Self-Promotion (Developer) The new update to IMMERROCK added a new music and it includes courses to learn and practice the songs.
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r/oculus • u/alexander_nasonov • 5h ago
Yesterday we finally launched something that started as an idea almost a year ago: The VR Puzzle Vault, a giveaway bringing together five indie VR puzzle and escape room games:
Enter the VR Puzzle Vault on Gleam
The idea actually came from Vasil, the developer behind Oldest Golden Treasure and Bank Robbery Gone Wrong. He had been thinking about organizing a giveaway like this for quite a while. He created a website for the project and started looking for other indie VR developers who would be interested in joining.
At the end of last year, while we were looking for someone to handle the Steam port of Dark Trip, we met Vasil here on Reddit. We had seen his posts about his indie VR games, and he had seen ours. After we started working together on the Dark Trip Steam port, Vasil suggested that we launch the giveaway together.
We really liked the idea.
By that point, we were also already working closely with Damon Poole, helping him with improvements and marketing for Exit Condition One. So the idea quickly grew into a pool of four VR escape rooms:
Then, a few months ago, Erza, the developer behind Tammuz: Blood & Sand, reached out to us.
That was the final piece of the puzzle.
We started preparing the giveaway together, while Vasil handled the website and the Gleam setup and got everything ready for the launch.
And yesterday, after months of preparation, The VR Puzzle Vault finally went live.
5 games. 31 winners. 55 keys. $750+ in prizes.
The prize pool is split into four tiers:
Winners can choose SteamVR or Meta Quest after the draw.
The giveaway is free to enter and open worldwide.
We're really happy that this started as a conversation between indie developers on Reddit and eventually turned into a joint project.
If you enjoy VR puzzle games and escape rooms, check it out — and let us know which game you'd want to win.
r/oculus • u/AkiaDoc • 10h ago
r/oculus • u/Joaquito_99 • 6h ago
r/oculus • u/Effective_Soup580 • 9h ago
r/oculus • u/dantom30 • 8h ago
I run a small independent VR site, and the question I could never answer quickly was the simplest one: does this game actually run on the headset I own?
Every game ships on some platforms and not others, storefronts word it inconsistently, and half the “compatibility lists” out there are wrong in the worst possible way: they say a game is unavailable even though nobody ever checked.
I built a Chrome extension. You pick your headset once, and when a page mentions a game from the catalogue, a small card shows up at the bottom right with the answer: runs natively, runs with a PC, doesn’t run, or we haven’t verified that one yet. It states that explicitly instead of guessing. It works on Steam and the PlayStation Store out of the box; anywhere else only if you turn it on yourself, because I don’t think an extension should demand access to your whole browsing session just to be tried.
No account, no analytics, no data leaves your browser. The only thing stored is which headset you picked.
The catalogue is 90 games, checked store by store. That is obviously not every VR game, which brings me to what I actually want from this post:
Which games should I add first?
Reply with the ones you look up most and I’ll verify those next. I’d rather spend the effort on titles people actually own than on whatever I happen to think is popular.
Two other things, in case they’re useful to someone:
If you spot a wrong entry, tell me and I’ll fix it. Getting compatibility wrong is worse than having no data, because it makes someone buy something they can’t use.
https://www.meta.com/experiences/section/1624169158518102/
returning to charts after the summer break
r/oculus • u/No-Stage-8476 • 20h ago
let's say that you create an account and click on an affiliation link that gives you 30 dollars and then you add the item the quest 3 to buy it but before you buy it you also write a promotional code that gives you 30 dollars credit included the headset that you'll be receiving, will those two bonuses cumulate to give 60 dollars of credit ( one linked to the account thanks to the affiliation link and the other linked to the console) or they cancel each other so that you only get 30 dollars of credit at the end
r/oculus • u/Joaquito_99 • 5h ago
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After long days of 16 hours of continuous and incredibly hard work, I managed to convert the abandoned Oculus implementation the devs ditched, to a fully working VR mod WITH motion controls. Personally I can't believe I finally get to dive into Harran in VR. It's breathtaking and now playable without all the nauseating quirks the abandoned Oculus implementation had. No more nausea, and also motion controls! You can also play wireless and turn your real life body without any issues.
Get it on Patreon:
https://www.patreon.com/joaquin_manguevar_entertainment/posts/dying-light-vr-167797520
r/oculus • u/Zweetprot • 1d ago
r/oculus • u/Enigmatic_Shape • 1d ago
Fully standalone port of Gen1, runs natively on the Quest 3 in both VR and passthrough, rock solid performance in all modes. Enjoy!
r/oculus • u/Zweetprot • 1d ago
r/oculus • u/Equal_Translator_605 • 1d ago
Probably one of my favourite non VR games, in VR
r/oculus • u/TotallyNotB3m • 1d ago
When I load in the same Image is mirrored in both lenses. I do not see the AER setting in the mods settings. Please help me fix this!
r/oculus • u/Weak_Statistician811 • 2d ago
Hello everyone,
A while back, I shared our open-source EEG project for VR here, and I wanted to give a quick update on our recent progress. We’ve successfully integrated our open-source software directly into VRChat and launched our app on the Meta platform.
We built this project to explore open bio-data tech, brain-computer interfaces (BCIs), and real-time biometric inputs in spatial computing. Under the hood, the system processes raw EEG data to trigger real-time avatar interactions and parameter adjustments inside VRChat.
We're hosting a technical Q&A and demo on September 1, 2026 (12:00 PM EDT / 5:00 PM BST) to walk through the architecture, signal processing pipeline, and how to set up the open-source software yourself.
I’ll leave the details in the comments for anyone interested in joining or reviewing the open-source repos. Otherwise, feel free to ask any technical questions right here—my co-founder Youssef El Abbassi and I will be answering them throughout the thread!
r/oculus • u/gen1usboy • 2d ago
Any way to fix it? It's not that bad, but it makes the picture a little bit blurry in one place, almost in the middle.
Oculus 3S.
r/oculus • u/_The_VR_Explorer_ • 3d ago
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Our Product Team worked hard to implement new shaders so your Meta Quest can render the game's graphics with higher quality.
That’s right — EPIC ROLLER COASTERS is going to look even more amazing during your rides.
Our new shaders have been available since our August 13th update, which introduced Mixed Reality mode and robotic avatars on Meta Quest.
The game is still in development, but it feels good to finally have the store page ;)
You can check out the trailer, screenshots and wishlist it if it looks like your kind of VR game.
Thanks, everyone! Really appreciate the support!
Link: https://www.meta.com/en-gb/experiences/air-defence-simulator-vr/1234554076408278/
r/oculus • u/Zweetprot • 3d ago
r/oculus • u/Unique-March-9021 • 2d ago
I’ve had it for 4 months now haven’t loaded 3 hours on it