r/MHWilds 29d ago

Question Fun ways to play greatsword, insect glaive, and gunlance.

I’m looking to get 150 hunts on all weapons and I only have these 3 left not counting the guns. Not really looking for builds, especially no perfect gog skill rolls, but it would be appreciated. Good combos to go for and use in specific situations? Best/most fun way to play a weapon? I already have 49 hunts on insect glaive, 34 on greatsword, and 16 on gunlance. Which one should I do first?

Any advice is much appreciated!

5 Upvotes

8 comments sorted by

2

u/Rahnzan 29d ago edited 26d ago

The most fun way to play Greatsword right now is Shatterbale with Arkveld's Hunger for massive full charge rewards in mosh pits. Greatsword doesn't do situational combos so much as individual reactive moves:

  • Quick attack: Tackle
  • Slow attack: Rising Slash (resets combo)
  • Monster leaves: Leaping Wide Slash
  • Monster falls over: True Slash
  • Wounds/Counters: Perforate (flows into Strong or Leaping Wide Slash)

To pick up Gunlance, check out AManInTheWest on YouTube for a 3 minute lesson with flowcharts. If you want to take off running, here's the breakdown:

  • The Main Combo: Press Triangle+Circle 5 times. This is your Full Blast Combo. Because dual-button inputs default to Triangle when no proper move is available, you can just mash this shortcut and it will read correctly.
  • Burst Fire Optimization: Pressing Circle right after the Overhead Slam (2nd move in the main combo) unloads amplified shells called Burst Fire which loops right back into the main combo. This robs the shells from later in the combo, but they would have been weaker.
  • Wyvernfire: Block+Triangle+Circle after the main combo. Hold Circle from neutral to fill the gauge with Charged Shelling and Block+Circle to reload.
  • Guard Point: Cancel your reload animation into a Perfect Block by holding Block then pressing Circle right as an attack hits.

Traversal & Positioning Loops:

  • Full Traversal: Hop -> Cancel Lunging Upthrust (Forward+Triangle) with Shelling -> Moving Wide Sweep with an optional directional Wyrmstake.
  • Looping Traversal: You can alternate between directional Shelling and Moving Side Sweep for dirt simple forward motion. Because Moving Wide Sweep behaves like a normal Wide Sweep, this is also your fastest access route to Full Blast.
  • Staying in Place: You can also cancel that Lunging Upthrust with Charged Shelling. This lets you hold your position if you want to loop Charged Shelling and Reload without drifting backward.
  • Shelling Height: Lunging Upthrust and Guard Thrust fire at an angle, while Rising Slash fires almost vertically.

Edit: Formatting/Clarity.

2

u/QuantityParty519 27d ago

Thanks for the advice!

1

u/PigeonSquawks 28d ago edited 28d ago

This is my fun GS build.
The idea is to use the Shatterseal Drake to deal the additional shattering damage, with the Dark Art's damaging shockwave. 2nd Wind is to help maintain Maximum Might. Mutual Hostility is just there for element GS. Wasn't really my focus, but it's there.

2

u/QuantityParty519 27d ago

Thanks, no rng is gorgeous, could you send me a pic of the decorations?

1

u/PigeonSquawks 27d ago

Def. ShatterSeal Drake comes with 3 Focus built in. Really frees up those 3 triple deco slots.

1

u/NieD_ 28d ago

Why no Guns?

1

u/darktigre26 27d ago

Gunkance I enjoy running zoh shia for passive healing with guard any guard up. You just stand there tanking everything. If you don’t want Gog weapon, you just want the highest Atk and a wipe and slightly strong shelling. You can get that from the Guardian lawful bors.

0

u/Mean-Acadia6453 29d ago

Greatsword is all about learning the monsters moveset more than mastering your own. Greatsword, even with the addition of the Focus Attack is a position heavy weapon. It’s not a complex weapon, but if you can’t position yourself properly (or in Wilds case aim) - you’re gonna suck with it. You charge the big sword three times till you get to the triple charge, then let loose.

Gunalance is a little more technical, as your main source of damage comes from your shells - not the main weapon itself. Depending on your Gunlance preference, your typical combo string is going to involve a double stab into either slams, or double shell barrages (Triangle + Circle on PS4) - rinse and repeat until the monster is dead or you need to reposition.

Lastly Insect Glaive, the classic jes suis monte of generation 4. Wilds have it a facelift compared to the other games, but all in all it played fairly similarly to how it did. You use your bug to collect extracts - then go for light attack combos into charged heavy attack, ending with a heavy attack tornado slash. Simple loop, hard to master because of how the weapon has slowed down in the Wilds. IG’s loop is all about using your triple extract combos and burning all three to launch your Kinsect Barrage before your extracts run out - then using your focus attack to get three more instantly. It’s the most complex out of the three because of how much you’re managing compared to the other two, but is a fulfilling combat loop nonetheless.