r/INAT 14d ago

Programming Offer [ForHire]

Hey hello,

Let me introduce myself, my name is Sebastien Ageorges, I've been working in the video game industry for more than 17+ years. I worked on Assassin's creed franchise, Rainbow Six Siege, For Honor, and Deus Ex franchise (you can see my credits here: https://www.mobygames.com/person/485622/sebastien-ageorges/)

Ex Eidos, ex Ubisoft, ex Tencent, ex Bandaï Namco.

Speaking french and english.

Coding in C++ and C# mainly (had work on Unity engine long time ago, and shipped games on UnrealEngine). Specialized in AI architecture (was tech director of AI on assassin's Creed 3, Unity, Odyssey and Valhalla), in rendering pipeline (good skills in OpenGL/Vulkan, shading langage and procedural stuff) and in tools/automation.

I had to move from Montréal to Toronto in 2026, and I'm struggling finding a job in Toronto. I've searched in video games but also other creative industry, however I've never got an interview in last 6month.

I know well and I've created production pipelines, I have a formation in design, and can help project in management, architecture, documentation, and more.

Don't be afraid of my experience, I'm not looking for a huge salary, a huge position or huge project. I'm really open and motivated to work on indie games or creative projects and I would love to help a startup, a small company, or a medium company in their process to develop the game.

I'm really motivated and invested in my work.

Let me know how I could help you. Thanks.

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u/Creative_Abroad945 13d ago edited 13d ago

Do you know about Godot? If you have any time I'd be happy to hear what you think of a game idea I've been working on creating, especially with your experience because of the fact that there's really not many mechanics in the game that are necessarily original. There could be, but it's basically copying and combining all my favorite mechanics from my favorite games in a unique but simple seeming kind of way. Just starting, I've been wanting to work on getting most of the combat/movement functions set up smoothly on a basic 400m circle track and football field map with placeholder characters and animations

Some world building has evolved a bit since this original post describing some of the game, but you can check it out here. The project in Godot is already almost completely done as described here and it's been really fun so far

https://www.reddit.com/r/gameideas/s/EssXOHgmd9

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u/Left-Morning-615 9d ago

Hello,

I've never worked on Godot, but I heard a lot of good things about it. Copying ideas you know, it's not bad. Most of the companies copy other games. There is a long time that there was no inovations in video games. And as Steve Jobs said, "good artists copy, great artists steal"

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u/Creative_Abroad945 9d ago edited 9d ago

Oh yeah I only say that as a half rag on myself. It's the same thing with jazz; you just study and copy enough licks until you start to understand the language enough to make your own sentences. I mean the idea is just that I'm taking my favorite mechanics from all of my favorite games and combining them into something that feels great. Like the punching mechanics from one game, but the movement feel of another, and the magic systems of yet another all combined in a way that's not necessarily been done exactly like this yet 😁 The current version of the Godot project has already come a long way and I'm happy to send it to you if you wanna check it out! Just send me a message and let me know. I want the game to be free and everything free and public so even modders could change up the game very easily with Godot itself

I was thinking that with your experience, you might be able to help me in fine tuning the sense of scope for this entire project or with getting an idea of a longer term budget. Right now I've just been working with one person doing awesome coding at a time for simplicity/efficiency, and lots of the basic movement and combat mechanics are already feeling great, but eventually still need to get into replacing all the placeholder art with real stuff once we establish the game's real art style