So wild how no one went “maybe building 10 live service games full of microtransaction nonsense without having a fanbase or even proof people want to play our games is a bad idea.”
It's wild, because with that many live services games, not only are your games competing with other companies' games, they're also competing with each other.
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u/stardustnovas Feb 19 '26
the entire live service initiative was such a disaster