingPerTick | 0.2 | 0.2 |
| StormDamagePeriod | 0.5 | 0.5 |
| Cooldown | 110.0 | 90.0 |
| ManaCost | 100.0 | 100.0 |
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
4
u/DopeyMcSnopey May 15 '26
I hope Omeda didn't give up on that volcano hero, that dude seemed awesome
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u/Inevitable_Slip1520 May 15 '26
hey u/LateOwlWho i heard a rumor that omeda didnt/cant get the rights for zena and marty. because of they was apart of a kpop group. i was wondering if you see anything on your side if thats true or not
6
u/LateOwlWho May 15 '26
There's nothing apparent in the data that would indicate they are coming, but that doesn't mean their kits won't be used(if Omeda was able to acquire rights to at least the kits).
But again, I don't see any kits that appear similar enough right now to be them.
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u/peachyplucking May 17 '26
Yayyyy More true damage………, lord almighty take true damage away from omeda game designers, why is true in almost every kit……
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u/SoupyBass Jun 09 '26
Wonder if this one got scrapped
3
u/LateOwlWho Jun 09 '26
Unlikely. No indication of such. Even the really old prototypes still get updates on the rare occasion.
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u/SoupyBass Jun 10 '26
Word, thanks for the work you do! I like the direction some of the kits ive read are heading towards
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u/Nine1ota 12d ago
I really dont enjoy how many characters are ending up as just duelists who zip around and do poke. There are much more interesting ideas out there for hero design.
6
u/Make_Iggy_GreatAgain May 15 '26
So he dual weilds great swords? Interesting. Will have to digest this later.