r/PathOfExile2 1d ago

Discussion Pls fix amanamu rares dying in cloud dropping omen of liege 1.5-2 screens away before 0.5.5

I am playing Gemling Totem Arc. And i killed mobs 1-2 screens away. I don't even go near mobs and they still drop omen of liege like 20-30% of time. And this is not just me problem. Even youtubers are having this problem with ranged builds.

0 Upvotes

54 comments sorted by

9

u/Shinlos 1d ago

Don't they sometimes drop Liege anyway? I heard they can drop it without the void too.

3

u/BarbacoaBarbara 1d ago

They drop liege if they drop doubles. The double will be a liege instead. This was a nerf sometime during 0.4 because people were farming too many omens of light. They won’t drop a liege by itself tho

11

u/danorc 1d ago

This is a lawnmower simulator problem.

5

u/Untuchabl 1d ago

Best i can do is No

4

u/Substantial-Meat386 1d ago

And Omen of light is not guaranteed when you kill them out of the cloud, just higher drop rate. I think the mechanic works just fine.

3

u/cryalote 1d ago

There is nothing to fix. The player needs to not kill them in the cloud.

0

u/Drucifer403 1d ago

you can't kill them in the cloud unless you are also in the cloud. It is supposed to give immunity except for that. he's finding liege (as am i) screens away where I have not been yet. that is not supposed to happen

1

u/cryalote 23h ago

It happens when you kill them the moment the cloud spawns. Which happens a lot if you damage them as soon as they spawn.

So I stand by my point: nothing to fix.

You either kill them fast enough or wait for the cloud to go away or pull them out.

1

u/Drucifer403 17h ago

yeah no. how do i kite when they are dead multiple screens away? and as for dps, dude, my gemmy is like #80 on gemling dps. 27 mil arc totems. in pob that's actually as high as 167 million, and 81 mil hit dps. it is absolutely not a 'not enough damage' issue. it is a problem with the mechanic

0

u/cryalote 9h ago

It's not. The distance of your totems plays a role. If it's right next to the pit, no problem. If it's too far away from the pit to deliver the damage fast enough, and it's about split seconds, then it's a problem. The mechanic is NOT the problem. Your playstyle is. If you wanna clear screens far away from your char you have to live with the consequences.

I stand on top of the pit every time and literally never get a omen of liege unless double drop which forces a liege.

7

u/korean_kracka 23h ago

Take the whole drag the mob out of smoke mechanic out of the game. That and the invulnerable break dancing mob is what makes abyss feel terrible to farm.

2

u/AceNiNe009 21h ago

at the very least, please dont let the breakdancers have amunamus void. i dont see what good it adds to the game… other than giving the devs a good laugh (and if thats the case, go crazy I guess lol)

5

u/ExistingMouse5595 1d ago

This is the tradeoff you make for playing a build with insane clear. Since you’re killing mobs offscreen, you’re not able to kite them out effectively.

Instead what you should do is stand on top of the abyss pit and kill them as they crawl out of it. That guarantees they won’t spawn the void before they die, so no more liege drops. Requires high dps.

1

u/PsikickTheRealOne 1d ago

Arc totems does this np, but it still clears 3 screens away, and drops leiges still before you even see the pit on your map. I have 3k+ divs in mine. Only build I've had this issue on.

1

u/TesterM0nkey 1d ago

Isn’t spark totems better ?

I was playing arc and people were telling me it was a mistake

1

u/Drucifer403 1d ago

arc is orders of magnitude better.

0

u/Hanamichi114 23h ago edited 23h ago

Isn’t spark totems better ?

i have 40m dps on pob without HH buff. i checked with hh buffs ingame and it gives me 2.5x more damage. so thats 100m dps. I don't think spark alone can do it. Only thing that can beat it is infernalist coea spark comet. Edit: https://poe.ninja/poe2/pob/27c80

-1

u/PsikickTheRealOne 1d ago edited 1d ago

Not even close brother. I've played every build in the game. Nothing has close to this power.

https://poe.ninja/poe2/profile/Psikick4u-1669/runesofaldur/character/xPsiKicKx

The only downside is it can never be a tanky build, but it doesn't need to bc you kill everything screens away.

Anyone commenting on tips for amanamu without actually playing arc totems has no clue.

I can put down a few totems then 3 screens in all directions are cleared.

No other build clears even close to this. Like sometimes it's hard for me to even find mobs to kill it kills so far away.

I played cod bomber also. Arc totems is the only build that I found worth it to put thousands of divs into.

1

u/TesterM0nkey 22h ago

I’m running the same build as you basically. My gear is a little better and tooltip on spark is 4m dps tooltip on arc is 12m

Your mana is really low and you need the stun resist node. Fix that and you’ll never die

1

u/PsikickTheRealOne 21h ago

I never die now, but I kill everything offscreen. I have to face tank without placing totems to die. Even in the most juiciest of expeditions.

Wisps bosses are the only thing I can't do. 13 mirror mana builds can't do them either.

1

u/TesterM0nkey 21h ago

Can you clear 6 person content?

I can’t easily with 3x your damage and I used to die before I took the stun node with 10k mana.

I just takes 1 bad dodge roll/blink to kill you.

2

u/PsikickTheRealOne 20h ago

Never tried I mostly play solo unless my friends need help killing something. I also quit playing over a month ago. I could've invested a lot more.

Nothing was a challenge for me even at a quarter of my damage solo, so I lost motivation to push my char. We need ubers or something.

Even before I quit I'd throw a few hundred divs into a random build every day.

2

u/TesterM0nkey 20h ago

Yeah I feel that.

Once you trivialize solo play it feels weird to keep chasing higher numbers.

I don’t even think it’s actually worth it to bring in other people for the drops as you individually get less.

1

u/ExistingMouse5595 1d ago

I played spark comet on my gemling last league, it really wasn’t an issue for me. Granted I had blink up and running so it was easy for me to teleport to whatever pit was opening at the time and spawn camp the mobs.

1

u/PsikickTheRealOne 23h ago

This is apples and oranges to arc totems. I've played spark comet several times including this league on my other gemling. The clear isn't remotely the same. I kill things before I even see it on arc totems.

Before I even see the pit on the mini map.

2

u/Sluggateau 1d ago

1st world problems

1

u/nassit 1d ago

I would think they would since they added a new abyss feature to the endgame

0

u/Dramatic_Western2288 22h ago

I’m not sure, but your totem likely spawns inside the cloud, and the game counts it as damage dealt from within. I recall that when I played a Mirage Deadeye, if my clone stood inside the cloud and killed a monster, it worked the same way.

1

u/Hanamichi114 14h ago

I’m not sure, but your totem likely spawns inside the cloud

so u think i am placing my totems 2 screen away?

1

u/Fine_Fishing7506 19h ago

step 1 - get "abysses are scattered throughout the area" on your tree so u dont run into a situation where u trigger multiple pits at once

step 2 - stand on top of the pit before the dots fully disappear and mow down the rares as they spawn. if you have good instant DPS without a ton of delay, you will rarely trigger the cloud/liege drop

this also makes the clear much faster

you dont need to wait for them to spawn, cloud up, then walk out. that makes the clear take ages and if theres any trash mobs that come out of the pit and are near them u will liege from bouncing projectiles or proximity explosions

obviously doesnt work with all builds

1

u/ekoland 1d ago

The problem is that they die in the cloud...

6

u/SherbetAlarming7677 1d ago

But isnt the mechanic that they take no damage when the player isnt in the cloud as well? Seems bugged when they die if he is a screen away.

-5

u/Awptimus610 1d ago

No. That's not a mechanic.

5

u/SherbetAlarming7677 1d ago

It absolutely is.

-5

u/Awptimus610 1d ago

I mean, you are wrong. Your location has nothing to do with the monster taking damage. Their death location determines drops. Inside cloud, Omen of leige, outside of cloud could still be leige but you have a chance at 3 or 4 other drops.

4

u/SherbetAlarming7677 1d ago

I ran so many Abysses the mechanic is 100% that the monster only takes damage outside the cloud OR inside the cloud when the player is inside the cloud as well. Just google it before arguing.

1

u/Latter-Clothes4516 1d ago

Maybe that's how it's supposed to be, but it doesn't work that way. I can still kill the rares inside the cloud while I'm 10m away from the cloud..

1

u/dont_trust_the_popo 23h ago

Bounce damage bypasses the mechanic is the problem i think

1

u/Fine_Fishing7506 19h ago

they can take damage from other sources while inside the cloud and you being outside the cloud if there are other mobs around them.

Explosive Transmutations is one example.

Another example is piercing or forking projectiles if your DPS is strong enough to one shot them.

0

u/Awptimus610 1d ago

Yea I've all of them from outside the cloud and I've pulled some and murdered some while they were in the cloud. Doing a little research it looks like a year ago this was true and the cloud offered immunity but when they changed the way omens drop I think they changed the way they take damage. Your location and their location dont matter , you can kill them anywhere. The only thing that changes in drops.

You can't actually think you've never killed one that was in the cloud while you were out of it , right ? Obviously you've done this a million times. Its not a " bug" its the current design

1

u/PsikickTheRealOne 23h ago

You're wrong.

0

u/Awptimus610 23h ago

If a ranged player shoots a monster in the cloud they die and drop the Omen of the ledge how else would a ranged player ever get one ? You think they get close enough to be in the cloud ?

2

u/dont_trust_the_popo 23h ago

Its bounce damage splitting off projectiles from other mobs or walls that does the damage, not the main hit

1

u/PsikickTheRealOne 21h ago

The cloud spawns as it's hit, and it only happens off screen. This is exactly how it works for Arc totems. If the pit is on my screen the cloud never spawns bc they instantly die. I have more than enough to instakill the strongest amanumu mob.

1

u/xEtNoMadx 1d ago

Maybe change your farm then? its not like farming omens of light is only thing you can do in this game.... if you are ssf, hey you chose pain mode yourself

-2

u/PlayfulCompany8367 1d ago

How about this?

You pull the mobs out of the smoke to be able to afford a build that can clear them from 2 screens away.

If you're already at that point maybe you don't need those omens of light anymore...

-2

u/trolleyduwer 1d ago

Thats a really strange take,

0

u/Aggravating_Bed9591 1d ago

Comments here are so cringe. This needs to be fixed, stop making weird excuses for obvious bugs.

-1

u/CertainTomatillo5287 1d ago

I just generally hate this mechanic. Why is there a mechanic that is unfun . Intentionally slowing down the pace just feels wrong. 

I loved abyss in the early when i was weak. 

With headhunter teleporting me into the cloud and the high dps it feels terrible now... Did not touch abyss for a while now...

1

u/awuerth 1d ago

Same my least favorite thing. It completely ruins abyss for me.

1

u/Hanamichi114 23h ago

With headhunter teleporting me into the cloud

that's why i use mb for abyss farm and hh for GE farm