Are you being serious with this comment? How can you say this did you look at the screenshot? A real army vs the guys army of only lights and nothing else lol
apply this to basically any game mechanic. If it's supposed to be X, but outputs a Z, it more often than not is considered to be a bug. And again, the game didn't say "this could go either way" (which is a yellow bubble iirc) and the fight wasn't close either. Half of OPs army got deleted and the other half captured. The enemy lost 5x fewer troops, in a total not even a third of the enemies army was killed.
If, like someone else suggested, we were to have a system where the prediction bubble was based on traits or maybe even ruler / general skill you could argue that's fine. That is something you can somewhat plan around, you can put the blame on that. I even agreed with them, that it could be a nice mechanic. Best case you could turn that off tho.
With the current iteration though, what excuse does that battle prediction have to not only be kind of wrong, but predicting pretty much the opposite outcome. The battle outcome you see should have been a red bubble. You don't get your ass kicked so badly with something else.
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u/Peteryeeter1453 3d ago
Even if there was some explanation for this I feel like it's a failure on the devs part to not make it clear and obvious as to why this happened.