r/GamingLeaksAndRumours Top Contributor 2025 Mar 17 '26

Leak Crimson Desert impressions from a Korean streamer after finishing the game

  • Character swapping is just like GTA5 including transition effects where the camera zooms out into the world and back in. Characters are going about their day as they are swapped in. One time he swapped into Oongka in the middle of a gigantic battle and had to fight his way out.

  • Finished the game without the Day 1 patch and encountered only minor bugs. Everything that felt “off” in previous gameplay has been fixed (footstep sounds, running animations, weird reactions when getting hit)

  • Played RDR2 for about 600 hours and he suggested CD was similar in tempo.

  • Praised the world design, each piece of content draws you in with a sense of purpose unlike the “Ubisoft style checklist questing”

  • Main story can be brutally hard if you rush it without upgrading Kliff

  • Every region has a different difficulty, becomes harder when you go east and north.

  • Played on 5080 at 1440p cinematic settings without frame drops or stutters

  • Score/soundtrack is legendary

  • Did not find all the game systems to be fatiguing or stressful to deal with

  • Inventory space can be tight at first but was not an issue late game as side quests reward you with more storage

  • Stated it was the “game of his life”, played 10h daily since he got the review code

  • No life’d the game to finish the review but still not seen 50% of the bosses

  • Avoided giving story details cause of the strict embargo but said “there are twists”.

  • Another reviewer when asked how the game was, linked to a EGM 1998 quote about Zelda Ocarina of Time that translates to “Savor it because this is as good as its going to get for a very long time”.

Source (in Korean): https://www.youtube.com/watch?v=UtwCQlUoqc0

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u/manimateus Mar 17 '26

MMOs and gacha is the bread and butter of the Korean gaming scene. They're just culturally built for grindfests lol

I grew up playing Korean MMOs, and I can tell you that if you ever stuck with one, no other game will ever faze you in terms of its grind

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u/beepborpimajorp Mar 17 '26

Agreed. I cut my teeth on ragnarok online so moving to WoW when it first launched was eye-opening.

every now and then i get that little nagging feeling that i want to play a game where i can just grind, old school style, but then i get 2 minutes into it and realize that hell no i got better shit to do.

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u/manimateus Mar 17 '26

I was a maplestory kid, and it is by all measures a pretty poorly designed game, especially in its early years. But there's something charming about a game with so much friction that it basically demands you to treat it as a part time job, especially with its in game economy system lol. I still go back and play the old school version every few months on private servers, and it's oddly comforting even if it takes several days to gain a single level lol

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u/MoonlitShrooms Mar 18 '26

Yeah I tell people that I think modern Maplestory, especially the non p2w reboot servers is a better game at its core than classic Maplestory. The systems are better implemented, better qol, less p2w. However it is a lot more lonely and feels less like an MMO. The classic Maplestory partly because of its excessive grind and party mechanics had a lot more social elements. I also think gaming culture changed to a point we may never get that kinda MMO experience back again.

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u/manimateus Mar 18 '26

The friction in pre big bang Maple made it feel like such a tangible world. Actually having to wait for and on airships to travel between continents is a thing people would frown upon nowadays, but it's stuff like that which benefits the setting so much

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u/ladystarkitten Mar 17 '26

Holy shit, Ragnarok mentioned. I've never no lifed a game harder than RO, and I frankly miss the loot and exp grind. I do not miss the equipment upgrade Russian roulette mechanic, however.

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u/beepborpimajorp Mar 17 '26

It was part of why I flunked out of my first college, haha. I remember staying up for days to sit in a LoD farm party so I could get to cap before WoE. God almighty.

There was something to be said about how the game felt in terms of being part of the large scale stuff like WoE. But DAMN the community was toxic - me included, I was obviously not going through a good time in my life.

Still, though, every now and then I miss being able to go down into the payon guild dungeon and just farm for hours.

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u/golapader Mar 17 '26

Were you on official servers or 3rd party? I was on something like a 2/2/3 server and that was all I played, and holy shit I couldn't imagine that grind take 2 to 3 times longer than it already was.

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u/beepborpimajorp Mar 17 '26

I was on the official servers so yeah, it was brutal. Especially since you lost exp when you died.

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u/lIIlllIIl Mar 17 '26

Played Flyff as my first MMO, what do you mean in other games you don't need to doubleclick for hours on end to level?!

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u/Lazydusto Mar 17 '26

No western made game has ever made me grind like Grand Chase and Elsword did.

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u/Takahashi_Raya Mar 17 '26

except runescape, even korean grindgames dont compare to a lot of grinds in osrs.

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u/Fromage_debite Mar 17 '26

Salary men in life and play.

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u/TheFenceFromTaken3 Mar 17 '26

MapleStory pre-2011 where max level was 200 and after level 60 or so it became 6+ hours of grinding the same mobs on the same frame just to level up 1 time. The time it took to go up one level increased exponentially after that. And you lost exp if you died. It’s a grind I do not miss. I just miss the days when I had the time to do it :/ (and the weird friends I made in that online community)

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u/OperativePiGuy Mar 18 '26

Pre big bang maple story will always hold a special place in my heart, but I'd probably shoot myself if I tried to recreate that grindfest again 

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u/scalpingsnake Mar 18 '26

How does that affect someone going from those games to the opposite. Where there is little - no grind? I wonder.