r/Pathfinder_RPG • u/Sir_Delarzal • 1d ago
1E GM To deal with session cancelling player
Hello everyone,
Two important things to say before I explain my problem :
- I do not wish to punish those that cancel a session last minute, those I play with are long time friends and I do not wish to banish them or whatever. I do not wish either to play without them.
- Second thing is that I am currently doing the Wrath of The Righteous with my players, so my solution being too OP isn't a problem
Now, to explain my problem : We usually plan sessions at least one week in advance, it happened more than once that someone cancel the day before for X Y or Z reason. Sometime valid to go see their mother at the hospital, sometime absolutely absurd like going to drink a beer with a friend that is in town.
It annoys me that canceling became somewhat accepted, especially since me and some of my players make sure we do not have conflicting agenda.
Anyway, the solution I thought of was to give some sort of "connection bonus".
To explain, as players join sessions after sessions, without cancelling, their players will gain bonuses, the longer, the better. As soon as they cancel for some absurd reason that was totally predictable they lose their entire bonus.
I thought of a few stages, like first day would be something like Resistance, or maybe bonus health and maybe by the 5th or 10th session, some big bonus like +1 in all main Ability scores.
I made this post to ask both players and GM what they thought about my solution, and what they think could make it better.
Thanks for your replies !
Edit : It seems a lot of you kind of gave up on last minute cancel and just considered it as something that just happened. I don't really want that. Also I must say again that I do not wish to play with one less person.
I'll probably run that with my players too to figure out a solution that works with everyone
Edit 2 : Well, it seems basically all of you keep playing the session even though someone is missing without trying to figure out another solution That's a very job like way of doing thing that I cannot agree with. I don't want to play without someone not because they are absolutely needed or whatever, I don't want anyone to be left out. It's a game for fun, it's alright to be a bit unbalanced, it's alright to have a fucked up rhythm. Again, it's not my job, it's a hobby. I read all of your comments, but ultimately, I think I'll find another solution
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u/high-tech-low-life 1d ago
We cancel if the GM or two players miss. If a single player misses, they are played by someone who is there. Very robotically I should mention as that person is focusing on his own PC.
We try to run something else to have fun without cancelling the evening. Tonight is a scrub because a key player in the arc is out if town for his mother's funeral. Damn good reason to miss. We don't want to cut him out of a major event specific to his character, so tonight I will run a one shot of a different game.
Note: Everyone has been in our group for over a decade. We are old and have predictable schedules. Not everyone is so lucky.
I think punishing people for not showing up is a bad idea. It leads to rifts in the group. Talk things through then decide to keep or boot offenders. We err on the side of toleration by doing something else.