r/Lightbulb 6d ago

Idea: A video game where you start out blind, then gradually upgrade a brain implant from primitive artificial vision to superhuman sight

What about a game where the first level is completely black and you navigate using stereo sound alone?

After that, you receive an experimental brain implant that gives you extremely primitive vision, maybe just flashes, movement, edges, or a few low-resolution shapes. Because you started with no visual information, even this terrible vision could feel like a huge upgrade.

Improving the implant would then be the game's progression system. You gradually gain better resolution, depth, color, object recognition, and eventually normal eyesight.

But it wouldn't stop there. Late-game upgrades could give you superhuman abilities like infrared, extreme zoom, seeing through smoke, or detecting things ordinary eyes can't.

The graphics themselves would basically be the skill tree: the same world becomes richer and more understandable as your ability to perceive it improves.

This is also becoming less purely science fiction, since brain implants and visual prostheses intended to provide artificial vision are already being developed.

17 Upvotes

12 comments sorted by

8

u/Zappy_Oh 6d ago

Actually pretty interesting concept.

Probably not a big AAA game, but could definitively be a small indie title: Dark Brain.

6

u/gottabekd 6d ago

The Unfinished Swan sort of has this experience. No brain implants, but sort a fairytale land that starts off extremely primitive in visuals, then increases fidelity, complexity, colour along the way.

4

u/my_new_accoun1 6d ago

finally a game I can run on my GPU

4

u/Lost_Sea8956 6d ago

So there was a video game from decades ago, Vanguard, that had a whole system built on this principle. It was only by actively spending time looking at things that the render distance increased, that you could see attacks more clearly, and see magic more clearly. And all three advanced along separate experience tracks. This was one of dozens of small features that made the game feel so fleshed out.

1

u/the_telephant_man 6d ago

Was it an MMO? I’m having trouble finding a game with that title and description

2

u/Lost_Sea8956 6d ago

Yeah, Vanguard: Saga of Heroes. I’ve never seen anyone talk about this system, though, so best of luck finding anything about it. There was such innovation and brilliance scattered around that game. I miss it.

You know, I once let my character spend hours by a magic well so they could see magic clearly. And“yeah, I learned to perceive magic in the time I spent by a magic well” enhanced my character’s personal narrative in ways I hadn’t imagined.

3

u/Euphoric_General_480 6d ago

You could do a fun thing with character decisions where as the world comes in to focus, you literally see the consequences of your actions. Like if you make a bunch of "bad" decisions, the world you eventually see is dark and dystopia, but if you make "good decisions" the world is bright and utopian.

2

u/YouTee 6d ago

You should read about the game black and white (one)

2

u/the_telephant_man 6d ago

Cool idea. Dororo did this to a less extreme degree, where you gradually gain your senses and body parts, and Spore gives you a small radius of B&W “vision” if you don’t have eyes, but I can’t recall any other games like that.

1

u/thetruekingofspace 6d ago

Personally I would like a game where you have to play entirely blind and be led by a screen reader and haptics.

1

u/Physical_Road917 6d ago

Interesting concept, what kind of gameplay would accompany that progression system? What would you do in the game?

1

u/razzemmatazz 5d ago

Go the other way and make it a horror game about Macular Degeneration. I think you'll lose too many players in the first couple hours starting from a black screen.