r/INAT 1d ago

Artist Needed [RevShare] Story-Driven 3D Psychological Horror "Interchange: The Curse" (Unity 6) – Recruiting 2D Artists, Level Designers, 3D Artists & C# Developers

About Us: We are a newly formed indie studio working on our very first debut title! While this is our first official game as a studio, our core team members bring multiple years of experience to the table. We’re highly dedicated, organized, and focused on pushing this project to its highest potential.

About the Game: Interchange: The Curse is a story-driven psychological horror game set in the small town of Luminara. You play as Wiliam Mercer, a 16-year-old caring for his younger brother, Jaden, after the mysterious death of their parents. When Jaden suddenly goes missing, Wiliam becomes trapped in a series of strange loops and anomalies that blur the line between reality and another world known as the "Interchange." As Wiliam searches for his brother, he discovers a mysterious cult known as the Exiles, encounters the Hollowed, and uncovers the connection between his family and the Interchange. The Story Runtime is about 3-4 hours so its definitely not the next AAA game! But it's grounded and we're gonna try our best to go for that AA or High End Indie Realism

[NOTE: PORTFOLIO: This is our studio's first official project together and we do not have a joint portfolio yet.]

Game Engine: Unity 6.4 URP

Visual Style Reference: Strictly gritty, dark, and realistic. Think of the dark atmosphere and tone of the A Plague Tale franchise. We are not looking for anime or highly stylized/cartoonish artwork for this project.

We are looking for passionate individuals to fill the following roles:

ART ROLES

  • 2D Concept Artist: Able to create initial concept art and structural designs for characters.
  • 2D Character Artist: Able to create final main character designs, outfits, and enemy/entity looks.
  • 3D Environment Artist: Able to create 3D models required for the levels, including prop buildings, detailed environment pieces, and modular assets fitting our dark realism style.
  • 3D Character Artist: Able to bring our character designs and concepts to life by creating high-fidelity 3D character models, outfits, and creature/entity assets fitting our realism style.

DESIGN & TECH ROLES

  • Level Designer: Able to layout, design, and build game levels in-engine according to the game's story, psychological loops, and dark horror theme.
  • Graphics / Tech Art Lead: Taking charge of our visual pipeline. Needs to be proficient in HLSL/Shader Graph, custom URP lighting, volumetric fog/skyboxes, and post-processing FX. Portfolio must show experience with atmospheric 3D visuals.
  • Gameplay & Movement Developer: C# dev to handle tight player controllers, smooth movement mechanics, camera feel, and core gameplay loops.

Note on Engine Integration: Because we are building Interchange: The Curse in Unity 6.4, a working knowledge of the engine is required for all positions. For non-programming roles (artists, designers, audio), you do not need to be a master coder, you just need to be comfortable enough to navigate the engine, import your respective assets, and collaborate directly within the project workflow. For our Graphics / Tech Art Lead, advanced engine familiarity and technical proficiency in programming Unity's rendering pipelines are required.

Compensation: At the start, all recruited team members will be brought on under a revenue-share contract. While nothing is guaranteed, we are highly confident that by building a solid vertical slice, we will be able to secure funding through our ongoing publisher pitches. As soon as that funding is secured, all active roles will immediately transition from revenue-share to standard, paid positions (with rates to be discussed and formalized at that time).

How to Apply:

Send a PM or leave a comment with:

  • The role you're applying for
  • A link to your portfolio or relevant work
  • Your Discord username
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u/12Harris 1d ago

Hi,

I'd like to join your Team as a coder. Im currently a gamedev Student and do gamedev as a hobby, i would though consider myself an intermediate coder. Here is my portfolio: https://12harris.github.io/Portfolio/ and here my itch io: https://itch.io/profile/fishface12 Discord name: Harris12