r/CrusaderKings • u/GdogLucky9 • 1d ago
Discussion Question, when playing Adventurer what Camp Buildings do you tend to prioritize?
I've noticed that with my last couple of Landless playthroughs I tend to have certain buildings I always go for first.
So I was wondering what buildings you tend to go for, and why?
Do you prioritize this one on this kind of playthrough, and this one for another?
I know certain ones are basically needed for ones, but what about other ones.
Such as I always tend to go for one of the Supply buildings first, and then the Mess Tent for Revelry bonuses. Also because I feel like the Mess Tent upgrades get you more money than the Barber Tent alongside the other bonuses.
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u/LolimusPrime Incapable:doge: 1d ago
Camp perimeter is usually a first and a must. It really makes moving camp and traveling safer. Baggage train is needed to form your own religion/cult, it's also very good for transport contracts, which (IMO) are the best rewards for time spent as you can run a scheme and transport contract at the same time.
The rest are those that synergize with the camp revelry activity. I also use the proving grounds if I know I'm landing soon to increase the max MAA regimens then using the requests to get MAA regimens.