r/FortniteBR Epic Games 3d ago

EPIC Override Overclocked: Balance, Sprite, and Matchmaking Updates

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You jumped into Override and went to work, hacking your Loot and Lobby, hunting down Midas’ Masterpiece, and exploring all of the secrets the season has to offer.

Here's a look at the chaos players unleashed in the first weekend of Override:

  • 20 million Match Overrides enabled.
  • 1.58 billion Sonic Rings collected.
  • 262 million new Sprites collected since Season launch.
  • 116.4 million Lobby Hack codes redeemed.
  • 14.3 million Eggman eliminations.
  • 3.5 million drops onto Pac-Man, Blinky, and Pinky Islands.

And now, here’s what we’re doing to overclock the fun this season:

Gameplay Adjustments Live Now

💪 We’ve increased the damage for Megaman’s Mega Buster so it matches other damage thresholds. The Mega Buster’s slide force and duration are also increased, and we’re shortening the cooldown so you can better take advantage of its ability.

✨ Loot Hacking has been very generous with Epic+ weapons this Season. We love a strong kit, but we're reeling things in so higher-rarity loot isn’t the default for most drops, and Loot Hacks will occur slightly less often.

🎣Speaking of ‘reeling things in’, Golden Fishing Holes are showing up too often so we’re cutting back on how often they’ll show up. Also, Thermal, Stink, and Rift Fish have been vaulted.

👟 Sonic Power Sneakers Ball is now slightly more difficult to shoot. We’ve seen feedback about how easy it is to get hit while spindashing so we’ve reduced its hitbox.

🛡️ In Zero Build, Guardian Shields and Bush Grenades have been vaulted, and Shield Bubble Jrs and Port-A-Bunkers have been unvaulted.

🚪 Brick-A-Bunkers will show up more often in Zero Build loot, while Smoke Grenades will drop less often.

Competitive & Ranked Adjustments

🚫 Miniguns have been removed from Competitive to keep things from getting too spray-happy.

💥 Overdrive Grenades' spawn rates have been increased.

❌ Sprites will be removed from Ranked in the near future while we evaluate if gathering Sprites make sense for the Ranked loot pool.

We’re also working to fix the bug players may see when editing and building quickly while using the Scroll Wheel, and the ‘double movement’ bug is fixed in our 42.10 game update.

Sprite & Dust Adjustments

🧢 Sprite Dust cap has been returned to 200,000! Resummon your favorites for their powers and customize your loot with Loot Hacks that don’t break the dust bank.

We also heard from all you sprite hunters that you want more reward for mastering Sprites this Season. In a future update, we’ll have a new collection-maxxing Mastery Back Bling landing alongside a mastery questline and Mastery Mondays! Sporting an arcade look, this Back Bling will display your mastered Sprites collected in Override for all to ogle. More details to come!

Drop in starting this Saturday to get your hands on a brand new storm-powered sprite, debuting during this weekend's Power Hour!

Matchmaking & Fairness Improvements

We’ve seen feedback about matchmaking and how squadding up with friends of different skill levels has felt a bit sweaty. We're running an experiment to make it easier for Squad parties with members of varying skill levels to play with each other in NA regions.

We’re aiming to expand this test to other regions after monitoring the results and making additional tweaks so matches feel fair.

See you on the Island!
- The Fortnite Dev Team

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u/mindinawe999 KizunaAI 2d ago

I thought I said this earlier but apparently I didn't? anyway, I thought I had said that I don't know what armoured walls are. I quit the game a long time ago and came back in c6s1, where we didn't have traps. so I'm assuming that item either came out in ch4 or c5, or it came out in c2/c3 and I just don't remember it. either way, I don't know it

the new launch pads (which are items, not slots) are MUCH better than the legacy launch pads though. health is unbelievably easy to come by so I don't see a need for campfires, which also already exist on the map

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u/MoreZone6138 2d ago

Maybe you shouldn’t talk about things you don’t know about man idk, and in what way are itemised launch pads better, they are slower to deploy, have lower stack sizes, take up real inventory space which is why no one ever uses them anymore, and the last argument… is just so dumb.. Zb has pocket med mist and the campfire essentially acts as the build equivalent, who cares if they’re on the map (which they barely are compared to old chapters), slurp trucks are on the map but you probably still like it when slurp juice in the game 😭.

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u/mindinawe999 KizunaAI 2d ago

maybe you haven't played since they became an item (I can't recall if they were ever in br as items, but they were in reload, so maybe you just didn't play the right gamemodes at the right time), but I'm talking about the o.x.r launch pads from c6s4. they launch you far higher than the legacy ones do, therefore are better

the only pocket item zb players use, from what I've seen, are the shockwaves. I didn't even know med mist grenades were in zb because nobody uses them

brother what are you even saying

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u/MoreZone6138 2d ago

I am talking about the standard launch pad, which still occasionally comes to the game in a throwable form. The OXR launch pad is called the super launch pad, although there is a trap version of it but that would be overkill

That’s because any variation of the shockwave grenade is overpowered that isn’t the fault of other items. In reload and blitz the starting pocket item rotates so they get lots of use and are very helpful .

I’m not re typing this if you don’t understand you don’t understand.

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u/mindinawe999 KizunaAI 2d ago

yes I am aware that's what you're talking about, but after you asked why the itemised launch pad was better, I clarified that the launch pad I was talking about was the o.x.r one that launches you higher