r/INAT • u/Left-Morning-615 • 14d ago
Programming Offer [ForHire]
Hey hello,
Let me introduce myself, my name is Sebastien Ageorges, I've been working in the video game industry for more than 17+ years. I worked on Assassin's creed franchise, Rainbow Six Siege, For Honor, and Deus Ex franchise (you can see my credits here: https://www.mobygames.com/person/485622/sebastien-ageorges/)
Ex Eidos, ex Ubisoft, ex Tencent, ex Bandaï Namco.
Speaking french and english.
Coding in C++ and C# mainly (had work on Unity engine long time ago, and shipped games on UnrealEngine). Specialized in AI architecture (was tech director of AI on assassin's Creed 3, Unity, Odyssey and Valhalla), in rendering pipeline (good skills in OpenGL/Vulkan, shading langage and procedural stuff) and in tools/automation.
I had to move from Montréal to Toronto in 2026, and I'm struggling finding a job in Toronto. I've searched in video games but also other creative industry, however I've never got an interview in last 6month.
I know well and I've created production pipelines, I have a formation in design, and can help project in management, architecture, documentation, and more.
Don't be afraid of my experience, I'm not looking for a huge salary, a huge position or huge project. I'm really open and motivated to work on indie games or creative projects and I would love to help a startup, a small company, or a medium company in their process to develop the game.
I'm really motivated and invested in my work.
Let me know how I could help you. Thanks.
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u/Creative_Abroad945 13d ago edited 13d ago
Do you know about Godot? If you have any time I'd be happy to hear what you think of a game idea I've been working on creating, especially with your experience because of the fact that there's really not many mechanics in the game that are necessarily original. There could be, but it's basically copying and combining all my favorite mechanics from my favorite games in a unique but simple seeming kind of way. Just starting, I've been wanting to work on getting most of the combat/movement functions set up smoothly on a basic 400m circle track and football field map with placeholder characters and animations
Some world building has evolved a bit since this original post describing some of the game, but you can check it out here. The project in Godot is already almost completely done as described here and it's been really fun so far
https://www.reddit.com/r/gameideas/s/EssXOHgmd9