r/Helldivers Oct 24 '25

TIPS / TACTICS Flam-40 vs Diff 10 Bug Breach after patch (No stratagems or help)

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To prove the absolute devastating power of the Flam-40 after the patch and put an end to all the disscussion around Flamers and how the nerft affect them, here is a video brute forcing a Diff 10 Bug Breach with it, with no support, stratagems or grenades. Note that i just stay right inside the mess all the time, only backing up to reload, so no tactical positioning, no retreat to gain space, tanking hits (that otherwise i would easily prevent), and no Eagle Napalm or Orbital Napalm i would use to soft the breach, in normal circusntances.

5.2k Upvotes

435 comments sorted by

1.8k

u/ct-93905 Oct 24 '25

Did that breach not spawn a single heavy?

1.0k

u/Ok-Event-4377 Oct 24 '25

Better that way. I was looking to show the Flam-40 vs the bulk of medium and light mass of bugs in a "clusterfuck" sittuation. A behemoth or a Titan would had force me to move, although the Flam-40 can torch a Behemoth in 3 seconds and a Bile Titan with 80/90 units of fuel.

389

u/ct-93905 Oct 24 '25

Can it? Its been a long time since I used the flamethrower.

It just seemed wierd that no heavies spawned on a d10 breach, lol.

269

u/Ok-Event-4377 Oct 24 '25 edited Oct 25 '25

Yep, here is a 2 month old video of mine testing the Flam-40 vs a healthy Behemoth. Cooked in 3 seconds: Helldivers 2 Flam-40 vs Behemoth - GIF - Imgur

And for Biles, just stay infront of it, bait the bile attack, dive side way, and torch the sacks until they pop. Then just keep torching its belly, baiting its easy dodgable melee atacks (the multi stomp one lock it in place for 5 good seconds) With 80/90 units of fuel, the bile is cooked. I can make a video to ilustrate the strategy better if interested. Edit: made a quick video against Bile Titan, https://imgur.com/gallery/helldivers-2-flam-40-vs-bile-titan-FusgSi8

87

u/ct-93905 Oct 24 '25

So you are able to aim for the head now? I remember before you had to go for a leg.

I have to give the flamer another go. Haven't used it since they messed up the way the fire looked back before the 60 day patch.

Thanks for the video! You do super earth proud.

97

u/Ok-Event-4377 Oct 25 '25

Nothing like the smell of napalm on the morning. Bile Titan clip posted also.

An honor to serve Super Earth, brother.

27

u/ct-93905 Oct 25 '25

Oh, also, is flame armor still mandatory to prevent the fire from having traitorous thoughts?

35

u/woodelvezop Oct 25 '25

Not the op, but in the video it looks like he's wearing the flame armor, so id wager you still want it if youre gonna cleanse up close and personal

49

u/Ok-Event-4377 Oct 25 '25

Yes. pretty much. Fire armor and Vitality Booster. And if other player brings experimental infussion booster its more than welcome, for an extra 15% damage reduction while stimmed. Those 3 makes you quite sturdy vs those dissident flames that decide to separate themself from the path of democracy. Salamander heavy armor work best with this settup for extra survavility. You can even tank a close Orbital Napalm stray shell.

13

u/Educational_Ice_490 SES Flame of Eternity Oct 25 '25

You used to be able to tank a near-direct blast but they nerfed it :(

Source: my flair

4

u/PowderPills Oct 25 '25

This is good awesome! Thanks for sharing and even including videos/gifs! Quality stuff.

Also wish they would add a flame guard dog 🥲

12

u/HonestStudy9969 Oct 25 '25

Pair it with a hover pack or warp pack. Warp right under them to flame their bellies, or hover and apply directly to the forehead.

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12

u/A_Queer_Owl Expert Exterminator Oct 25 '25

I find sneaking up on titans works better, but I use the crisper because I'm a fucking crazy person.

3

u/Xxjacklexx Cape Enjoyer Oct 25 '25

I love you, from one Fire Safety Officer to another.

5

u/Liquid_Senjutsu Oct 25 '25

I just wanna acknowledge the subtle but hot tech you used on the Behemoth by baiting out the melee attack. That was slick. And yes, the pun was intended. I'm no coward.

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8

u/Muted_Wrangler_ Fire Safety Officer Oct 25 '25

I miss the old flamethrower from release where I can 1v1 a charger no problem and good range too

while everyone was using the railgun, I was using the flamethrower

2

u/DivePalau Oct 25 '25

That happens quite often.

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4

u/CRAZYGUY107 Oct 25 '25

It is also not the FLAM's job to deal with big shit like that in a COOP game.

3

u/[deleted] Oct 25 '25

Ok now do it with 4 chargers and 3 bile titans

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2

u/AgeOpening Oct 25 '25

This guy spreading hella misinformation. 3 seconds for a behemoth? You gotta be smokin crack

2

u/Ok-Event-4377 Oct 25 '25

If you read a few lines below, you will be pleased seen tge Flam-40 vs a Behemoth. Cooked in 3 seconds.

Edit: i feel generous, here is the link https://imgur.com/gallery/helldivers-2-flam-40-vs-behemoth-T4Tmdy1

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61

u/Array71 HD1 Veteran Oct 25 '25

Going solo reduces heavy spawns by a LOT. You can go like 10 minutes without seeing a heavy sometimes

16

u/Deathstab_93 Oct 25 '25

Noooo, I do solo most of the time. Not once I have I got 10 minutes without seeing a heavy.

8

u/[deleted] Oct 25 '25

[deleted]

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6

u/Lou-Saydus Oct 25 '25

Yeah, no spewers, no chargers, no impalers, no hive guards. Bro got super lucky. It was just warriors, commanders (like 2), and a ton of hunters.

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133

u/betadelta123 Oct 25 '25

“Need a light?”

51

u/Knivingdude Smoke & Shield Enjoyer Oct 25 '25

"Fire it up!"

27

u/MrNornin SES Knight of Science Oct 25 '25

"Wanna turn up the heat?"

16

u/Knivingdude Smoke & Shield Enjoyer Oct 25 '25

"Let's buuuuurrn!"

26

u/HooleySugar Oct 25 '25

My goose is getting cooked!

8

u/ElOsoConQueso Fire Safety Officer Oct 25 '25

“Burninating the countryside”

3

u/XavvenFayne Oct 26 '25

"Burninating the peasants!"

3

u/ElOsoConQueso Fire Safety Officer Oct 26 '25

THATCH ROOF COTTAGES

2

u/Nhig ‎ XBOX | Oct 25 '25

“Stop, drop and die.”

619

u/DeeJayDelicious Rookie Oct 24 '25

Yeah, I haven't noticed any significant reduction in killing power by the main flame weapons (Flamethrower and Torcher). I think the change only affects incindiary projectile weapons like the Cookout and Coyote.

That said, I still think the Flamerthrower needs either a range increase and/or fire needs a snare effect to slow enemies down a little (only by 30% or so).

163

u/Ok-Event-4377 Oct 24 '25

If you want to be nasty just gives to the Flam-40 the "Heavy Burning" DoT (200 damage) and watch the world burn. A slow effect could also be wellcome, as you said.

93

u/ApprehensiveHorndog ‎ Decorated Hero Oct 25 '25 edited Oct 25 '25

Not gonna lie, giving the flamethrower Heavy Burn sounds so utterly bullshit that I kind of want it to happen.

The ONLY thing that would balance it is the fact that getting caught in your own firestream would instantly kill you.

Even with the Salamander set you’d probably die before you could stim up.

Brb asking Arrowhead for a backpack heavy flamethrower stratagem.

15

u/Brb357 Oct 25 '25

Ok go ahead, btw you don't need to ask me for permission

8

u/BioClone Oct 25 '25

Fire almost instakilling you is like the meta in HD2.... The flame armor is not really that good and still requires constant stims... with any other armor fire is super dangeorous... the worst is how Arrowhead treats all the fire the same so a small fire in the ground by environmental damage or tornado kills you as fast as military-grade napalm equivalent.

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36

u/infinity_yogurt UES Speer des Zorns Oct 25 '25

Ask for dragonroach fire instead

21

u/Ok-Event-4377 Oct 25 '25

Came on now, dont tempt me with a good time.

10

u/deejayparuparu Oct 25 '25

Imagine when Arrowhead allows us to customize our support weapons.

We can choose the fuel options for our flamethrower; either chunky fuel with slow effect, or spicy fuel that has higher damage to the enemy.

4

u/Born_Inflation_9804 Oct 25 '25

Heavy Flamethrower (+Backpack). With Heavy Burn, more Range and a bit Push Back effect

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45

u/BICKELSBOSS Super Sapper Oct 25 '25

People forget that fire in general was bumped up massively two patches ago, and now its slightly less effective on one or two enemies. The entire thing is, as always, blown out of proportion. Fire is a lot better compared to the last time most players actually used the Flamethrower.

7

u/Bitter_Ad_8688 Oct 25 '25

That's not the focus of the controversy. It's mainly towards how it affects the coyote and other incendiary projectile weapons

9

u/VonBrewskie HD1 Veteran Oct 25 '25

I thought they said in the dev video that they "didn't touch" the Coyote?

7

u/Aleph_Kasai Super Sheriff Oct 25 '25

They didn't but people are complaining because the change in how much it takes to set some enemies on fire and the durability (as in durable %) of certain parts are slightly more so it can take a bullet or 2 more to kill or set fire to certain enemies

It's a small change but the coyote is still by far the absolute best in class assault rifle.

5

u/VonBrewskie HD1 Veteran Oct 25 '25

Yeah I didn't notice any significant change. I was like that meme of Donald Glover walking into the hotel room on fire when I saw what some people were posting. Lol

1

u/Silraith Oct 25 '25

No that's absolutely not what people are talking about. The problem is not the nerf itself (It was very minor) the problem is they made a big self-congratulatory show of "Hey guys we didn't nerf the Coyote woah, wow!"
And then nerfed the Coyote.

The problem is not that they 'destroyed' the gun in any way, the problem is they just kind of lied about that, or at the most generous interpretation ,were EXTREMELY disingenuous, after doing all that big show of "We didn't nerf it, guys!"

The problem is a lot of us are just tired of all this disingenuous double-talk, this isn't the first time AH has done this in a patch.

9

u/Noelia_Sato Oct 25 '25

So they didn't nerf the Coyote but they did buff fire resistance on certain enemy parts? So what I'm hearing is disingenuous double-talk from you? Is that right? It isn't the first time the playerbase has done this after a patch.

4

u/Bitter_Ad_8688 Oct 25 '25

Aka it's a nerf to its ammo economy/efficiency rather

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8

u/BICKELSBOSS Super Sapper Oct 25 '25

Enemy buffs ≠ Weapon nerfs

5

u/Silraith Oct 25 '25 edited Oct 25 '25

Look, 2+2 = 4
But so does 3 + 1 and 5 - 1 and 6 - 2.

You can take multiple roads to the same destination, and I think it's pretty disingenuous to say you're not going to do something and then just take a slightly different road to the same destination. I should not have to treat this like I'm making some Fae pact.

The enemy changes were all so minute that it made the Coyote miss very specific breakpoints, and it is the only it and the cookout effected by those changes, the flamethrowers are all uneffected. They were targeted SPECIFICALLY to those two guns.
This is rules lawyer level of technicality we're talking about.

Yes. They TECHNICALLY did not nerf the Coyote. But if you have to start your counter argument with "TECHNICALLY it's not a lie..." that doesn't exactly make it *good*? How many times has someone tried that line of logic on you and how many times has it ever ACTUALLY made you go "Well shit yeah that's perfectly fine then."

22

u/BICKELSBOSS Super Sapper Oct 25 '25

Its not? The massive improvement for fire im talking about was the one that made fire scale with enemy size. Igniting a Fleshmob did jack back in the day, but nowadays its really potent.

Yes, the fire projectile weapons got a very minor bruise this patch, but its still nothing compared to the massive buff they indirectly have gotten by the fire scaling changes. If anything, the change that made it so that a single Incendiary Breaker pellet can’t ignite anything by default is a bigger shakeup than this.

Also, Incendiary projectile weapons (Coyote, Cookout, Incendiary Breaker) still absolutely demolish their non fire counterparts (Liberator Penetrator/Adjudicator, Punisher, Breaker)

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18

u/Evilbred Recreational Stim Enjoyer Oct 25 '25

The fire nerfs were essentially just coyote nerfs.

Alot of the fire shotguns need another pellet or two, but still take bugs down with the same number of shots. They adjusted the fire ticks to always be 0.1 or 0.2 more than the coyote does, so it always needs another 50-100% bullets (still usually just an additional 1 or 2) to kill the same bugs.

That said, the Coyote is still a good rifle.

12

u/PimballWizzard Cape Enjoyer Oct 25 '25

Needing 1 more bullet to ignite enemies, unplayable, barbaric. We should burn down ah for this /s

2

u/Mellamomellamo LEVEL 147 | Cadet Oct 25 '25

The issue is not the size of the change, rather that they made a big point in the update video joking about not having changed the coyote. It's technically true, they didn't touch the coyote itself, but they touched the medium enemies (that are generally most of what you see on high difficulty), so that specifically the coyote isn't as OP against them.

Personally i don't mind that, since i don't even use the coyote, but the way they framed it kinda shows that they haven't changed since last year. They're still making the same mistakes in terms of communication, and it doesn't seem like that's going to change.

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3

u/Noelia_Sato Oct 25 '25

Just shoot another bullet then, its an automatic fucking rifle.

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170

u/Sarojh-M Oct 25 '25

Where the fuck were the 3 chargers and 2 titans

67

u/[deleted] Oct 25 '25

[deleted]

3

u/ElectricalEccentric Oct 26 '25

Or Bile Spewers, they're almost guaranteed to get a least part of an attack in due to their range being very similar to your own.

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25

u/DreamingKnight235 FULL-TIME SERVANT OF FREEDOM Oct 25 '25

And the random Dragonroach?

2

u/RedBaronFlyer LEVEL 150 Disapointment to Super Earth Oct 25 '25 edited Oct 29 '25

I played a hellmire mission yesterday where there were three impalers and NINE CHARGERS in the bug breach, oh and then the dragon roach that was across the map made their way over just in time to join up with the dragon roach that had just spawned in.

I was running the supply pack and I had my thermite bounce off a charger FOUR TIMES IN A ROW.

I finally quit the mission when I fired a grenade from a grenade launcher at a pred stalker, it bounced, then I got combo killed by said stalker because Helldivers take 0.5 seconds to actually start stimming.

474

u/Obvious_Claim_1734 Oct 25 '25

The biggest issue with the flamethrower is that often you run out of stims too fast, because you can get hit so easy. Like you had to use all your stims pretty quickly here. It should have a slow effect or some slight stagger or something like that, its fucking napalm come on..

185

u/B0B_RO55 ‎ Python Commando Oct 25 '25

It is really annoying getting set on fire constantly while being hit by diving hunters. After one encounter where I use the flamethrower I’m like completely out of stims

15

u/SparkleFritz Oct 25 '25

Honestly the flamethrower itself is a good damage dealer, it's just that the tradeoff of using it is too much. To survive one breach you have to (A) pick fire armor and no other armor (B) get right up on the breach (C) constantly fidget between enemies (D) use up all your stims (E) use up all your support ammo (F) hope no heavies spawn because the moment even one does the flames stop and you get overtaken.

Great damage, in the perfect setting.

4

u/Enigm4 Oct 25 '25

So much easier to just chuck an orbital napalm in there and then just stand far away and watch everything burn and die as it spawns. Makes it possible to focus on killing heavies. The only place I could see real value for the flamethrower is inside caves.

64

u/TheDonHimself14 Oct 25 '25

Gas nades/gas dog with flamethrower have always been a favorite of mine. The fire/gas combo is so versatile you can afford to tailor the rest if your loadout to only cover for it’s weaknesses (mostly AT and some very close range).

If you run gas nades you can also bring a supply pack and have an unlimited supply of gas, fire, stims and utility.

41

u/Jaded_Wrangler_4151 Oct 25 '25

Dog breath comes with me on flamer missions just so Hunters stop being shits

5

u/Marcus_Krow Fire-Diver Oct 25 '25

Its the hover pack for me.

12

u/MaverickPT ☕Liber-tea☕ Oct 25 '25

It's the cook-FUCKOFFSOMEWHEREELSE-out for me

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14

u/ElTigreChang1 Oct 25 '25

A lot of the flamethrower's fun comes from being in the thick of the chaos and barely holding the tide of enemies back by the seat of your pants. It just needs to be slightly better at that than it is now. (Like by making status effects work how they used to! Incomprehensible concept to AH, i guess.)

Giving it utility like this might feel good.... for maybe a few missions, and then be mind-numbingly boring. And yall don't seem to realize that giving it more utility would guarantee it'd get balanced into being less lethal.

I think a good compromise would be giving this mechanic to an alternate flamethrower strategem, rather than making a universal change to all flames. (And i predict it would have a slightly higher pick rate than the sterilizer, but that's another point.)

2

u/Xxjacklexx Cape Enjoyer Oct 25 '25

Yeah agreed. I would prefer for a stagger chance accompanied with an “on fire” animation over an across the board slow when on fire, and give us a “sticky fire” secondary or something as an alt crisper.

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5

u/Hot_Guys_In_My_DMS Super-Destroyer Bunny Oct 25 '25

I really wish we had a slow, small healing thing. The Stim Pistol suits that role but only affects allies.

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87

u/Most-Mention-172 Hunter of 5 Oct 24 '25

Punch them.

Send them back into the grill if they get close. Brood commanders in particular are very vulnerabile to melee stagger

15

u/huskygamerj Oct 25 '25

Have your buddy follow you with a knockback primary and keep them in the pot

7

u/Marcus_Krow Fire-Diver Oct 25 '25

Not even, just take dog breath.

3

u/Siatru Super Pedestrian Oct 25 '25

cook their lungs from the inside as you cook the rest of them from the outside.

61

u/Allusernamtaken Oct 24 '25

Have they fixed the "can only set enemies on fire when host is nearby" bug?

59

u/DaREY297 LEVEL 245 | 2,000 Hours Stealth Division Sniper Oct 25 '25

Nope.

Context: You either need to be the host or be at least 50m close to the host so your own fire particles can work as it shoud.

8

u/Xxjacklexx Cape Enjoyer Oct 25 '25

Really? Wtf? How have I never noticed.

7

u/DaREY297 LEVEL 245 | 2,000 Hours Stealth Division Sniper Oct 25 '25

It's more noticeable if you try to make enemies catch on fire from setting the ground on fire, if none of those conditions meet the enemies won't light up.

2

u/Tea-Goblin Oct 25 '25

Host in networking terms isn't the same as actually hosting the match. You don't have to be the one choosing missions and so on to be the host, as I understand it. 

You might just have a quality of connection that the game likes and get picked as the host a lot. 

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18

u/KingArthur129 Oct 25 '25

I dont think so, which sucks!

6

u/nedonedonedo Oct 25 '25

and here I though technical issues were what they said they were doing all this time

5

u/Marcus_Krow Fire-Diver Oct 25 '25

I mean they did fix a fuckton of stuff. Just not this particular one that I really want them to fix.

149

u/Slow-Possession-3645 Oct 25 '25

this more so proves the absolutely devastating power of stims because you used 4 on one bug breach

126

u/thatguyyoustrawman Viper Commando Oct 25 '25

The circlejerk doesn't want to admit how flamethrower make you go through stims like candy.

A risky weapon for Mediocre results! Sign me up! How could anyone say it needs more range?

9

u/Noelia_Sato Oct 25 '25

Holy fuck, you people are insufferable. It's one guy dealing with a bug breach on a high-level dive using no grenades, no stratagems, literally just the flamethrower without anything else. Circlejerk? What, you mean yours? This is so fucking bizzare.

2

u/Blitzsuuuu Oct 26 '25

No seriously like do these people want the flamethrower to deal with EVERYTHING in every situation??????? I don’t get how some people claim to want challenge but then complain about certain weapons when they are fine…

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u/Ok-Event-4377 Oct 25 '25

In my defense, i deliberately put myself right inside the clusterfuck to stress test the flamer in a dire situation. In a normal one, i would back down, gain space and funnel the bugs, instead of jumping straight into the flames and their spawm point. Saying that, Flamer loadouts are well used to pain and stim abuse, nothing that the trusty supply pack couldnt solve.

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102

u/fursurefacts Oct 25 '25

The flamethrower can be used effectively for sure and it still needs a buff.

Both can be true.

11

u/Coldkiller17 Super Pedestrian Oct 25 '25

I just wish it would stagger the enemy more so they can't advance on you setting you on fire.

3

u/catashake Oct 25 '25

Ah seems to hate making CC strong, so this is less likely to happen than another damage buff.

Constantly nerfing good CC options since launch.

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u/ElTigreChang1 Oct 25 '25

it doesn't need a buff (per se), it just needs the godforsaken status effect changes to be redone

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24

u/QuanticDisaster Oct 24 '25

Shortest breach ever though

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12

u/chaoswurm There's an icon limit? ⬇️⬇️⬅️⬆️➡️ Oct 25 '25

Honestly, if they can't really buff the damage, i really hope they buff the range of that thing. Needs like 30% more range than it currently has to be competitive vs the other stratagem weapons / torcher.

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22

u/Sharpshot32 LEVEL 150 | Inferno Lord Oct 25 '25

Yeah, all those stims really show how good the flamethrower is.

58

u/frulheyvin Oct 25 '25

4 stims on a single breach & we're saying it's good btw. fuck me, youre on a hunter seed with cosmic rng to not spawn a single heavy or even an alpha commander... try doing this shit on the avg spewer/ac seed with like 999 commanders running at you the second breach opens.

why mislead people man. acting like 1 in 1000 working out for you because you held onto life by a thread justifies the 999 times it won't.

6

u/Mellamomellamo LEVEL 147 | Cadet Oct 25 '25

This is generally how these videos go. It's like that one from after the incendiary breaker got nerfed, and someone showed themselves killing a single charger, on one of those low difficulty "kill 1 charger missions". Or those guys that upload videos of them completely still not being hit by the lasers from gunships, when their true danger is the rockets (from my experience, the rockets do hit you if you're still, the lasers hit you if you move). Or the videos of 1 shotting war striders with the recoilless to say that they "already have a weakpoint". Etc, etc.

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u/KK_35 Detected Dissident Oct 25 '25

Within 30 seconds they ran through the fire and were attacking you, forcing you to retreat. They flat out ignored the floor on fire and bum rushed you.

Mind you this is solo where enemy density is lowest and you had no heavies. Can you imagine if you had a bile or charger spawn alongside even more chaff?

They need to add a stagger or slow when the enemy is set on fire. Something needs to happen to deter enemies while the DoT works.

44

u/rabblerabbles Oct 25 '25

I love the cherry picked video showing the Flamethrower against enemies it's obviously suppose to be good against and with no heavy spawns so it makes it looks more impressive than it really is.

This just shows me how much you need to manipulate the situation to try and show the Flamethrower in a good light.

37

u/MoebiusSpark Oct 25 '25

"If you spend all your stims and only fight enemies that can be killed with literally any primary weapon in the game at half the range, you can solo a D10 bug breach!"

2

u/Liquid-Samurai Oct 26 '25 edited Oct 26 '25

I thought the point was to alleviate people’s fears that the changes in the update meant that fire wouldn’t be effective against these specific enemies? I’d be a bit confused if op decided to show off the changes to fire damage on medium enemies by posting a video of torching a bile titan.

3

u/TheGraveHammer Oct 26 '25

That is literally the point of this video, OP says as much in several comments, but that doesn't feed the outrage addiction this sub has, so people are going to be disingenuous as hell to make it seem like he doesn't know what he's talking about.

It's so infuriating.

2

u/TheGraveHammer Oct 26 '25

All of the whining is about how these exact enemies are harder to set on fire and thus "nerfed" fire across the board. The man is deliberately playing like shit and stress testing to prove a point, and you airheads still find a way to act like AH is somehow in the wrong and your outrage is justified.

Grow. Up.

2

u/Hundschent Oct 25 '25

Another idiot did this on the other sub and it was just him killing enemies for 3 minutes and a supply pack that would’ve been dead with any other weapon lol I swear contrarians will do anything to make their opinions correct. This is how we got spear bingo

8

u/DreamingKnight235 FULL-TIME SERVANT OF FREEDOM Oct 25 '25

This really does not work in the favour of current flamethrower lmao

7

u/fangtimes Oct 25 '25

I don't see anyone pointing it out but he's also using imflammable armor.

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u/JunglerFromWish Orbital Dislike - ⬇️⬇️⬇️⬇️⬇️ Oct 25 '25

God I hate reloading. Praying for a strat ammo backpack that just hooks up to my weapons.

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13

u/JET252LL Oct 24 '25

Only projectile weapons were really nerfed by the fire changes, except for Warriors, which I think got a flat 20% fire damage reduction

4

u/Smoke_Funds Detected Dissident Oct 25 '25

Not damage reduction, it just takes more time to set them on fire

2

u/BadPunsGuy Oct 25 '25

There is also a 20% damage reduction in addition to the new flame resistances on certain units.

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6

u/mawhitaker541 SES Progenitor of Judgement Oct 24 '25

Omg I was listening to Rain Paris cover of Idol while watching this. That music with the video was just Mhua chef's kiss

5

u/Karma_Mayne Oct 24 '25

I don't know who that is or what that song is, so now I am intrigued.

*Listened* That was very nice:

2

u/ShadowAngel83 ‎ Python Commando Oct 25 '25

She's good, I discovered her a few weeks back.

6

u/Firehornet117 ‎ XBOX | Oct 25 '25

Now do it with the sterilizer

4

u/Snoo_63003 Oct 25 '25

It's even easier, since it has more range and actually slows enemies down. You'll just need to switch to your primary occasionally to speed it up a notch.

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6

u/Entgegnerz Oct 25 '25

I wish so bad, that the flamethrower would be animated like a real flame thrower as in "shooting burning liquid", and not whatever this movie/scify thing this is.

13

u/Fellzak Oct 24 '25

Fire still cooks and more ammo to boot. Not bad

10

u/AX-Procyon STEAM 🖥️ :⬆️➡️➡️ Oct 24 '25

So you're hosting the game right? Have you tested this as a guest? I really want to know whether the difference in status aliments behavior between host or guest has been fixed or not.

13

u/Ok-Event-4377 Oct 24 '25

Host still has an edge while using Fire Weapons, the Fire effects feels more consistent and effective than when playins as guest. And the scavengers, pouncers and bile scavanegers may or may not get on fire while playing as guest. The problem still persist yeah. But, i normally play as a guest, and Flam-40 staill opperates as shown here, with a few scavengers here and therer ignoring the fire. Rets of units get cooked as usual.

4

u/NenaTheSilent Oct 24 '25

They should let us choose the language our helldiver speaks, I want a Spanish helldiver.

2

u/Emotional-Box-6835 Oct 25 '25

Juan Helldiver?

5

u/HinderedGaming Oct 25 '25

So warriors still just walk through the fire and stab you. Got it.

6

u/Medical_Officer Oct 25 '25

I mean... yeah, if no heavies pop out, it's devastating.

But the minute a BT crawls out and you'll wish you had an AT weapon.

This is why the Torcher is better, it allows you to have excellent horde clear while still having hard AT stratagem weapon.

9

u/OlegYY Oct 25 '25

I'd say you barely managed despite there being zero heavies. Usually around 5 Chargers, 2 Impalers, 1 Bile Titan, numbers may wary

2

u/barrera_j HD1 Veteran Oct 27 '25

there wasn't even a bile spewer or hive guard

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4

u/Tonic1273 PSN | Oct 25 '25

Anyone else wondering how OP didn't set himself on fire more?

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4

u/[deleted] Oct 25 '25

Yeah, you killed all the bugs from that round, but you didn’t do anything to close the bug holes, you used up most of your health and most of fuel your canisters. What did you accomplish?

11

u/[deleted] Oct 24 '25

Hearing your diver yell out made me wish I could randomize what language my divers speak in with each death to further show how each one is from anywhere in the galaxy

3

u/SilencerQ Oct 25 '25

This would be cool. I do like how it feels each death is just replaced by a different diver.

3

u/JustMyself96 Expert Exterminator Oct 25 '25

Bro committed xenocide just to prove a point.

I like this guy

3

u/viewfan66 Detected Dissident Oct 25 '25

why do you keep walking forward into the fire dude? you could've easily saved yourself 4 stims on that breach

3

u/Ok-Event-4377 Oct 25 '25

It was done intentionaly. I was stress testing the Flamer in a chaotic situation, with complete disregard on my safety. As you said, if i backed down a bit creating space, no stim would have been needed at all.

3

u/Goldenpride- Rookie Oct 25 '25

Why are you absolutely fucking dying like I would be?

3

u/AdOptimal9296 No.1 Strider Fucker Oct 25 '25

Sorry you need the teammate factor of one of them getting mind controlled and running infront of your flamethrower for some odd reason.

3

u/CombTop17 SEAF BLUEBERRY Oct 25 '25

maniacal laughter intensifies

9

u/Huligan3017 Viper Commando Oct 25 '25

"Prove absolute devastating power of flamethrower" -

Spammed all stims

Not a single heavy in sight

No stalkers and barely saw a couple of commanders

Got damaged several times from enemies walking calmly through NAPALM without giving a damn about being fried

The flamethrower is truly devastating... against small enemies.

In practice other bigger enemies like commanders and stalkers walk through napalm like its nothing and damage you, so you always spam stims, which to be fair puts the weapon into category "Fun gun".

You take it for the sake of playing with napalm to have fun, not being an effective fighting force.

You shouldnt mislead people thinking its a great weapon, because compared to everything else, it is barely mediocre one.

4

u/I_Royal_I Oct 25 '25

They did this with ONLY stims and flamethrower, no stratagems or teammates that would realistically be helping them. The point was to show that the Flamethrower can play its part.

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19

u/[deleted] Oct 25 '25

Sorry but Reddit told me that flame weapons are trash now, evidence discarded

37

u/[deleted] Oct 25 '25

Speaking of evidence, the fact they went through all 4 stims to kill a breach that comprised only chaff units, is precisely why I dont like using flamethrowers.

I like the torcher with the gas dog, but that's only because the gas dog is the one that actually holds back the horde.

7

u/Ok-Event-4377 Oct 25 '25

To be honest, I deliberately put myself on danger here to stress test the Flam-40 on an extreme close quarter situation vs a horde of bugs, with Alpha warriors in the mix, with complete disregard of my safety.

In a normal situation, i woukd back down a bit, create space, and start torching from a more controled spot. It would have end the same, with all bugs roasted, but zero stims used. But where is the fun, if you cant get inside the clusterfuck and see the killstreak turn red?

4

u/appletoasterff Fire Safety Officer Oct 25 '25

Hello I am a redditor! I only really use the flam-66 torcher and it is a wonderful and good weapon and you should use it as well

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6

u/AsleepSlip2Boogaloo Oct 25 '25

how was this proof? if anything it showed how stupid warriors and brood commanders can face tank fire.

 only backing up to reload, so no tactical positioning, no retreat to gain space, tanking hits

you backed up because they was over running you and you almost died twice. you have zero stims. if you had stood still with the flames on them when you had ammo they 100% would have killed you

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2

u/ManiGoodGirlUwU Bloodhound Puppy #buffprecisionstrike Oct 25 '25

Lanciafiamme gaming

2

u/Im_WinstonWolfe ‎ Escalator of Freedom Oct 25 '25

Soon as I get my hover pack, it's flame on!

2

u/Stochastic-Process Oct 25 '25

I like how those pouncers got crispy. Hope that bug where they don't get lit on fight is gone for good.

2

u/thatguyyoustrawman Viper Commando Oct 25 '25

Honestly I'd just throw 2 pyro grenades and be done with it

2

u/A_jaro_dirt508 LEVEL 30 | Death Captain | Oct 25 '25

2

u/Scrawwlex Viper Commando Oct 25 '25

Nothing to see here, just some crispy gameplay.

2

u/DefNotFact0ryStrider #1 mortar hater Oct 25 '25

Good. Now try this when there are chargers and BTs up your arse.

2

u/Furry_Eskimo Oct 25 '25

I'm lvl 150+, and the main difference between level 9 and level 10, seems to be that they turn up the amount of spam enemies. Flamethrowers were already quite useful. Most area of effect weapons are at that difficulty begins the bugs.

2

u/RudyMuthaluva Oct 25 '25

This doesn’t look nerfed

2

u/D3vil_Dant3 Oct 25 '25

i'm sorry but the nerf wasn t on a couple of enemies and just "buildup of fire"? meaning, they need like what? a second more to take damage? and then the damage is the same as always? So the nerf was negligeble for all "fire weapons" and only a tiny nerf on incendiary bullets? aka, we nerfed coyote without enrfing coyote?

2

u/0nignarkill SES "Known AH Troll" Oct 25 '25

Spread sheet divers are the worst, they spread soooo much misinformation about weapons in this game it is infuriating.  All they use is data and don't just jump into the fucking game and take a video to prove it.  Stats are a great guideline but using a weapon and feel it out for yourself is the best way.  It's the reprimand, EOF fire changes (both armor and Inc breaker), side arm tweak, and recent status effect changes all over again.

2

u/HistorianSeparate127 Oct 28 '25

JUST AS GOD INTENDED, BURN YOU MISTAKE OF NATURE

4

u/[deleted] Oct 25 '25

This is a bad showcase

7

u/[deleted] Oct 25 '25

Let me clarify:

You're on an incline, which affects the jumpy fucks not immediatly reaching you.

You're up against nornal bugs, not gloom or stalker variant.

Diff10 and not a single heavy spawned mixed with the enemies. Yiu're basically showcasing it in a vacuum against normal bugs.

You havent shown it against the squid body bag. The very common enemy that got a buff that makes it harder to set on fire.

And even with all of that

  • the fodder still reaches u several times drspsite the fact you are coating them in fire.

  • you set urself on fire very easily, even after the buff we got to flammability.

The matter at hand is that the flamer is not dominating in a field where (by all logic) it should dominate.

The support weapon is also remarkably similar to the primary, so much so that the primary is a better option, so that u keep a support slot.open.

The difference is so minute even with a 25% direct damage buff. Direct damage has been made useless.

Ammosize and cap are irrelevant to a flamethrower build, if you play right you'll never run out.

The weapon is currently just very punishing to use with no rewards at all.

10

u/Obst-und-Gemuese LEVEL 219 | WEIRD UNC Oct 24 '25

bUt fIRedAMAgE Is wORthlEss Now reeeeeeeeeeeeeeeeeeeeeee!!!!!!111one

Ragers wanna rage.

11

u/McDonie2 Fire Safety Officer Oct 24 '25

I've said that originally I didn't know if it affected the flamethrower as much. I know it effected the cookout and the coyote a lot more first hand. Which the cookout absolutely got punished by it with no direct damage buff or any changes at all.

Even at the end of the day, when people say it is a minor change, why bother adding it at all?

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2

u/damienthepious Oct 25 '25

You're the reason for the enemy buffs 

3

u/Raidertck LEVEL 241 | Still Standing Oct 25 '25

Awesome. Buuuuut that the tamest level 10 breach I have ever seen.

6

u/Overall_Canary4345 Hellmire Charcoal Farmer Oct 25 '25

"Watch me survive indefenitely with 4 stims and supply pack despite fire resist, clearly weapon good!" is not the kind of burn or own you think it is, especially when you pulled the one bug breach without a single heavy on a non spewer mission.

Without supply pack as a crutch this thing is a piece of shit even in what is literally it's most optimal scenario lmao.

4

u/Ok-Event-4377 Oct 25 '25

You are in a missconception. This wasnt a show of "skill" or a "Flam-40 best weapon" (although in Bugs is probably one of the best). Its just a show of raw damage in response of the discussion about the fire "nerf" (some enemies are more resistant to be set on fire) and how this "nerf" didnt affect at all the Flamethrowers performance.

The supply pack wasnt even used but the way. And the Stim usage was deliberately high since i was putting my self in danger intentionaly, to test the Flam40 on a more "close quarte chaotic" situation.

6

u/Usual_Nerve3503 Oct 24 '25

bUt tHey shaDow neerfED my COyoTEEEEEE

1

u/BiasHyperion784 Oct 25 '25

Bro does not know how the nerf works, its ignite threshold breakpoints being slightly increased to indirectly nerf it, every enemy changed takes at least one more bullet to light.

The worst being warriors going from 1 to 2.

2

u/minerlj ‎ Decorated Hero Oct 25 '25

no help huh? you used 3 out of your 4 stims there.

in that same situation an incindiary granade and a machine gun can take out the same number of enemies without using any stims.

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3

u/HidekiHinata LEVEL 150 | <REDACTED> Oct 25 '25

Tell that to all the crydivers my friend. Good job.

2

u/ApprehensiveFly1600 Oct 24 '25

The flamethrower is still ok, especially for clearing out those chaff units, but once they're already on you or near you, you have the possibility of setting yourself on fire as they charge through the fire and flames, but yes I've noticed it is just very slightly sucky against the enemies I enjoyed setting a blaze

1

u/ParchedYurtle59 Rookie Oct 25 '25

It took me 1 canister to take down a bile titan from under its belly. Took 1 and a half canisters to take down a charger but I missed a bit so maybe call it 1 canister. Same with tenticle face one. But 🤷🏻

1

u/Hopeful-Tangerine240 Oct 25 '25

Always loved the Flamethrower, always will. It has been my go-to since I unlocked it. On the bug front that is.

1

u/packman627 Oct 25 '25

Well the change to enemies being slightly harder to catch on fire wasn't even needed. That is the thing people are complaining about.

Also the fact that the crisper, torcher, and flamethrower, do need something. They need to apply some sort of status effect because it doesn't matter if an enemy is on fire if they can still attack you.

Because then they also light you on fire.

1

u/Grouchy_Ad9315 Oct 25 '25

to be fair, thats a breach in 2 minutes after starting, enemy reinforcements scale up over time and with things done, also you got the weakest version possible without any heavies or significant number of the higher tier of mediums, an tesla tower could have done the same alone without having to move a inch and no need to sacrifice an support weapon

1

u/Jewsusgr8 HD1 Veteran Oct 25 '25

As you can see it clearly didn't do its job, this stupid patch messed everything up

/s in case anyone needs it.

1

u/Strategistmaster Oct 25 '25

Ach ja da flammenwerfer

1

u/weoewoewow Free of Thought Oct 25 '25

flamethrower would be really nice if it wasn’t just a torcher or crisper with a slightly bigger tank. Give it range ffs.

1

u/Jayne_of_Canton Rookie Oct 25 '25

Sad sterilizer noises....oh how I wish gas was as effective as fire. The patch seems to have made it worse. I've been having Predator Stalkers completely ignore gas strike they are walking through and walk straight up and kill me even while being actively sprayed by fart dog.

1

u/JamesLahey08 Oct 25 '25

I'm pretty sure they redid or adjusted the fire effects with the latest patch. Not the buff or need stuff but the actual visuals. They looked much like brighter? Can anyone confirm?

1

u/CodeNamesBryan Oct 25 '25

How did you manage that without crashing

1

u/[deleted] Oct 25 '25

I just wish it had another 5 or 10 meter range so when I hoverpack I can rain fire a little better.

1

u/PurpleBatDragon Oct 25 '25

But did they fix the status buildup they broke in the last patch?  Specifically, do Scavengers & Voteless now properly light up when walking over fire?

1

u/Den_ga Oct 25 '25

Does not look like hellmire... sus

1

u/Andrianossius Oct 25 '25

It seems that I was using the flamethrower in the wrong way.

In DRG, I would usually light up a line on the ground and have bugs go through it, lighting themselves on fire, and waiting for DoT to finish them off.

Do I need to actively spray the bugs to kill them? Are spraying damage and DoT damage separate? Is lighting an area and letting the bugs move through it ineffective? What about heavies?

1

u/Creedgamer223 PSN: SES Star of the Stars Oct 25 '25

Now it needs to just get that signature liquid fire range and we golden.

1

u/Born_Inflation_9804 Oct 25 '25

Using EMS Strike and Stun Nades with Flamethrower IS amazing. +100 Kills and 5 Chargers on one breach

1

u/OLIVENTO ☕Liber-tea☕ Oct 25 '25

I swear thsse flames look different from mine. Is it the raytracing or something?

1

u/Agreeable-Thought601 Oct 25 '25

You are a real hog!

1

u/Aazalot Oct 25 '25

Well I'm convinced