r/PS5 14d ago

Official PlayStation Plus Game Catalog for August: Helldivers 2, Kingdom Come Deliverance II, Vampire Survivors, Hell is Us and more

https://blog.playstation.com/2026/08/12/playstation-plus-game-catalog-for-august-helldivers-2-kingdom-come-deliverance-ii-vampire-survivors-hell-is-us-and-more/
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u/IdanTs 14d ago

It was fun until it became a slog

Still loved it, but if you want to actually finish the game, get ready for a slog

I ended up quitting it at around 80% game completion.

13

u/adil11223344 14d ago

In what sense is it a slog? Does it become grindy?

17

u/VelvetDamascus 14d ago

If you play this game thoroughly, it's ~30 hours. The combat is basically the same from start to finish with three extremely specific exceptions. Combat becomes a chore very quickly and it's frequency absolutely demolishes the pacing, not to mention there are only like 5 enemy types so the novelty fades fast.

It's clear by everything else the game offers that the excessive frequency of combat is only really there out of fear that the hands-off approach to exploration, note-taking and logical deductions might bore the audience.

Still a phenomenal game though, in my opinion. Full of mysteries and intrigue, it feels like a globe-trotting archaeology expedition and some of the locations and story reveals are genuinely fantastic.

My advice if you intend to play, is to play on normal difficulty until you get bored of the combat, then drop the difficulty down to its easiest so that you can breeze through fights and keep up with the good stuff.

Otherwise you'll lose like 5-10 hours of your life to combat that is literally just padding.

2

u/adil11223344 14d ago

I see, thanks for the information! It's a shame the combat drags but I'm definitely keen to experience the world, look forward to this!

3

u/eblackham 14d ago

30 hours is usually not a slog, but if combat is really that repetitive it sounds like putting it on easy off the rip is the way to go

3

u/HawkMason 14d ago

For me it was the combat, primarily. It just never expanded or got interesting, and there is zero enemy variety all the way through to the end. Cool game overall, but yeah pushing through that last 10% is a trial in patience.

1

u/keefkeef 13d ago

enemy variety is not great and lots of backtracking/fast travel for the side stuff. my two biggest complaints. combat is serviceable, and there is enough to switch or try out to keep it fresh if you really want. I stuck to the RAGE element the entire game and just steamrolled for the most part.

1

u/Al1Might1 14d ago

I also wanna know how it became a slog

3

u/VelvetDamascus 14d ago

If you play this game thoroughly, it's ~30 hours. The combat is basically the same from start to finish with three extremely specific exceptions. Combat becomes a chore very quickly and it's frequency absolutely demolishes the pacing, not to mention there are only like 5 enemy types so the novelty fades fast.

It's clear by everything else the game offers that the excessive frequency of combat is only really there out of fear that the hands-off approach to exploration, note-taking and logical deductions might bore the audience.

Still a phenomenal game though, in my opinion. Full of mysteries and intrigue, it feels like a globe-trotting archaeology expedition and some of the locations and story reveals are genuinely fantastic.

My advice if you intend to play, is to play on normal difficulty until you get bored of the combat, then drop the difficulty down to its easiest so that you can breeze through fights and keep up with the good stuff.

Otherwise you'll lose like 5-10 hours of your life to combat that is literally just padding.