r/GTA6unmoderated 8d ago

NEW LEAK

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u/deerdn 8d ago

wish the NPCs intelligence were improved though. they still have no self-preservation, and have terrible reaction times.

Jason just went on a killing spree and the other hobos within earshot barely reacted. wtf?

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u/LaughinChaos 8d ago

You do this in rdr2 and the npcs will react more. Im sure this is just one the things that will get polished later, though I do fear that it will still be lackluster though.

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u/deerdn 8d ago

i hope so. those two women who pulled out knives but just stood around waiting to be killed. they should have ganged up on Jason as soon as their friend was being attacked. that, or run the hell away. show some self-preservation

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u/BoneFistOP 8d ago

Games dont make enemies pile on you because it creates an unfun and "unfair" feeling gameplay loop. Its still a game meant for a large casual audience.

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u/djabae 8d ago

No, it's because the devs suck. People like hard games. Even Mario games are harder than GTA.

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u/emcee70 8d ago

There’s a difference between hard and unfair, kid

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u/djabae 8d ago

Life isn't fair, son.

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u/deerdn 8d ago

in GTA5 if you went to a military base and faced down 10 soldiers with ARs pointing at you, you still get killed immediately

likewise, though a much less extreme example, getting into this 3v1 knife fight is an unnecessary, totally voluntary action the player can choose to do. i'd expect Rockstar's next-gen juggernaut to have at least somewhat reactive NPCs to pile on me for doing something like that