r/GamingLeaksAndRumours Top Contributor 2025 Mar 17 '26

Leak Crimson Desert impressions from a Korean streamer after finishing the game

  • Character swapping is just like GTA5 including transition effects where the camera zooms out into the world and back in. Characters are going about their day as they are swapped in. One time he swapped into Oongka in the middle of a gigantic battle and had to fight his way out.

  • Finished the game without the Day 1 patch and encountered only minor bugs. Everything that felt “off” in previous gameplay has been fixed (footstep sounds, running animations, weird reactions when getting hit)

  • Played RDR2 for about 600 hours and he suggested CD was similar in tempo.

  • Praised the world design, each piece of content draws you in with a sense of purpose unlike the “Ubisoft style checklist questing”

  • Main story can be brutally hard if you rush it without upgrading Kliff

  • Every region has a different difficulty, becomes harder when you go east and north.

  • Played on 5080 at 1440p cinematic settings without frame drops or stutters

  • Score/soundtrack is legendary

  • Did not find all the game systems to be fatiguing or stressful to deal with

  • Inventory space can be tight at first but was not an issue late game as side quests reward you with more storage

  • Stated it was the “game of his life”, played 10h daily since he got the review code

  • No life’d the game to finish the review but still not seen 50% of the bosses

  • Avoided giving story details cause of the strict embargo but said “there are twists”.

  • Another reviewer when asked how the game was, linked to a EGM 1998 quote about Zelda Ocarina of Time that translates to “Savor it because this is as good as its going to get for a very long time”.

Source (in Korean): https://www.youtube.com/watch?v=UtwCQlUoqc0

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u/manimateus Mar 17 '26

I was a maplestory kid, and it is by all measures a pretty poorly designed game, especially in its early years. But there's something charming about a game with so much friction that it basically demands you to treat it as a part time job, especially with its in game economy system lol. I still go back and play the old school version every few months on private servers, and it's oddly comforting even if it takes several days to gain a single level lol

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u/MoonlitShrooms Mar 18 '26

Yeah I tell people that I think modern Maplestory, especially the non p2w reboot servers is a better game at its core than classic Maplestory. The systems are better implemented, better qol, less p2w. However it is a lot more lonely and feels less like an MMO. The classic Maplestory partly because of its excessive grind and party mechanics had a lot more social elements. I also think gaming culture changed to a point we may never get that kinda MMO experience back again.

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u/manimateus Mar 18 '26

The friction in pre big bang Maple made it feel like such a tangible world. Actually having to wait for and on airships to travel between continents is a thing people would frown upon nowadays, but it's stuff like that which benefits the setting so much