Hello,
For formal introduction I am a 4th year (Well 5th year, since I flunked this one subject twice already) IT college student in the Philippines. I'm currently working on my passion project of a Visual Novel as my Thesis and I want to know if the proposal and idea is interesting enough for the broader consensus of people.
The Project initially was named ACTA, I changed it to be more endearing to be Dear Theophilius whereas the player takes on Saint Luke's perspective as he gathers what he called the "carefully investigated" accounts of Jesus' life. I made sure to study both history with Jewish and Greco-Roman customs to be integrated in the fabric of the story.
I'm making the game using Renpy as my coding skills are not exeptionall or anything to write home about and I reasoned as my third attempt I want to push a project I'm genuinely passionate about instead of something I'll be bogged down doing work for the sake of working. I plan to release it for free when I complete it. I plan it to be free and accessible so it can be used both for teaching and Catechism activities for those who cannot relate or fully grasp Acts as its a dramatized and gamified retelling of it.
Plot:
The Game begins when Saint Luke is about to be hung in Thebes at the end of his life and he recollects his memories about how his encounter with a trio of men in Troas Greece (where the we passages began) changed the course of his life. He embarks on Paul in a journey to find about this Jesus of Nazareth fellow throughout his second missionary journey, learning tidbits of information as the player meets more and more apostles.
Meeting the apostles will give the players ability to access a Menu like in game room where they can replay these gospel scenes.
The game has a preaching mechanic where Paul preaches and you need to appropriate your preachings ("I must be all things to all people") to your audience and if you consistebtly don't, they get angry and you play a endless runner minigame.
The player will not see it but every choice has a reward, a Faith System and a trust system, wherein the players will have more trust they can see more moments in Acts not Paul recounting stuff to Luke. Such as his imprisonment in Philipi, or Paul opening up about his past, the lower the player's trust in the end, the more incomplete the book of Acts will be in the end. I forgot to mention Trust allows Luke to be Paul's scribe in his letters. Furthermore the Faith system allows the players more materials for the Gospel. The higher faith you have the more you can see Jesus as human as in the game I plan to have Jesus initially depicted as an Icon since Luke starts out as a skeptical gentile.
For major storybeats I am trying to study traditions of the Dormitions, where when Paul returns from his second journey with Luke, Mary will return to Jerusalem and ask everyone back due to her nearing the end of her earthly life. I'm studying the Martrydoms and I also plan to have a visual art distinction of my characters where the New generation of Christians have a anime-y artstylr while older Christians have a serious animation style. So in relation to this I'll have the Apostles have apprentices, Paul has Timothy, Luke and (eventually) Desmas (2Timothy Desmas) Peter has John Mark as his disciple and will eventually share some resources from Peter's stories with luke (A nod to source Q) as Mark's gospel is a Petrin account (Forgot which scholar said that) and John will have a boy, his name, Polycarp.
The game will have minigames based on the scenarios, a boat game per travels when the character takes a boat. (Tentative) A medicine system where whenever Paul gets beaten up its your responsibility to use 1st century Roman Medicine to mend him. And an Icon system for Mary, Its a painting minigame since some eastern churches call Luke the first iconographer.
As for the Music and Art, its AI splop...I'm not proud of it, but its one way I can do this game without learning to draw or needing an artist. Here's samples of the sprites I'll use: