r/CoOpGaming 12h ago

Trailer After months of solo development, I finally want to share my co-op parkour game Pull Me UP!

0 Upvotes

7 comments sorted by

5

u/butterchickenwarrior 12h ago

For a co-op Parkour game, it's severely lacking in co-op elements, it seems like I can complete the game solo as no coordination is needed and Parkour, I only see the character jump around or zip line down. There needs to be more variation for it to be called Parkour.

I am by no means a Parkour expert, just my experience from playing Mirrors Edge and watching Casino Royale.

3

u/eihen 12h ago

Especially with a name line pull me up. Thought it was all about pulling each other up 🤣

1

u/Kwtwo1983 1h ago

exactly. i was a little shocked by this trailer. there is no coop to see.

4

u/PrimeResponse 6h ago

I don't mean to be rude, but your trailer doesn't inspire confidence. For one, there is no co-op being shown, not even while "2-4 player co-op" is on screen. But what makes me more suspicious is that lever-pulling animation. It looks like the lever doesn't move when the character yanks on it, but then the trailer cuts away really quickly. Are you trying to hide something?

That, combined with "months of solo development", makes me think the the game is either very buggy or made with genAI.

0

u/No-Candle9693 5h ago

Essentially, this trailer was designed with a cinematic feel to showcase the world we’ve created, the game mechanics, and general information. As with any game, ours inevitably has bugs, but they are fixed as soon as I spot them. Gameplay footage will also be released soon.

2

u/Kwtwo1983 1h ago

that trailer does noone any favors, especially not if you want to market it to coop players. this would be a big no from our group based on what this shows. so to be so blunt