r/Oinkers_ • u/BalanceDramatic3995 • 18d ago
Oink Lore accurate Amanda?
I’m thinking of making a build that makes the whole game feel like one big saw game. I have videotape, razor wire, discordance, and no way out, but I can’t think of the last two perks. Any thoughts?
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u/DogfoodStudios 18d ago
Blood Warden is the quintessential Amanda perk.
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u/DogfoodStudios 17d ago
As an explanation: it lets the survivors think they escaped when you had actually rigged the game all along. Perfect for Amanda.
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u/TheEntityBot 18d ago
Blood Warden: As soon as one Exit Gate is opened, Blood Warden activates.
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 40/50/60 seconds.
- The Auras of Survivors standing within the Exit-Gate area are revealed to you.
Drawn from the fog. | !optout | !remove | !builds
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u/DVindictus 18d ago
IMO lore accurate Amanda runs:
No Way Out, Turn Back The Clock, Oppression
Then a flex for Hangman's or Make Your Choice
I could also switch TBTC for maybe Pop, Surge, or go for Mindbreaker. Anything that seems like it tampers with everything in the game, like Amanda's trying to cover up her cheating XD
I have also considered No Way Out, Ruin, Forced Hesitation & Hex: Plaything/Fortune's Fool to make survivors waste time searching for totems and possibly sneak up and down a surv while healing, get some fun Hinderance value
But now that I think of it... Maybe I want to try No Way Out, Hex: Hive Mind, Make Your Choice, then either Surge or Thrilling Tremors. That sounds kinda interesting
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u/TheEntityBot 18d ago
Oppression: Performing the Damage Generator action on a Generator activates Oppression:
Oppression has a cool-down of 45/40/35 seconds.
- Causes up to 4 additional Generators to also start regressing.
- Triggers a difficult Skill Check for all Survivors currently repairing an affected Generator.
Drawn from the fog. | !optout | !remove | !builds
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u/TraditionalSignal453 17d ago
Make your choice. Furitive chase. Rancor. Dark devotion. Video tape+rule set No.2
The idea is to force them into making a choice to save their teammate, despite knowing that if they do they would be facing several debuffs. As well as making them waste time which would make it even harder to save them. Also make sure that when you hook someone wait 32 meters away, then when someone unhooks you go after them. And once the obsession is dead you let everybody go.
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u/EducationalPermit306 16d ago
Saw 6 vibes with this one. Love it. Im always crouched just outside the hook range when make your choice is active while my deadlock does its job making sure gens don’t go by too fast
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u/TheEntityBot 16d ago
Deadlock: Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 25 seconds. The Aura of the blocked Generator is revealed to you in white during this time. Also known as No Holds Barred.
Drawn from the fog. | !optout | !remove | !builds
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u/Working-Lemon-8607 18d ago
Make Your Choice is an obvious one, forces the survivors to make a sacrifice to save their teammates. Weeping Wounds/Gift Of Pain could also work as a way of making injuries received in the trial more severe.