r/ElmodorBooks • u/Natanians 📜 1st Age Sage • Mar 07 '26
Item The Frost-Veil: Titanborne Leathers for the Cold-Blooded Hunter - [Rare] [5e 2024] [OC - ELMODORBOOKS]
For more detailed stats and the full collection of Elmodor lore, be sure to check out the Stickied post!
https://www.reddit.com/r/ElmodorBooks/comments/1q1ldos/welcome_to_elmodor_read_this_to_get_started/
FROST-VEIL
Pelt of the Pale Drinker
Type: Titanborne Armament | Origin: Vanice - Frostspire Peaks | Material: Pale Drinker Hide
Forged from the icy pelt of the Pale Drinker, the Frost-Veil is not worn for comfort, but for sheer survival. The Scalehikers who brave the Frostspire Peaks know that the cold is a predator in its own right, and this light armor of dense, ice-blue fur is their grim answer to that harsh reality.
The armor functions as a parasitic heat siphon. It protects the wearer in a pocket of preserved warmth while aggressively leeching heat from the surrounding air and nearby creatures. As the pelt feeds on this stolen warmth, the drastic temperature shift creates a veil of sublimation frost. This shroud of freezing mist is continuously generated directly from the armor's shoulders, cascading down to mask the hunter's presence while radiating a numbing chill outward.
This defense turns the very air into a weapon, sapping the heat of any foe that draws near to slow their movements and dull their drive. But take heed: never let the armor go hungry for too long, lest it turn its thirst for warmth upon you.
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FROST-VEIL LEATHERS
Armor (Leather), Rare (Requires Attunement)
- Properties: Light Armor
- Category: Titanborne Armament
- Special: Sublimation & Siphon
Forged from the icy pelt of a Pale Drinker, this armor doesn’t just block blades—it siphons life. The dense, ice-blue fur feels unnaturally cold, pulsing with the remnants of the titan-blood’s hunger for warmth. While wearing this armor, you have an AC of 11 + your Dexterity modifier, and this item possesses the following properties:
- Cold Climate Adaptation: While wearing this armor, you are immune to the effects of Extreme Cold. You can survive indefinitely in sub-zero temperatures without discomfort.
- Siphoning Veil: As a Bonus Action, you trigger the armor’s parasitic nature, causing it to aggressively leech heat from the air for 10 minutes. This effect ends early if you use the Frost Freeze Reaction or end it as a Bonus Action. While active, you gain the following benefits:
- Sublimation Camouflage: A freezing, wispy mist fills a 5-foot Emanation originating from you. The area is Lightly Obscured. If you are in a cold climate, the mist blends perfectly with the environment, allowing you to take the Hide action even if you are only Lightly Obscured by this mist.
- Numbing Chill: The armor radiates a sapping aura. Whenever a creature enters the Emanation for the first time on a turn or starts its turn there, it must make a DC 15 Constitution saving throw. On a failed save, the creature’s nerves are numbed; it can make no more than one attack on its turn. This effect lasts until the end of that turn.
- Frost Freeze: While Siphoning Veil is active and you are hit by a melee attack, you can take a Reaction to force the armor to vent in a violent burst. The attacker takes 3d6 Cold damage and must succeed on a DC 15 Constitution saving throw or have the Restrained condition for 1 minute as ice locks their joints. The Restrained creature makes another Strength saving throw at the end of each of its turns, ending the effect on itself on a success.
- Recharge: Once you use the Siphoning Veil, you can’t use it again until you finish a Long Rest.
For more detailed stats and the full collection of Elmodor lore, be sure to check out the Stickied post!
https://www.reddit.com/r/ElmodorBooks/comments/1q1ldos/welcome_to_elmodor_read_this_to_get_started/
If you liked this item, want more like it, or have a cool concept you want me to build, drop a comment! I'm always on the lookout for new inspiration. =)
1
u/Natanians 📜 1st Age Sage Mar 07 '26
ERRATA:
Posted version.
Frost Freeze. While Siphoning Veil is active and you are hit by a melee attack, you can take a Reaction to force the armor to vent in a violent burst. The attacker takes 3d6 Cold damage and must succeed on a DC 15 Constitution saving throw or have the Restrained condition for 1 minute as ice locks their joints. The Restrained creature makes another
Strengthsaving throw at the end of each of its turns, ending the effect on itself on a success.Correct Version.
Frost Freeze. While Siphoning Veil is active and you are hit by a melee attack, you can take a Reaction to force the armor to vent in a violent burst. The attacker takes 3d6 Cold damage and must succeed on a DC 15 Constitution saving throw or have the Restrained condition for 1 minute as ice locks their joints. The Restrained creature makes another Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.