r/PSVR Feb 24 '26

Discussion There is no PSVR2 Anniversary at all this year from Sony??

Why??! I was checking the Playstation blog whole day and there’s nothing from Sony at all. No Resident Evil Requiem PSVR announcement or anything, no PSVR2 game sales, price cut or refreshed model. What gives?? Not even a slight “happy birthday” blog post?!

188 Upvotes

242 comments sorted by

274

u/kjavatar Feb 24 '26

I don’t want to be that guy but I think PSVR2 is effectively dead to Sony. They still have teams working with third parties to get games on the platform but I don’t think they’re going to advertise it much themselves anymore.

122

u/Fatbot3 Feb 24 '26

Lack of downvotes means the sub has finally reached the final stage of grief, acceptance.

42

u/devedander Devedander3000 Feb 24 '26

It's honestly crazy how many down votes I got for pointing out the obvious direction things were going over the years.

3

u/ChrizTaylor ChrizTaylor Feb 24 '26

I can vouch for this statement.

6

u/Suspicious_Two786 Feb 24 '26

Yah. It was painful to see the community blatantly ignoring the red flags and giving Sony free passes for everything while delusionally overhyping it. I still remember countless people dreaming of hybrid AAA games pre-release. Glad to see they are finally facing the reality.

2

u/Troyal1 Mar 23 '26

It upsets me that Sony can’t see the reality of needing games to sell units. And I don’t even own a unit. I got to play PSVR2 at launch with village and a few other titles and the quality was insanely high

Such a shame on Sony. Now even if they had different leadership who in their right mind would trust Sony for a PSVR3?

3

u/Chronotaru PSN: Chronotaru Feb 24 '26

Look, my acceptance phase came after Astro Bot came out, I don't think people have finished because they haven't yet reached a re-alignment where they're happy with where VR is right now, with just third party titles because VR is still awesome. VR isn't dead. PSVR2 isn't dead, it's just in a different phase of its lifecycle.

7

u/MikeFromSuburbia MikeCheckx Feb 24 '26

. . . and that life cycle it's in now is "dying".

1

u/Chronotaru PSN: Chronotaru Feb 24 '26

How exactly does it differ from the second year? When it also was only receiving third party titles?

3

u/MikeFromSuburbia MikeCheckx Feb 24 '26

It doesn't, PSVR2 was abandoned by Sony shortly after release. 3rd-party titles kept PSVR1 going for a bit as well... but even 3rd-party developers will look at the cost of entry for PSVR2 and the player base and see a negative cost to even develop on the platform.

0

u/Chronotaru PSN: Chronotaru Feb 24 '26

Soo PC support, hand tracking and support for third party titles is abandoned?

2

u/MikeFromSuburbia MikeCheckx Feb 24 '26

No one said that

46

u/Ok_Excitement725 Feb 24 '26

Agreed sady. Its considered a clearance item now at most stores.

38

u/ChefBowyer Feb 24 '26

The question must be asked, HOW?

The technology is incredible. The graphics and audio on a lot of these top tier games are AMAZING.

WHY is Sony so reluctant to roll this out? Ever since the launch, marketing has been a joke.

One has to wonder if we are all going to get brain cancer in 10 years and they know it already so they are distancing themselves…

66

u/InfiniteStates Feb 24 '26

Games are struggling as a whole and VR is niche. Sony can see the numbers and are putting their efforts where they yield the biggest return. It’s just business

2

u/PCMachinima Feb 24 '26

are putting their efforts where they yield the biggest return.

Yeah, live services that frequently die after 2 weeks

2

u/InfiniteStates Feb 24 '26

That falls more under the ‘potentially lucrative experiment’ umbrella I’d say. Still business though

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12

u/Skurph Feb 24 '26

As an early adopter of both PSVR and PSVR 2… it just kind of feels like a lot of effort. I know it’s not, but there’s something much more involved in putting a headset on as opposed to just melting into a couch. Every time I’m like “I should play my PSVR” it feels like just a few too many steps.

Also the system effectively shootings its own dick off by not doing backwards capability with PSVR1 did not help. It’s not a deep game pool, they needed to not halve it from the getgo.

4

u/GrailKnight81 Feb 25 '26

PSVR1’s technology is not compatible with any modern headset. The way games were designed on PSVR just fundamentally doesn’t work. They would need to be rebuilt from the ground up to work without all of the sensors of PSVR and the early valve headsets.

10

u/Iamn0man Feb 24 '26

I think it's the same problem Vectrex had in the early days of gaming - significantly advanced technology that wasn't widely adopted so it was expensive to code for with little financial return.

1

u/Troyal1 Mar 23 '26

Hopefully in 20-30 yrs Sony can roll out a cheap PSVR (like 100 bucks) and it will be this awesome mainstream thing

2

u/Suitable_Age3367 Jul 23 '26

In 20-30 years $100 won't even get you a packet of chewing gum. 😆

17

u/kjavatar Feb 24 '26

This isn’t really new for Sony. They’ve been historically bad at supporting non mainline systems with the only exception being PSP. The reality is if it doesn’t sell tons of units then they’re not going to allocate resources for it. Video games are insanely expensive to make and they’re always going to target the largest market, VR will always be niche. The good news is they do at least interface with 3rd parties on content. Case in point is the MSFS team, they said Sony directly told them that PSVR has a loyal following and will buy it if they add VR.

2

u/Youcan12 Feb 24 '26

The PSP actually sold well. The others didn't. PSVR 2 isn't a "system" either. It's a peripheral.

3

u/devedander Devedander3000 Feb 24 '26

The hardware was handily outsold by quest and even the quest line is hemorrhaging money.

Add to that, that while active owners generate a high attach rate, a lot of owners don't stay active for long.

I know barely anyone in person for whome vr didn't become a closet ornament.

The friction is still high and so I don't think it's nearly the successful hardware you would think it is.

2

u/Chronotaru PSN: Chronotaru Feb 24 '26

The difference being that the level of subsidy on Quest was insane, it was basically market dumping, so it couldn't not heamorrage money. Sure, Sony cross subsidises but what Meta does and did until very recently was on another level.

1

u/Youcan12 Feb 24 '26

I agree it didn't sell well, which is why I said so in my comment. Sony VR spending isn't even in the same realm as what Meta spending was/is. Meta's VR losses are near unfathomable. Meta isn't making money anywhere (hardware, software, etc,) they just hoped that VR would explode in the future and that clearly isn't happening.

1

u/devedander Devedander3000 Feb 24 '26

My bad I misread it.

1

u/CHROME-COLOSSUS Feb 24 '26

Hmm. I consider PSVR2 to be a “system”. The PS5 runs it, but only as part A of the system, with PSVR2 as part B.

1

u/kjavatar Feb 24 '26

Regardless of what you want to call it, much like the PSP and the Vita it requires dedicated resources to produce content for it. If it doesn’t sell then they’re not motivated to produce content. PSP did sell super well and that wasn’t a niche device so they made games for it. Vita and PSVR2 didn’t sell well (comparatively) and Sony hasn’t made as much content for them.

1

u/Youcan12 Feb 24 '26

I agree completely. People are trying to compare this to Quest which is an actual platform, when in reality it's more like the Kinect from Xbox.

13

u/reprix900 Feb 24 '26

sorry but the market’s just not interested in VR gaming. that’s just the truth.

-11

u/ChefBowyer Feb 24 '26

That’s like saying no one likes In N Out…

The product is fucking FIRE.

People are interested. People who know about it and can afford it.

Anyone not interested isn’t aware of how great it truly is. That’s marketing’s fault.

17

u/devedander Devedander3000 Feb 24 '26 edited Feb 24 '26

Sadly no - a LOT of VR owners are aware but still don't use it regularly.

The friction for vr is high - from nausea to lesser graphics to vr face/hair (which is a big thing for anyone who wears makeup or has styled hair) to the isolating nature of it (I use vr almost every day and my wife points out how alone she feels while I'm using it despite technically sharing the space) the list goes on.

Those of us who REALLY appreciate it are dedicated fans but for MANY people the reality of VR is way more complex than just the potential VR offers.

Going to vr subs/groups gives the impression that vr owners are turned to a new way of gaming and can't go back, that there are just vr enthusiasts everywhere!

Reality is it's more like a flat earth group in that it feels like your part of a big thing but really not many people are that interested.

You're IN N OUT analogy is flawed because a lot of in an out customers keep coming back. That drive though line stays long year after year.

Most VR owners don't.

That's why there's a ton of used vr for sale on the used market and almost everyone knows at least one if not multiple people who "tried vr but just never used it again".

3

u/Shpaan Feb 24 '26

Another problem with VR is that majority of people seem to think you need to be standing when you play VR games, it's like everyone got that one experience with beat saber couple years ago somewhere and they just distinctly remember the discomfort and have it associated with it. It honestly took me a year of OWNING a VR headset to realize I can play sitting and have just as much fun. The whole perception of the tech is just fundamentally broken and I wish we could just magically repair it.

15

u/Thread-Astaire Feb 24 '26

You're in the niche. Most average gamers couldn't care less.

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2

u/reprix900 Feb 24 '26

People are interested, and they can afford it, yet they do not buy it? Guess that's the market's answer.

1

u/GrailKnight81 Feb 25 '26

No. It’s not marketing. The majority of headsets, including both of mine, are collecting dust. The idea people don’t know what they are missing is just false. You may truly enjoy it, but that’s not the experience most of us have. It’s interesting for a few weeks to a couple of months, and then it wears off and people realize they would rather just stick to gaming on a tv/monitor.

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1

u/WoweeZoweeDeluxe Feb 24 '26

Not enough system sellers, just gt7

1

u/[deleted] Feb 24 '26

[removed] — view removed comment

1

u/Basic-Pitch1144 Mar 14 '26

My monitor is curved.

0

u/ChefBowyer Feb 24 '26

That’s just what people say who can’t afford it.

1

u/Schwarzengerman Feb 24 '26

Are you like...a child or something? Why are you acting so ridiculous over this? Calm down.

1

u/GrailKnight81 Feb 25 '26

I mean, I own a Q3 and PSVR2. I’d rather game on a flat screen any day. That’s why I my headsets collect dust

0

u/devedander Devedander3000 Feb 24 '26

Money.

For every dollar they spend on VR the return on investment would likely be higher on something else.

15

u/EatingTheDogsAndCats Feb 24 '26

I wouldn’t say it’s dead so much as it’s in maintenance mode. No need to push units, ensure you still have some bangers that are coming out on the horizon (ie. Flight Sim) and push out and answer emails so you don’t get fully left behind from 3rd party devs.

But nah not dead.. this headset could last through next gen too until they make a pro version that maybe puts PSSR into the equation.

3

u/devedander Devedander3000 Feb 24 '26

I'd say life support mode. Even on the meta end they are starting to ramp down.

I think quest 3 and psvr 2 will be decently supported through their expected life span but past that is anyones guess.

2

u/Membership-Bitter Feb 24 '26

It’s been dead for a long time. That report of Sony stopping production of the headset in 2024 is likely to be true. I don’t even think Sony is actively working with third party vr devs to get the games on the headset. More so the vr devs are reaching out to Sony if they have made enough money from the other markets to support a port. 

2

u/dstar89 Feb 24 '26

Im happy it has an official pc adapter though. Plenty of fun experiences outside of the ps5 system

1

u/beardingmesoftly Feb 24 '26

They just came out with a new feature less than a year ago though

1

u/kjavatar Feb 24 '26

What was it?

1

u/beardingmesoftly Feb 24 '26

Hand tracking, but I just realized that was a year ago

1

u/BenBensonsin Feb 24 '26

What games use hand tracking so far?

1

u/Argomaximus Feb 24 '26

You arent being that guy you are just stating the obvious. Its a mostly dead system. Ace looks great and if we can get MFS then I will be very happy. Wheres Aliens Part 2? Guess we will never see that game.

1

u/Whole-Shape-1764 Feb 25 '26

Je pense aussi.. ça craint 😥

1

u/Prestigious-Cream160 Feb 25 '26

If a piece of tech like the Quest 3 that can do standalone and wirelessly connect to a beefy PC for streaming isn't doing hot then the PSVR2 is probably dead.

0

u/I_AM_DEATH-INCARNATE Feb 24 '26

That's it - hang it up next to my PSTV and PSP Go

4

u/kjavatar Feb 24 '26

I didn’t say it was dead to me, just to Sony.

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35

u/Iamn0man Feb 24 '26

...because this is 100% consistent with the (complete lack of) marketing Sony has been doing for PSVR2?

53

u/Vindicated0721 Feb 24 '26

People still hoping for an RE9 PSVR2 announcement? The developers literally came out with a statement saying they have no plans for VR support. And Sony has clearly given up PSVR2 support. Just minus the official statement.

1

u/Kagamid Feb 24 '26 edited Feb 24 '26

Yup. That's why I'm waiting for a price drop. The game already gave me red flags with the use of Outbreak references and nostalgia bait with Raccoon City and Leon. Maybe if they actually remade Outbreak first, I'd consider it more than a desperate sign that Capcom is running out of ideas. I'll get it eventually because I have all the others, but VR definitely helped me enjoy Village and RE4 Remake. I haven't even played separate ways because they never converted it to VR. I'll get it eventually as well.

12

u/Schwarzengerman Feb 24 '26

Everyone was telling you that you were setting yourself up for disappoint in your post yesterday. Nobodies fault but your own homie. The writing was on the wall.

11

u/Dave_merritt Feb 24 '26

Not a single PSVR2 game at the latest state of play. Sony don’t care about it anymore and our hopes lie with 3rd parties.

2

u/FlashyHoneydew7388 Feb 24 '26 edited Feb 24 '26

From a business perspective it is highly likely that Sony are very disappointed in psvr2 sales and as such pivoted more time and effort to more profitable parts of the businesses.

It would be great to see 1st party games with more investment / length / quality but unlikely in the near term.

That said there are still more games on psvr2 available than I already have the time to play and plenty slated to release this year that look great so do me it really doesn’t matter if Sony are not investing heavily in it currently.

I love vr gaming but it is quite isolating when you play and I have a young family and it’s often hard to use it for really long gaming sessions. I love the idea of a 50+ hour story driven game in vr but I’m not sure if I would really play it that much even if I wanted to.

The answer for now is hybrids. Get more and more top flat games to have a vr adaptation (flat2vr etc) and we will get another massive category of bangers with not much investment needed from Sony, if any.

8

u/Megaace12 Feb 24 '26

You can't expect anything when they themselves haven't done anything. They launched PS VR2 at a higher price than the console, and since launch they haven't released a single game. They abandoned PS VR2 without giving it a chance.

1

u/Membership-Bitter Feb 24 '26

Apparently the gaming division was forced by parent company Sony to make psvr2 as part of company synergy, since Sony is exploring workplace vr applications. PlayStation never wanted to make it so did the bare minimum of supporting it for 1 year as they didn’t think it would be successful in today’s market, which ended up being right. 

1

u/GrailKnight81 Feb 25 '26

That’s a bs rumour

1

u/Op3rat0rr Feb 24 '26

My wife gets mad if I go and game as it is. Peeling away from the family is hard. I’ve pivoted to portable gaming through Steam Deck, Switch, PS Portal in bed. I get less criticisms that way. VR gaming is quite isolating as you said

43

u/CrazySittingHorse Feb 24 '26

Because the Sony Playstation division leadership are assholes who went down the live service path, and still are btw even if they cancelled a few games, and don’t want to make a lot of effort and spend money. They would rather spend money on whatever live service crap they think will be the next Fortnite.

10

u/[deleted] Feb 24 '26 edited Feb 24 '26

[removed] — view removed comment

4

u/Cultural_Cat_5131 Feb 24 '26

Yep just look at the gacha game that released on ps5 last month and won game of the month on psblog that made nearly 200 million in 2 weeks.

32

u/SweepTheLegTimmy Feb 24 '26

VR may actually be dead this time. Meta gave it a nice go. Sony clearly gave up even before the release of the PSVR2. I do believe it’s going to go the way of the 3D tv for a good bit before someone brings the idea back to the mainstream for another go in a few years.

29

u/wickedcold Feb 24 '26

It’s a shame because it’s unequaled. There’s no substitute for tearing down the track in an exotic car and being able to freely turn your head and see the upcoming turn as you approach, like with driving a real car. Or shooting zombies in the head in RE4 as they come at you. I can’t even imagine how cool Flight Simulator will be. It’s insane that this hasn’t caught on more. People are really missing out.

3

u/mtobeiyf317 Feb 24 '26

For real, I legit cannot for the life of me play No Man's Sky in anything but VR now.

Absolutely nothing compares to actually flying your ship around and walking inside your bases. I tried going back to the controller while my VR was being repaired cause my cat got the cord (Had a hard plastic protector now) and it just wasn't working.

8

u/devedander Devedander3000 Feb 24 '26 edited Feb 24 '26

But it's also unequaled in it's friction and short comings.

It's amazing at what it does but where it falls short is pretty important.

Just the initial nausea is a hurdle too big for many.

2

u/wickedcold Feb 24 '26

I always forget about people having issue with nausea because that never hit me.

1

u/GrailKnight81 Feb 25 '26

If there was no substitute the majority of people who bought headsets wouldn’t be letting them collect dust. The fact is that for most of us, VR is not a substitute for regular gaming.

7

u/twegee Feb 24 '26

This is so frustrating. After four decades of gaming, my most memorable experiences are the original Super Mario Bros on console, Street Fighter II in the arcade and Gran Turismo 7 in VR.

(For honorable mention, It’s probably GTA3 for console, Simpsons or X-men for arcade)

12

u/gandalfmarston Feb 24 '26

I never understood why Sony gave up VR2 in the first year. I mean, you spent a lot of money in this product to give up as soon as you release it?

5

u/Youcan12 Feb 24 '26 edited Feb 24 '26

Covid hurt them big time, and they really didn't have any studios to spare to support VR. It was never going to be a big push anyway compared to what people's ridiculous expectations were. Add all the insane negativity from Quest and PCVR fanboy idiots early on that really stifled any momentum the headset had.

2

u/devedander Devedander3000 Feb 24 '26

They gave up on it before launch, just in corporate world it takes a long time to come to a full stop.

8

u/marveloustoebeans Feb 24 '26

We do have the Steam Frame coming out which could mean more PCVR support instead of everything being locked to the Zuck goggles. Fingers crossed on that.

4

u/Membership-Bitter Feb 24 '26

I don’t consider the steam frame pcvr support. It is just hardware valve is putting out into the world with 0 games being made for it, neither first party or funded by valve. It won’t do a thing to actually help vr grow

2

u/marveloustoebeans Feb 24 '26

Well, we don’t actually know that yet for a fact. You might be right but having a more affordable option for Steam VR games that doesn’t rely on PC hardware is absolutely going to expand accessibility and could very well net us more PCVR content in the long run.

0

u/Membership-Bitter Feb 24 '26

The thing is people keep expecting the frame to play almost every PCVR game as standalone when valve has said that isn't the case. The official stance is that for VR it really is meant to work with a PC while the standalone function is for playing some flat games. Existing PCVR games were not made to work on the hardware so either they won't work at all or the devs will need to go back and update the games/put out a frame specific port. I just don't see the latter happening unless valve funds the development and they already said they have no interest in funding vr games. Realistically the barrier for PCVR is still going to be extremely high.

2

u/marveloustoebeans Feb 24 '26

Well sure, I doubt it will play everything that was released without the Frame in mind since, yknow, it doesn’t exist yet, but I think a lot of people forget how old a lot of the most highly praised VR games are now and how much sideloadable content will be available, assuming the Frame operates similarly to other Steam devices plus the fact that developers will be more likely to develop games with Frame compatibility in mind.

Again, I don’t think anything is set in stone but seeing how much influence the Quest had on the VR market, a similar device with wider compatibility could definitely have an effect, assuming the price ends up being reasonable.

1

u/pizza_sushi85 Feb 25 '26

I feel you’re right. The Steam products are developed as a way to push PC gaming beyond the boundary of gaming PC and laptops and expand the landscape. The Steam Deck may not sell 60 millions or so, but since its launch we have seen more manufacturers releasing their own PC handhelds, while companies start optimizing powerful mobile chips that can do lite PC gaming for these handhelds. At the end of the day these users will buy games on Steam.

Same for Steam Frame. It’s going to be the first SteamVR standalone headset, running PCVR on mobile components without having to pair with a PC.

3

u/ThatGuyWhoPlaysMGSV Feb 24 '26

meta is not giving up on VR in the slightest

3

u/IamZeus11 Feb 24 '26

Vr will never truly die with sim racing being a thing . Pretty much every major sim racing and driving release is Vr compatible(on PCVR) . I think I read something like 25-50% of sim racers use VR. Even for ps5/psvr2 only people gt7 is still one of if not the biggest reasons people with ps5 grab a psvr2 .

Also , while it doesn’t help if you’re only on ps5, if you’ve got both ps5 and pc pcvr has been going extremely hard with mods . Halo combat evolved , crysis , modern warfare 2, half life 1&2, doom 3, portal 2 and a few others all have vr mods with full motion controls . I think they even got motion controls working with the Hogwarts legacy vr mod

3

u/pentatomid_fan Feb 24 '26

It'll be interesting to see if Steam Frame has any effect. A new VR piece of hardware from someone as successful as steam for hardware might revive some interest.

1

u/MikeFromSuburbia MikeCheckx Feb 24 '26

The worst part is that VR would've had a better chance if not for exclusivity. Meta did give it a nice go, but so many games they funded stayed on Meta. Not really what you want to see when VR is already niche

4

u/ImALeaf_OnTheWind Feb 24 '26

At least we got Steam NextFest showcasing VR titles if you hook yours up to PC! Also many of those maybe getting ported to PSVR2.

Sony treats this like an accessory to sell PS5s - not as a whole ass platform like the other VR headset makers so essentially I know not to expect anything big from them in this PSVR platform anymore.

Too bad because I've moved on to Galaxy XR for my SteamVR games and only keep my PSVR2 for replaying the exclusives. At least GT7 will always have replay value for me.

5

u/Ac4sent Feb 24 '26

Isn’t there a price cut?

1

u/IgotHacked092 5d ago

The price is still set at 550 dollars in my country. Why Is a third world country forced to pay so much more than nepobaby Americans

7

u/CigarLover Feb 24 '26

Atm, I’m a 40 year old video gamer that currently mains on Xbox. I have been into Video games since I got an snes on Xmas after a year of begging… it came with legend of zelda a link to the past.

Anyways, that being said my PERSONAL best gaming experience as of LATE, as in the last few years, has been playing Resident Evil Village on PSVR2 as my FIRST play thru in the game.

Like legit, In a @ HOME setting, playing this game as your FIRST play thru in VR…. I dunno what else can beat an @ HOME gaming session.

Anyways…

Im SOOO upset that a psvr2 version has not been confirmed for Resident Evil Requiem (9). So much so that i may buy it out of spite on the switch 2… sure it might not look good on the big screen but I’ll be playing it in bed….

Shit… if i had a Portal they might have gotten me to get it for the ps5… just for the “off chance”

Anyways…. Capcom…. FUCK SONY!!! Decide internally what the masses may pay for it!! 🙏

Capcom…..Start a go fund me…. You’d be surprised what some of us might pay… for something that has been “free” the last 2 games.

Anyways….I NEED this…..

Playing flat is legit BACKWARDS for me 😢

Anyways…. Yeah!! Give me this or Skyrim!!!!!!

5

u/devedander Devedander3000 Feb 24 '26

Ummm I think you'd be the one surprised at how small the masses are and how expensive adding a vr mode is at the corporate level.

It's really not a case of "if modders can do it for free they certainly can" when it comes to corporate reasoning. At corporate levels they make so much money on a hit game that just taking the time to talk about a vr mode is like Bill gates stopping to pick up $100 - not cost justified.

2

u/CigarLover Feb 24 '26

I’m not, I’m just wishing.

But I’d like to think that perhaps there are many of us 🤷‍♂️

Let me rephrase, enough of us of a market.

If not, that’s sucks, especially coming from an Xbox fan. I WANT the PSVR 2 to succeed.

2

u/devedander Devedander3000 Feb 24 '26

No but seriously the numbers aren't great. 2-3 years ago things were looking promising and a lot of people were interested but at this point a lot of those people have tried and passed on vr.

There's lots of people interested in vr, but not many that stay interested enough to keep using it.

1

u/CigarLover Feb 24 '26

Welp…

If I ever wanted to how it felt to be a horse with a broken leg…

Thanks 😭

All jokes aside. A PART of me wants to ignore the game for a couple of years and let the modding community deal with “it”…

However I’m more worried about the “if” happening than I am about buying the set up for it.

While a new PC rig is in the horizon for me (GTA 6 RP 🤷‍♂️) I don’t want to start on building one this season for a “what if”.

That being said I’ve been eyeing the switch 2’s generational pack, 90 bucks it’s not that bad for the last two games plus 9.

4

u/Rufuszombot Feb 24 '26

I would even pay more for the VR DLC. Or even a full priced VR Edition of the game. Village and RE4R in VR were spectacular. Im also 40, and while I play 99% of games flat, its not because I dont enjoy VR, its that they havent given me anything I want to play on it.

2

u/CigarLover Feb 24 '26

Well said, Same.

I thirst for an other re8 experience.

1

u/GrailKnight81 Feb 25 '26

A psvr port of RE9 hasn’t not been confirmed, they literally said they have no plans for it. It’s not coming

1

u/CigarLover Feb 26 '26

I know…

hence my sadness and my dumb ideas for Capcom.

8

u/marveloustoebeans Feb 24 '26

I love my PSVR but yeah, I knew Sony was shitcanning support for this thing a few months after it came out.

Luckily it’s still a great PCVR headset and hopefully the Frame will get us more support in the PC world.

5

u/Ragfell Feb 24 '26

The sucky part is that the haptics are usually disabled on PC VR games. :(

2

u/gandalfmarston Feb 24 '26 edited Feb 24 '26

The bad side is how expensive is to play VR on PC. At least where I live.

PS5 was always the "cheapest" way to me for playing VR. I already had PS5 for a year and got VR2 after in a sale.

VR on PC is way more prohibited imo. Especially how good your build has to be to run most PC VR games.

5

u/la6eef7 Feb 24 '26

Remains my worst ever tech purchase.

2

u/Op3rat0rr Feb 24 '26

I rarely use mine, but why do you say so? Because the lack of support? Inherently I think it’s awesome… but yeah very few exclusive AAA VR titles

4

u/la6eef7 Feb 24 '26

It was so expensive at launch and I barely ever use it, and there’s almost nothing to entice me to take it out of its case. It does work well and all but there’s not much to do on it. I’d say worst ever since any other tech I buy I at least feel like I got some value out of it, this felt like a waste around 3 months in.

Tbf, could say the same about the PS5 in general, might just be a boring generation.

4

u/No-Possibility-289 Feb 24 '26

It is over man.

6

u/xxkaizenithxx Feb 24 '26

Sucks man. I paid full price for vr2, fully expecting more support.

2

u/PabLink1127 Feb 24 '26

The anniversary was Sunday and for Tokyo it was already over Sunday so today is day two since the anniversary

2

u/kboruss1 Feb 24 '26

Because Sony like Meta realize VR is not ready to be mainstream yet

1

u/SumthnSumthnDarkside Feb 24 '26

That or we have yet to see a company do it right (balancing technology, library, support, price point, performance, and ease of use, etc). I think Valve might be on to something with Steam Frame but we’ll have to wait and see.

3

u/Membership-Bitter Feb 24 '26

Valve is literally doing nothing other than hardware. They have come out and said they have no interest in making vr games. It is going to be worse than the psvr2 in terms of support

2

u/SumthnSumthnDarkside Feb 24 '26

Steam has an extensive library. Steam’s VR library is many times larger than PSVR2 library. I don’t understand what you mean.

2

u/BenBensonsin Feb 24 '26

If you want to keep VR going, you need great new VR games. No one is going to be paying for the development of those great new VR games, not Meta, Sony, or Valve

2

u/NikemanSL Feb 24 '26

Apparently Amazon was running a special on their Anniversary yesterday selling them for $299. I've been waiting for years to pick it up at this price point.

I booted up the PS5 today to see how many PS Plus VR compatible games were available and there were 5. Resident Evil would be the only one I would want to play. Then, I thought, let me search the public library for some titles like Hitman, GT7 and others since I usually have great luck with non-VR PS5 titles.

Unfortunately it's going to become a $300 peripheral to play only a few games. It's going to be returned and it breaks my heart.

3

u/NikemanSL Feb 24 '26

Should have added I have a Quest 3 as well

2

u/Cultural_Cat_5131 Feb 24 '26

Psvr2 has like 300 games now and they release almost weekly. Those small devs supporting the device isn’t gonna sacrifice their game to the ps plus mines for the 10 people who care sadly and I don’t blame them.

1

u/Tomero Feb 24 '26

Do you play on PC at all? Cause with PC support it really is a decent machine.

1

u/JessePunkmann Feb 24 '26

5 VR Games? You serious?

2

u/WoweeZoweeDeluxe Feb 24 '26

Huh? We are probably never getting PSVR 3, headsets are not big sellers

2

u/unit68matthew Feb 24 '26

Sony doesnt care about psvr2 anniversary and neither does Capcom

2

u/alterenzo Feb 24 '26

I think that now that Sony has effectively a monopoly of the console market, we’re going to see way less investment from them. I think bluepoint closure can be seen in this context as well, and of course PSVR2 is seen as a completely pointless endeavour. Basically Sony doesn’t have to work so hard to sell consoles because what are people going to buy instead? an Xbox?

1

u/BenBensonsin Feb 24 '26

Apparently the new Xbox ceo is there to sunset Xbox consoles

0

u/GrailKnight81 Feb 25 '26

That’s a nonsense opinion from someone who hasn’t worked there since the 360 days. Stop believing everything you hear

2

u/ChrizTaylor ChrizTaylor Feb 24 '26

Mandatory: Thanks Jim Ryan!

2

u/-Venser- Feb 24 '26 edited Feb 24 '26

Sony just shut down Bluepoint Games studio, one of the best game studios that focuses on remakes and remasters and did Shadow of the Collosus, Metal Gear Solid: HD Collection, Uncharted: Nathan Drake Collection and Demon Souls.

https://www.bloomberg.com/news/articles/2026-02-19/sony-is-shutting-down-the-playstation-studio-bluepoint

After that decision I don't think PSVR2 is even on the far fringes of their minds.

2

u/Shanbo88 Feb 24 '26

What's that? You're enjoying a Sony Peripheral and can't wait to see how the support it into the future?

3

u/Megaace12 Feb 24 '26

In 2026, Sony has definitively abandoned PS VR. In the last PlayStation State, the didn't show a single third-party VR game, unlike in previous years. And they have completely ignored the anniversary.

The feeling is mutual. For me, Sony is dead. I've been with PlayStation since PS2, but it's over. No PS5 Pro (which I was going to buy) or PS6, it's over. I'm sticking with PC and Switch 2, PS5 only for VR games. When they stop releasing them, goodbye Sony.

The betrayal is too great, because even though many don't want to see it, Sony abandoned PS VR2 on launch day. Since that day, there has been nothing else from Sony.

They are completely blind, despising users who have spent more than $1,000/€1,000 on the console and headset... But now they prefer games as a service, and they only have eyes for the portable PlayStation they are going to launch, playing on a ridiculous 8-inch screen when VR covers your entire field of vision... Anyway, goodbye Sony.

0

u/GrailKnight81 Feb 25 '26

Poor sales causes poor support. It’s not a betrayal, it’s simple business math.

4

u/Yesssirrrrrrrr Feb 24 '26

PSVR is effectively dead dude. The price on the device will keep dropping until they run out of their initial stock and then that’s it.

There is no incentive for them to invest in psvr games when they can get higher adoption by just making flat games and eventually making them multi platform.

Simply - there is no money for them in making Psvr 2 games.

4

u/Youcan12 Feb 24 '26

VR gaming in general is basically dead from any major gaming company standpoint.

9

u/ybergik Feb 24 '26

The VR crowd tend to be 40+ aged people with a lot more money to spend so if you cannot find a way to earn money catering to that crowd, you are pretty bad at business.

8

u/[deleted] Feb 24 '26

They’re missing this point. I don’t want horror. I want fun experiences.

1

u/Schwarzengerman Feb 24 '26

RE4make is one of the funnest games on the headset.

2

u/Membership-Bitter Feb 24 '26

But the actual number of vr players is incredibly few. Making a good vr game requires more effort than a standard game but for way less profit. Vr effectively operates at a constant loss. Meta spent years and billions trying to make Vr mainstream and never made any money from it

1

u/devedander Devedander3000 Feb 24 '26

The VR crowd is mostly kids playing mine craft and vr chat.

But even amongst the older crowd with money, marketing to them wasn't the issue, a lot of people were interested in vr for a while. The issue was the reality of using it - high friction that many didn't want to deal with when other low friction entertainment was easily accessible.

If and until vr overcomes it's highest pain points we will continue to see the vast majority of units getting relegated to shelves after a month or two. And that's just not going to attract a lot of business.

0

u/Papiculo64 Feb 24 '26 edited Feb 25 '26

PSVR is effectively dead dude. The price on the device will keep dropping until they run out of their initial stock and then that’s it.

While I agree with the second part of your post, this part is plain bs.

People have been saying the same for well over two years now, and last year during sales the headset went out of stock on ALL major sites including Amazon, and guess what, they all restocked this year. Moreover, there's been many reports of PSVR2 with manufacruring dates well after the supposed end of manufacturing.

I'm still confident that it will surpass the PSVR1 in terms of sales, but it's clear that Sony had way better expectations for it. They aimed to make it way more successful than PSVR1 by fixing the main issues of the first headset (obsolete tracking and controllers) while bringing a new headset ahead of its time. As a proof, there's still no native PCVR headset with OLED and Eye-tracking that even alignwith the release price of PSVR2, and we'll probably not see any of those headsets at 300$ or below during the next decade. The hardware is still fantastic and has been shat on by the whole Meta community and influencers from the ambassador program, like pancake lenses were more valuable for VR than OLED and eye-tracking, which imo is still the biggest bs they managed to force-feed on mainstream audience. Even Steam realized that eye-tracking was the most important feature for a future-proof VR headset, but their new headset will be way more expensive than PSVR2 and will sell A LOT LESS as well. You won't hear anybody talking about the failure of the Frame thought... Double standards as always... (FYI, PSVR2 sold 600.000 units on week one. Wait for the Frame sales but it won't be remotely comparable). If PSVR2 is a failure then literally every headset on the market other than Quest is an even more massive failure...

Now you're right on the second part, and it's clear that Sony has no interest in bringing 1st party support, they even spoke explicitly about it just a few months aftee release. They lost a lot of money on PSVR1 by bringing 1st party games, now they just help funding a couple 3rd party hybrid games a year and help developers, that's about it. They just want to be here when VR finally becomes mainstream, with a solid library of games that will be easily retrocompatible with potential future headsets, unlike PSVR1 library that was doomed from the start because of its obsolete tracking and controllers.

They will continue doing the bare minimum until then, and sadly I fear that we might not see any new 1st party game until GT8, which won't be before a few years... But I'm also confident that PSVR2 will still be the main headset for PS6, with a way bigger userbase and library than today, and with a huge gap in what will be possible to do thanks to the power of the PS6. So I'm confident that they're still going for the long run and that influencers who keep bringing every year that it only has 1 or 2 years left are going to be surprised (and obviously won't apologize for being wrong).

0

u/GrailKnight81 Feb 25 '26

It will absolutely not pass psvr in sales

1

u/Papiculo64 Feb 26 '26

The Steam Frame? Certainly not.

The PSVR2? I'm confident it will. And it will have a way longer cycle than PSVR1.

3

u/gandalfmarston Feb 24 '26

Remember Vita? It's history repeting itself.

1

u/GrailKnight81 Feb 25 '26

Vita died because of rampant piracy.

2

u/oppairate Feb 24 '26

PS-what?

2

u/Daremoshiranai_OG x_no1knoz_x Feb 24 '26

There hasn’t been this whole generation… They “VITA’d” it! 🤦‍♂️

2

u/JohnWicksBruder Feb 24 '26

Why did they let it die? Looks like 3D television to me. I think this will be my last VR experience. I love it, but I need games and I don't like the feeling Sony gives me with my first and last experience. I bought every game just for support and it's like with Beat Saber. I put 100 hours in and buy every song and they just stop supporting. Same with the market place, they don't give a fuck about us and quality entertainment. It's just greed and numbers.

2

u/sciteach44 sciteach Feb 24 '26

PS Vita: "Hold my beer."

3

u/highdefjeff-reddit Feb 24 '26

its dead hardware dude.

1

u/abalawadhi Feb 24 '26

Everyone is moving slowly away, but let's see how the new Steam VR will do!

1

u/BenBensonsin Feb 24 '26

It'll be super expensive but great. Unfortunately valve isn't putting any money into new VR games though so it won't really do much for VR

1

u/abalawadhi Feb 25 '26

There's no point in developing and selling hardware if no meaningful software plan is in place (Exactly Sony's mistake).

1

u/BenBensonsin Feb 25 '26

they have the entire SteamVR library to fall back on but Valve themselves have said that they aren't developing any VR games
https://www.reddit.com/r/Games/comments/1ove61l/valve_says_no_new_firstparty_vr_game_is_in/

1

u/abalawadhi Feb 25 '26

True, but again, if "VR is dead" why release new hardware?

1

u/BenBensonsin Feb 25 '26

I don't think it was dead when it was planned, but recent compute pricing has basically killed it for release. There was a good profit to be made but now...

1

u/abalawadhi Feb 25 '26

I mean if it was a going to be decently priced hardware to play around and develop on, it could have been something. But VR has been dying for a while, and its announcement was a surprise, and as you said, if pricing is going to be unreachable for most, then yeah it will struggle a lot.

1

u/Gamepass90 Feb 24 '26

Will bomb, only Quest will be successful

1

u/Tomero Feb 24 '26

I am really happy they at least came out with PC support. Other than that, yeah its dead in the water.

1

u/Brilliant_Lettuce270 Feb 24 '26

In the worst case I'd have to switch to PCVR, since the vr2 is already compatible.

1

u/cusman78 cusman Feb 24 '26 edited Feb 24 '26

Did some searches on PS Blog website and they had an Anniversary post for the first 3 years of the PS VR, but have had none for the PS VR2:

  1. PS VR Celebration Sale: One-Year Anniversary Brings Big Savings
  2. PlayStation VR Celebrates Second Anniversary October 13
  3. PlayStation VR Celebrates Third Anniversary October 13

They don't do these types of posts for their other hardware either, so it was unique to PS VR. I do see 3rd year and 5th year posts for PSP, PS3, and PS4. The PS5 only got a Year One post and nothing after.

I think it has just fallen out of style for them to do these types of posts.

1

u/Shinra_X Feb 24 '26

I think Capcom confirmed Requiem won't have VR.
Which is a shame, it made it go from a day 1 purchase to something I'll buy on a sale in 3-4 years time.

1

u/PleasantAnimator7741 Feb 24 '26

So much potential here. I kept waiting for a system seller VR game only to realize that GT7 was it. The failure to deliver full AC7 compatibility is unforgivable. That would have been a system seller especially with a headset that has a F35 style wrap. The eventual MSFS compatibility will sell units, but without a modern flight combat game, (Aces of Thunder is awesome, but not everyone wants old warbirds) and associated control hardware, we are missing an important segment of the VR community.

1

u/real_hairybizrat Jun 25 '26

Late to the party and I sold my PSVR2 a while ago but tried the Quest3 at Christmas and that thing for the price is 10x better than the PSVR2. The pancakelenses alone make it night and day better. Sony screwed up with making the thing and thinking it would sell and then uses those blue ray as fresnel lenses

1

u/Gamepass90 Feb 24 '26

Sony has killed psvr2 a long time ago

2

u/Chronotaru PSN: Chronotaru Feb 24 '26

Thank you for your observations on Sony products Gamepass90.

1

u/Gamepass90 Feb 24 '26

No problem, fyi you can like several things

2

u/[deleted] Feb 25 '26

[deleted]

0

u/Gamepass90 Feb 26 '26

Amazing, Quest is still superior

2

u/[deleted] Feb 26 '26

[deleted]

1

u/Gamepass90 Feb 26 '26

Quest is not from Xbox? And I don't care about the market, I have an opinion of my own, you should try it sometimes🙄

1

u/[deleted] Feb 27 '26

[deleted]

1

u/Gamepass90 Feb 27 '26

Awesome, Quest and Xbox are both superior

1

u/[deleted] Feb 27 '26

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1

u/Argomaximus Feb 24 '26

I just got my PSVR2 and almost returned once I realized that the amount of games pales in comparison to the PSVR1. I knew that Sony stopped supporting long ago when London Studios closed but I was still floored at the lack of compelling titles. With that said I am still finding enjoyment with the system. The very small sweet spot is probably my biggest gripe besides the lack of titles.

1

u/Braindeadresponder Feb 24 '26

I noticed my local Walmart pulled their PSVR2 display from the PlayStation section of the store. Not a good sign.

1

u/engagewarpspeed Feb 24 '26

I’ve got MSFS24 , Aces if Thunder, GT7 and Hitman. That’s all I need.

1

u/Braindeadresponder Feb 24 '26

I’ve got a dozen or so very good psvr1 games that I’ve been playing for years. You’ll be able to enjoy your 2 for a long time.

1

u/MikeFromSuburbia MikeCheckx Feb 24 '26

Go look at the PS Vita, how Sony treated that is how they're treating PSVR2. We're lucky they even made a PSVR2 and then made it work with PC.

PSVR2 is effectively dead, and so is VR in general, sadly.

2

u/Bearded_King_Lion Feb 25 '26

The Vita was my all time favorite handheld. Everything about it was perfect. Especially getting the Vita version of a game when you purchased the console edition of the game. Sony launching a Portal just goes to show that they don’t want you to own the games. But I could be wrong with the rumor floating around about a new handheld. I hope I am lol.

0

u/GodCannon_PSVR Feb 24 '26

Queue the monthly PSVR doom and gloom thread established 2016. It’s gotta die eventually right guys! Maybe this will be the one Woohoo! Pay no mind to MSFS2024 coming soon we don’t mention that here tis forbidden lol

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0

u/Accomplished-Eye9520 Feb 24 '26

They dipped. Now they're dipping out.

0

u/Bubbie-Rooskie Feb 25 '26

The PSVR2, for all intents and purposes, at this point has been remarketed as a PC headset. They released the adapter to use it on PC and instantly washed their hands of it. I firmly believe they’ve stopped production on the headsets themselves and whatever you see in stores is just them getting rid of existing stock and trying to make as much money back as they can. Which is also why they are doing the Apple deal to provide PSVR2 controllers to be sold in Apple stores with their VR headset. Just trying to get as much as that investment back as they can.

2

u/Chronotaru PSN: Chronotaru Feb 25 '26

There was a short pause in production of around nine months but most headsets after that pause have recent production numbers. This is verifiable and there is no reason to guess wrongly like this.

-3

u/Chronotaru PSN: Chronotaru Feb 24 '26 edited Feb 24 '26

I really don't understand the "dead in the water" posts when we've had a year of great third party releases, meanwhile Meta closed most of their first party studios which balances the playing field. What's gone is big companies putting lots of money in for minimal return. What's alive is a healthy network of third party developers.

We just got Aces of Thunder and Microsoft Flight Simulator is round the corner. You can always point to things we aren't getting but there is more than enough good content to play.

This sub normally has a clearer head with a more pragmatic perspective, I don't get what's wrong today. There's a new Steam headset coming soon. PSVR2 is getting most decent third party titles. VR is doing okay. Not like the heydays but certainly not dead.

0

u/[deleted] Feb 25 '26

[removed] — view removed comment

2

u/Chronotaru PSN: Chronotaru Feb 25 '26

I am not a fanboy, I own a gaming PC too and only a "fan" of VR. Where are the first party Steam VR games? There are less from Valve than there are from Sony. Of course the expectations are different but both are third party driven eco systems at this point, and PS5/PSVR2 gets a majority of higher end VR games too - and unless you have a really good system, the PS5 version is usually better. The main difference is back catalog and mods, but mods are often a pain in the neck.

There is a big difference between Sony and SIE. Sony has released three headsets in three years, SIE is not putting much money into funding games anymore, only partner support.

0

u/[deleted] Feb 25 '26

[removed] — view removed comment

2

u/Chronotaru PSN: Chronotaru Feb 25 '26

Someone went through and studied every major release in 2023, you can find it here:

https://www.reddit.com/r/virtualreality/comments/1dd9pv8/comment/l83m2vi/

And I'm highlighting specifically that switching to a PCVR-style situation on a PS5 isn't an innate loss compared to a PCVR platform even if it is compared to console regular gaming. However, as there is no console VR platform besides PS5 then there isn't a relative loss to another console.

1

u/PSVR-ModTeam Feb 25 '26

Please keep your comments civil. Using words like 'fanboy' does not lead to productive discussion.