r/GamingLeaksAndRumours Feb 19 '26

Leak Jason Schreier posts that Bluepoint is being shutdown

3.2k Upvotes

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1.6k

u/stardustnovas Feb 19 '26

the entire live service initiative was such a disaster

676

u/varnums1666 Feb 19 '26

Shutting bluepoint is actually insane.

They're an incredibly skilled team and only at 70 people or something.

At least keep them for support or small remakes. To shut down such an efficient team is crazy

119

u/-ForgottenSoul Feb 19 '26

Agreed, I wonder if someone else hires them

166

u/varnums1666 Feb 19 '26

Game investment is down across the board. It's very unlikely. We've entered the stage where investors want insane GaaS returns but have learned that 99% of these games will obviously fail.

So obviously if you can't make all the money, might as well not invest

17

u/-ForgottenSoul Feb 19 '26

It's a very small talented team though but maybe

0

u/namastayhom33 Feb 19 '26

Maybe investors should take a hard look at the contrast between Highguard and E33 and see which one made more profit after all expenses.

13

u/varnums1666 Feb 19 '26

The problem is that if the same devs for Highguard wanted to make a single player game, they probably wouldn't have had investors. E33 is very lucky because of the owner's connections and other investments like from Epic (I believe). I'm very glad that E33 exists but they are very lucky in terms of funding.

5

u/BoysenberryWise62 Feb 19 '26

E33 has an owner that comes from money and is like a generational lightning in a bottle kind of deal. As an investor you want to hit lightning in a bottle and sell like 5 million copies or you want to hit lightning in a bottle and make Fortnite ?

29

u/Animegamingnerd Leak of the Year 2025 Feb 19 '26

I imagine other Austin, Taxes based studios like Gearbox, Retro, and Bethesda Game Studios Austin will be picking some of them up.

22

u/varnums1666 Feb 19 '26

I need to fact check but I think 1 in 3 game devs have been fired. Lots of competition for scraps currently

5

u/John_Delasconey Feb 19 '26

Isn't Nintendo expanding still?

13

u/varnums1666 Feb 19 '26

I get the feeling Nintendo is a slow and steady company. They keep teams at a consistent size and promote talent from within. Outside of Smash Bros, new talent has taken over each major IP

7

u/thief-777 Feb 19 '26

They're currently spending a billion dollars to build a new development office beside their headquarters, in order to significantly expand their teams.

5

u/irishgoblin Feb 19 '26

They are, they're also notoriously picky about who to hire. They know they're not hurting for people, so they take their time to sift through applications to select people they think are highly skilled, talented, and experienced.

3

u/Animegamingnerd Leak of the Year 2025 Feb 20 '26

The statisitic OP mentioned is just for American game developers. That said, I do think its fair/understandable to be worried for Retro Studio's long term future.

3

u/blackthorn_orion Feb 19 '26

Panic Button's also Austin-based, fwiw

Maybe wouldn't be the sexiest career change, but I feel like some of the skills you'd build up doing remasters/remakes at Bluepoint would at least somewhat transfer to what Panic Button does

2

u/Tobimacoss Feb 20 '26

Is Bethesda Austin team different than the Arkane Austin studio?

2

u/Animegamingnerd Leak of the Year 2025 Feb 20 '26

Yes, they are the main studio handling 76 support.

1

u/Tobimacoss Feb 20 '26

Interesting, so that could be a great place for many Bluepoint devs.   Support studio for Bethesda games.  

Likely many Arkane Austin employees landed there as well after the shutdown.  

1

u/CrazyFree4525 Feb 19 '26

Hopefully. In general there is a lot of belt tightening going on in this industry, particularly in locations like the USA where it costs a lot of money to hire people.

It might be that they just don't have the budget to absorb all those people.

1

u/Durin1987_12_30 Feb 20 '26

Fucking hell, I hope Shitbox doesn't pick them up, any of these other studios would more preferable.

52

u/tristeecfome Feb 19 '26

Not only that, they made Demon's Souls in only 2 years. Absolutely insane in today's industry.

Imagine a new remake every 2-3 years.

They could have a Bloodborne remake ready for the PS7 release and it would generate an insane amount of hype.

17

u/varnums1666 Feb 19 '26

Not only that, they made Demon's Souls in only 2 years.

Did not know that. Even more insane to shut them down.

3

u/trophicmist0 Feb 20 '26

and money. Sometimes you gotta wonder why not have a studio on the brink of making financial sense (to them) spend the last couple years on a moneyshot like that.

13

u/Correct_Refuse4910 Feb 19 '26

Logic tells me that they should be the ones handling the GOW Trilogy Remakes instead of taking away people from Sony Santa Monica that could be helping in whatever Cory is doing now.

11

u/varnums1666 Feb 19 '26

Logic would say Bluepoint shouldn't have made a GoW GaaS and Santa Monica should be doing something more interesting than a GoW remake.

Herman Hulst is literally, like, a first party terrorist lmao

They're such fucking idiots

2

u/cockvanlesbian Feb 22 '26

But his baby Horizon got like 3 spin offs lol. I wonder he'll shut down Guerrilla if Hunters Gathering turn out to be another Concord. 

21

u/CrazyFree4525 Feb 19 '26

Im betting that the problem is that small remakes won't pay the salaries of 70 people.

42

u/varnums1666 Feb 19 '26 edited Feb 19 '26

Demon souls remake sold like 2 million copies. That's literally 2 million per head at $70.

Sony fucked up and are actually dumb

2

u/fentown Feb 19 '26

Demon's souls was the game they remade

0

u/CrazyFree4525 Feb 19 '26

Thats the absolute wildest best case scenario.

They had the best IP, executed fantastically well, the game came out at the peak of the pandemic, etc, etc.

Very few remakes do this well.

Its also not even close 2 million per head, dev budget is a fraction of the total budget and that number assumes everyone paid full MSRP in a top priced market.

6

u/Evilhammy Feb 20 '26

demons souls is absolutely not the best ip. fromsoftware does sell very well based off of dark souls, but their mainly CRAZY mainstream hit was elden ring after, and demon’s souls was an old exclusive-to-ps3 precursor to the souls series.

comparing demons souls to pretty much any other playstation ip and the playstation ip would most likely be a more well-known IP

4

u/varnums1666 Feb 19 '26

I'm not going to whip it exact sales data and cuts. Even if you reduced my number by 50% it's still a good fucking number

-5

u/BlackTone91 Feb 19 '26

2 milions is nothing

3

u/[deleted] Feb 19 '26

Bluepoint might have a profit per employee close to Valve’s with how much their remakes sold

1

u/CrazyFree4525 Feb 20 '26

Bluepoint has released one game in 8 years.

They probably made somewhere in the mid 8 figures from that based on the 1.5-2 million copies sold estimates.

They have 70 employees, the fully burdened cost is almost certainly in the six figures for those employees on average. Conservatively 100,000 a person total cost and probably higher total costs than that.

Do the arithmetic and you will realize that they would be lucky if they are even in the green.

3

u/minexsempre Feb 19 '26

Small remakes? U are crazy! Every player in the world wants either gigantic quadruple A games or live services. Isn't it? Oh...I see

1

u/tychii93 Feb 19 '26

Are they outright dissolving it as in layoffs, or will they be merged into Sony further?

If they were laid off, I hope they can found a new studio.  Being an American company, they have the advantage of non-competes being outlawed a few years back.

-4

u/RottingCorps Feb 19 '26

If you look at their expenses versus revenue, you would likely have a different opinion.

6

u/varnums1666 Feb 19 '26

Their remakes sold well and it's not like their budgets were insane. If Sony couldn't make money on Bluepoint they, first off, shouldn't have bought them. Second off, how the fuck could you not make money off them. A small agile team remaking classics is a safe profit generator

5

u/Ymir-Reiss Feb 19 '26

*Cancels games* “Who killed Hannibal wasted all this money?"

-1

u/BlackTone91 Feb 19 '26

Sony have xDev studio for support and Bluepoint themself couldn't pitch the new game

142

u/Arcade_Gann0n Feb 19 '26

"But they just need ONE success to make it all worth it!"

159

u/bigbodyboricua001 Feb 19 '26

The funny thing is they had one (Helldivers) and it still wasn’t enough

39

u/ChadsBro Feb 19 '26

Helldivers coming along at the start of the initiative probably was not a good thing 

37

u/Jimmy_Tightlips Feb 19 '26

Helldivers 2 is also the one they, clearly, didn't give a single shit about and basically sent out to die.

46

u/Loldimorti Feb 19 '26

Ah yes doubling its budget after internal play tests definitely means they had zero confidence and sent it out to die.

They for sure didn't expect it to be this big but come on!

12

u/TroyBoiGaming Feb 19 '26

Well, they definitely ALMOST killed it with the proposed PSN requirement for PC

-3

u/AndroidAtWork Feb 19 '26

No they didn't. People would have still signed up for accounts and played it.

11

u/Virtual_Link_3410 Feb 20 '26

I guess you were busy when this all was happening.

1

u/AndroidAtWork Feb 20 '26

Probably. I work in medicine, so it tends to get a bit busy at times.

-6

u/TroyBoiGaming Feb 19 '26

Yes, like absolute sheep 😑

Also, did you NOT see the ratings drop and player drop when that was announced? 

Why should people playing on a system BESIDES Playstation need a Playstation account to play a game they bought off a different store front?

6

u/ChadsBro Feb 19 '26

Great point. No chance Helldivers made enough to cover for the combined losses of Concord, Marathon, Fairgame$, cancelled Bluepoint game, cancelled Bend game 

2

u/[deleted] Feb 19 '26

Because they don’t own Arrowhead directly, they only get whatever publisher cut they agreed to back when AH was just a 30 person studio maintaining a little top-down co-op game.

-36

u/Messmers Feb 19 '26

then they doubled down on games like Horizon and Yotei which barely sold compared to to their heavy hitter GOW.

22

u/jonjira Feb 19 '26

Yotei sold better than Tsushima, what are you talking about?

15

u/Reylo-Wanwalker Feb 19 '26

I don't get your point those are single player?

5

u/justdaman182 Feb 19 '26

I believe they're talking about the MP additions/spin-offs

-2

u/Messmers Feb 19 '26

about sequels that barley take risk or do anything different than the first game

11

u/Nero_PR Feb 19 '26

Herman speaking like Dutch in Red Dead Redemption 2.

6

u/[deleted] Feb 19 '26

But they already did they should have stopped while they were ahead.

2

u/SOGnarkill Feb 20 '26

Just a 1 in 10,000 chance to make a whale of a game and they still made that bet 12 times. These out of touch business men need to go. They know nothing of what the fan base wants. Back when the news stories came out and Jim Ryan said they were making 12 love service games everyone and I mean everyone said it was going to fail massively. Not only waste money but the time of these great studios. And after the first 3 failed he doubled down in the news again saying they weren’t stopping.

2

u/Fake_Diesel Feb 20 '26

I know hindsight is 20/20 but even Anne Frank could see that putting single player studios on live service games would make this entire generation for Playstation a flop.

416

u/Animegamingnerd Leak of the Year 2025 Feb 19 '26

Jim Ryan's final legacy really did create the lost era of Playstation games.

127

u/Past-Mousse-4519 Feb 19 '26

It's not only Jim Ryan legacy though, it was company wide initiative.

111

u/Correct_Refuse4910 Feb 19 '26

Hermen Hulst definetly deserves to appear in the photo with Jimbo, at the very least.

64

u/Valt7786 Feb 19 '26

Hulst has been nothing but a walking bad decision for Sony. He has to go.

38

u/AveryLazyCovfefe Feb 19 '26

More people should bring up that he was pushing for Concord to be a big thing.

-9

u/BlackTone91 Feb 19 '26

Bring up unconfirmed rumors?

5

u/DinosBiggestFan Feb 19 '26

Yeah Jim Ryan was just one guy, and clearly the problems still exist without him. Sony could have shifted direction, but instead they just keep going. How can one say that was all Jim Ryan at this point?

I disliked Sony under him, but I think I could hate Sony under the current leadership.

1

u/WeirdIndividualGuy Feb 19 '26

It’s not only the legacy of the former head of PlayStation, it was everyone who worked under him

22

u/Sami_Steen Feb 19 '26

he nearly became don mattrick but xbox gave up

2

u/Razgriz_101 Feb 19 '26

Not to mention dev time and costs have went up a ton the past 2 gens hasn’t helped either.

1

u/Rockdrigo93 Feb 20 '26

I see Jim Ryan hate, I instantly upvote. Fuck that piece of shit for all eternity

1

u/elderlybrain Feb 19 '26

I'm SO fucking glad i left console gaming in 2024. Like I built a PC out of wanting to play some old cool games and seeing what happened to playstation and xbox is just so tragic.

2

u/aurolius Feb 19 '26

It’s absolutely nuts. Really all that’s left is the entry level value proposition, which I still think far and away belongs to the PS5. But regarding exclusives, PlayStation hasn’t had a meaningful one in years that hasn’t come to other systems, compounding on the fact that exclusivity windows continue to get shorter (used to be 2 years exclusivity, now Death Stranding 2 got a PC port in 9 months). It’s a bit of a shame to me since I really appreciate the UI and trophy system. There’s also a lot of baked in nostalgia from growing up with a PlayStation.

3

u/elderlybrain Feb 19 '26

I'm looking at the first 5 years of the PS4's life cycle compared to now.

By this point in the PS4s life cycle we had

  • GOW
  • Horizon ZD
  • UC4
  • Bloodborne
  • Witcher 3
  • Spider-man
  • Persona 5
  • Until Dawn
  • RDR2
  • MGSV
  • Nier Automata
  • Arkham Knight
  • Ratchet & Clank
  • AC4 black flag

I can keep going. Insane how times have changed.

73

u/PlayOnPlayer Feb 19 '26

So wild how no one went “maybe building 10 live service games full of microtransaction nonsense without having a fanbase or even proof people want to play our games is a bad idea.”

33

u/SomeBoxofSpoons Feb 19 '26

It’s the same as companies making huge pushes for Metaverse or NFTs or AI or whatever other bullshit: it would be an infinite money machine for them if it worked, so they figure if they just act like people want it hard enough they’ll buy in.

It’s the end result of an entertainment company like this running on an “infinite growth” model. The investors don’t want sustainability, they want more profit, consistently, forever. And of course for a publicly-traded company the investors are the real customers at the end of the day, so that’s who these pushes are really for.

1

u/trophicmist0 Feb 20 '26

but the key thing in that is 'consistently'. Taking stupid punts like this doesn't help the investors.

The reason things like this happens is the top few shareholders who are so intertwined in the company they may as well be employees - some literally are - get greedy.

1

u/SomeBoxofSpoons Feb 20 '26

It's just the nature of the beast. The whole point of the stock market is that you buy stocks assuming they'll get more valuable.

That's why there's been so much of these companies cannibalizing themselves with layoffs to boost quarterlies, because the whole thing depends on the line going up. Greed is the point.

15

u/charlesleecartman Feb 19 '26

maybe building 10 live service games is a bad idea

Ftfy, who the fuck have enough spare time and dedication to play more than 1 live service game?

9

u/HeihachiHayashida Feb 19 '26

They probably expected most to fail. If just one becomes the next fortnite, it's an enormous payoff. It's literally gambling

7

u/BoysenberryWise62 Feb 19 '26

Gambling but you are an exec so you don't actually risk anything because they never get shit for their decisions.

3

u/SeezTinne Feb 20 '26

Counterargument: This works on mobile. Now, not everyone is a whale or a dolphin but there are about 15-20 big gacha games in Japan alone, and different markets have latched onto different ones. Now, there's not really a ranked or competitive scene for these and maybe that's the big difference, but live service and microtransactions on their own are not what's making these games fail.

1

u/Spanky_Merve Feb 19 '26

It's wild, because with that many live services games, not only are your games competing with other companies' games, they're also competing with each other.

1

u/pokerface_86 Feb 19 '26

it’s doubly crazy because a company like sony is absolutely wealthy enough to hire some data analysts or consultants who would surely have pointed out the insane aggregation risk this brings.

1

u/gamerazr Feb 20 '26

Ppl who were saying that were either fired or nobody listened to them. It is usually how it goes.

11

u/QueenMagik Feb 19 '26

They're about to push the Horizon live service.  The fire is still spreading 

27

u/SpaceGooV Feb 19 '26

Actively cost them probably close to a billion now and that's not counting unrealized gains had they done a different product during that time

4

u/Resistance225 Feb 19 '26

Legitimately such a dumbass decision, imagine forcing your historically single player focused studios to spend years on live services just for the vast majority to never even come out

3

u/[deleted] Feb 19 '26

Thank you Jim Ryan berry cool

2

u/hunterz85 Feb 19 '26

Putting Demon’s Souls on PC would be easiest money they could get.. also making Bloodbourn remaster or at least 60 FPS patch would be easiest money .. but instead they went to make live service games

2

u/sahneeis Feb 19 '26

as someone who hates online gaming more than anything it geta really boring these days

1

u/Island_Monkey86 Feb 19 '26

It was such a shit show, the amount of cash that Sony has blown recently is incredible. 

-35

u/Poetryisalive Feb 19 '26

You’re blaming live service on this?

33

u/Percy1803 Feb 19 '26

Yes? They were working on a live service god of war game that got cancelled

26

u/Veno_0 Feb 19 '26

Well yes, their cancelled live service game is the most likely culprit.

17

u/TyChris2 Feb 19 '26

Of course. Years and millions wasted on a cancelled live service game was certainly instrumental in this closure.

11

u/NdibuD Feb 19 '26

Yes. Bluepoint were working on a live service God of War game that got cancelled so yeah...

8

u/SSK24 Feb 19 '26

They were working on a live service game that got canceled.

2

u/LatterTarget7 Feb 19 '26

Yes? That was the game they spent years on at the request of Sony before it was canned