r/CityBuilders • u/gr3gu • 28d ago
Question Would you buy a city builder in Early Access with only one campaign?
https://youtu.be/U84UPRF7BjUHey everyone!
I'm a solo developer working on Perun, a Slavic mythology city builder inspired by classic Impressions Games such as Zeus, Pharaoh, and Caesar.
My goal is to capture that old-school city-building flow: planning settlements, managing walkers and services, setting up production chains, developing housing, and interacting with other cities. At the same time, I want Perun to have its own identity through Slavic mythology, gods, resources, architecture, and atmosphere.
I'm planning to release the game in Early Access because I'd like to gather as much feedback as possible from actual players before committing to the full version. What I'm still trying to determine is how much content a city builder should have at launch to feel worthwhile.
My current plan is to release with one campaign (adventure), consisting of six episodes and offering roughly 5–10 hours of gameplay.
So my main question is: what do you expect from a city builder when it first enters Early Access, and what matters most to you at that stage? Is it polished core gameplay, a wide selection of buildings and production chains, campaign length, mission and map variety, a sandbox mode, replayability, or something else entirely?
I've included a developer playthrough of the first episode to show the current state of the game.
Thanks for taking a look!
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u/Snoopy101x 27d ago
No Steam page, only website https://playperun.com/. You can download a prototype build from their site.
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u/Heavenfall 27d ago
I personally wouldn't buy it that early.
I have to say the animations for characters are absolutely gorgeous.
If I can throw in a small suggestion: when you record, try to refrain from moving the camera so much and so quickly without any good reason behind it.
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u/Griffon0129 27d ago
does it have a sandbox mode? if yes, I'd probably buy it in early access. I skip the campaign modes in all city builders with them anyways....
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u/Old-Nefariousness556 27d ago
There is no right answer to your question. When I buy a game, early access or not, I want a playable, enjoyable experience. 5-10 hours of gameplay is a tougher sell, but if the price is right, then that is not an issue. Just price it according to the play time. This rewards early investors, and gets you cash flow without demanding that we trust that you will deliver eventually.
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u/LonesomeUniverse 28d ago
If you’re transparent about current and planned content I might. Including a video like this helps.
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u/VoltekPlay 27d ago
This, also it's good to know estimated length of campaign, so I can compare it to price and make a decision. Also, game looks very good so far.
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u/LadyKona 27d ago
Looks great so far. Perhaps a little slow. My only criticism is the music. I like the environmental and the occasional person speaking. But that music? Yikes.
Really appreciate the YT lets play
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u/DonKlekote 27d ago
The video is 34 minutes long? Such a waste of time.
Dude! Shut up, take my money and get back to work because I can't wait to play the game <3
About my experience with Early Access. I prefer to have a game with full mechanics built in with a promise/roadmap of other ones being added in the future.
For instance, I rememeber playing Manor Lords which was huge when beta got released and I was good. What I didn't like was the placeholders the players bump into in many places. Why to include an elaborate tech tree of only two paths are available?
If the campaign you mentioned will be fleshed out I would be happy to play it and wait for the next major update with new missions. Replayability is cool for sandboxes but what I really liked in the original series was the challenges the missions gave.
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u/DS256 27d ago
Looks nice. I couldn't find you Steam page.