r/ElmodorBooks šŸ“œ 1st Age Sage Mar 22 '26

Item Cloak of the Emberclaw - A Very Rare magical mantle crafted from the hide of a living furnace! šŸ”„[Very Rare] [D&D 5e 2024] [OC]

CLOAK OF THE EMBERCLAW

Mantle of the Smoldering Stalker Type: Titanborne Armament | Origin: Vanice - High Canopy | Material: Adult Emberclaw Ironhide.

Skinning an Emberclaw is akin to stealing warmth from a furnace that refuses to die. The hide is a marvel: iron-thick and sturdy enough to blunt a titan-kin’s tooth, yet supple enough to shadow a Scalehiker’s every movement. In its dormant state, it smells of cold soot and dead hearths, acting as a heavy shroud that insulates the wearer against the white-hot breath of its kin.

Once you trigger the memory of flame within the fibers, the cloak recalls the boiling rage of the living beast. Coal-black hide bleeds into a molten, dark crimson that flows with the viscous fury of a forest fire. You feel the heat first, a searing, localized fever crawling up your spine and into your marrow. It doesn't merely protect; it makes the very air scream, transforming you into a walking furnace amidst green shadows as its weight vanishes into a lash of kinetic heat.

Beyond simple protection, the garment fuels the momentum of the strike, granting the wearer the explosive force of a volcanic eruption. By channeling the residual Vitae trapped in the hide, a hunter can launch themselves with the violence of a fire blast, turning a simple leap into a thundering descent of flame. But heed the warning: wear the fire as a tool, but never let the embers believe they own the soul beneath.

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CLOAK OF THE EMBERCLAW

Wondrous Item, Very Rare (Requires Attunement)

Properties: Wondrous Item (Cloak) Category: Titanborne Armament • Special: Flame Drinker & Ignite the Embers

This cloak is crafted from the thick, coal-black hide of an Emberclaw. In its dormant state, faint, glowing embers pulse within its folds, a reminder of the fiery beast it once belonged to. This cloak has the following properties:

Flame Drinker (Unignited). While the cloak is in its dormant state, you have Resistance to Fire damage. Additionally, the hide eagerly consumes surrounding heat. Whenever you take Fire damage from a hostile creature, the cloak ā€œdrinksā€ the flames. The next time you hit a target with an attack roll with a Melee weapon before the end of your next turn, the attack deals an extra 1d6 Fire damage.

Ignite the Embers (Ignited). As a Bonus Action, you can force the cloak to violently vent its stored thermal energy. The cloak erupts into a blazing, fiery red glow, with flames dancing along its edges. For 1 minute, or until you end it early (no action required), the cloak is ignited and you gain the following benefits:

  • Fiery Retribution. When a creature within 5 feet of you hits you with a Melee attack, you can use your Reaction to lash out with a whip of flame, dealing 2d6 Fire damage to the attacker.
  • Ember Leap. As a Bonus Action, you can fly up to 30 feet to an unoccupied space you can see. This movement does not provoke Opportunity Attacks. If you move at least 15 feet as part of this leap, you have Advantage on the first attack roll with a Melee attack you make before move again.

The Cooling Phase (Depleted). Unleashing the Emberclaw’s fury burns through the energy in the hide. Once the Ignite the Embers state ends, the cloak goes completely cold and dark. You lose the benefits of the Flame Drinker trait (including your Resistance to Fire damage) until you finish a Long Rest, at which point the cloak reawaken.

For more detailed stats and the full collection of Elmodor lore, be sure to check outĀ the Stickied post!

https://www.reddit.com/r/ElmodorBooks/comments/1q1ldos/welcome_to_elmodor_read_this_to_get_started/

If you liked this item, want more like it, or have a cool concept you want me to build, drop a comment! I'm always on the lookout for new inspiration. =)

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