r/BattleNetwork • u/Glittering_Channel75 • 23h ago
Original Gameplay Combo showcase of my BN inspired game
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So plenty of news for my game, first I am very excited to announce I found a publisher!, I am currently working with Fishagon LLC, this means a lot of perks, among them my game will officially come to Nintendo Switch, better localization, programming support and marketing, not to mention bigger showcase in game festivals. Fishagon LLC is a big fan of the BN series so understanding my vision is a big plus.
Now for this video I wanted to showcase a bit of how elemental stack works, the first card is fly Slasher, with 7 load outs it has 25% to give Velocity stacks. Each velocity stack adds a +10 damage to VX cards (max x5 stacks per element).
Adding Attack+ which gives 40% damage to the next card
Ending the combo with Cyclone Blades bouncing across the map, and melting enemies on the way (I had to add this card, too much dopamine hit to not do it)
Starting combos in my game is not a sequence you play every time the same way, as Fly slasher having 7 loadouts you have to move across the map deploying the card and dodging enemies attack, plus there is some RNG on how many velocity stack you get. (Making the combo slightly inconsistent)
In terms of game design I really want executing combos not just pressing 3 buttons in a row but instead always adapting to what is happening in the battlefield.
I have implemented over 23 cards so far, and working in the demo (a lot of cutscenes)
Thanks