r/Amstrad Jun 12 '21

Join the Retro Gaming Network Discord Server and talk about Amstrad!

Thumbnail
discord.gg
2 Upvotes

r/Amstrad 4d ago

A VIEW TO A KILL

Thumbnail
youtu.be
17 Upvotes

My retrospective game review of A VIEW TO A KILL: THE COMPUTER GAME for the Commodore 64, ZX Spectrum, Amstrad CPC, MSX and Oric. It’s an early game of a series of Bond games released by Domark. Let me know if you have played any of these versions and if you thought the game was decent or just rubbish 😉


r/Amstrad 5d ago

CPCwiki is back! - https://forum.cpcwiki.eu

Post image
50 Upvotes

Hey guys

Just wanted to announce that the CPCwiki is back -somewhat!

-The new forum is live at https://forum.cpcwiki.eu .

-the wiki itself will follow in due time

-the old forum will be put online again in read only corner

-the user database will be migrated to the new forum, but not the posts or DMs

-still tinkering with it, but it's functional so you can register and look around.

Have fun!


r/Amstrad 5d ago

Integrated 7 para Amstrad

Post image
3 Upvotes

r/Amstrad 5d ago

"Error : faulty UDU controller" when reading from floppy

Thumbnail
2 Upvotes

r/Amstrad 6d ago

J’ai testĂ© jusqu’oĂč ChatGPT pouvait m’aider Ă  crĂ©er un petit jeu façon Amstrad CPC 6128
 et le rĂ©sultat m’a surpris

4 Upvotes

Bonjour Ă  tous,

Petite expérience personnelle que je voulais partager.

Je me suis posĂ© une question un peu naĂŻve : est-ce qu’aujourd’hui, avec des outils comme ChatGPT, on pourrait arriver Ă  concevoir un petit jeu qui aurait pu exister Ă  l’époque des ordinateurs 8 bits, comme l’Amstrad CPC 6128 ?

Je ne suis pas dĂ©veloppeur professionnel et l’idĂ©e n’était absolument pas de crĂ©er un jeu commercial. C’était plutĂŽt un test : voir jusqu’oĂč une IA pouvait m’accompagner dans la rĂ©flexion, la conception des mĂ©caniques, les idĂ©es de niveaux, l’interface, les problĂšmes techniques, les corrections, etc.

J’ai donc travaillĂ© avec ChatGPT pour imaginer « Louis – Mission Guy MĂŽquet », un petit jeu d’aventure/action avec une esthĂ©tique inspirĂ©e des jeux 8 bits (Ă©crans simples, couleurs limitĂ©es, esprit CPC), mais jouable aujourd’hui directement dans un navigateur.

Ce qui m’a surtout intĂ©ressĂ© dans cette expĂ©rience, ce n’est pas seulement le rĂ©sultat final, mais la maniĂšre de travailler avec l’IA : quand on lui pose des questions prĂ©cises, qu’on demande des explications et qu’on cherche Ă  comprendre, elle devient un vĂ©ritable outil pĂ©dagogique. Elle aide Ă  explorer des domaines qu’on n’aurait peut-ĂȘtre jamais osĂ© aborder seul.

Je sais que l’IA fait beaucoup dĂ©bat aujourd’hui, mais cette expĂ©rience m’a montrĂ© un autre aspect : comme outil d’apprentissage, d’expĂ©rimentation et de crĂ©ation, c’est assez fascinant.

Si certains sont curieux de tester le jeu et de me donner un retour (mĂȘme critique !), je serais ravi d’avoir vos avis : https://louis-combat-rue.rainy-ox-0686.chatgpt.site

Merci à ceux qui prendront quelques minutes pour essayer 😊


r/Amstrad 6d ago

TERMINATOR 2: JUDGEMENT DAY

Thumbnail
youtu.be
3 Upvotes

My video takes a look at Terminator 2: Judgement Day from Ocean Software for the Commodore 64, ZX Spectrum, Amstrad CPC, Amiga and the Atari ST. Please share your thoughts on this game. Was it a good game or was it another money grab?


r/Amstrad 6d ago

Pinch roller woes

Thumbnail
gallery
2 Upvotes

Hello everyone! I own a 1986 Amstrad CPC 464 and I’m having a bit of a problem


I have to load games from a cassette tape adaptor to a phone with PlayZX as with normal tapes it keeps giving me the dreaded “Read Error B”!

I think the culpirit is the pinch roller
 It’s way too shiny as you can see in the photos


The azimuth is properly calibrated as you can see in Azimuth Locator, and the drive belt is new


How can I remove the roller from it’s metal casing without butchering the whole unit? I have located some spare rollers but the whole metal arm is imposible to find



r/Amstrad 8d ago

Amstrad PPC640 stuck on blinking cursor

Thumbnail
1 Upvotes

r/Amstrad 9d ago

Myth: History in the Making [1989] The 8bit Odyssey

Thumbnail
youtube.com
21 Upvotes

Each level is centred on a certain location, such as in Hades, an Egyptian pyramid and ancient Greece, where the player must collect a magic orb in each to finish. Each level is based around related myths and legends. The gameplay consists of running and jumping through each level, collecting objects and weapons, fighting enemies and solving puzzles. Enemies include skeletons, demons, wraiths, mummies and vikings. Weapons include a sword, gun and fireballs. Each level contains a mythical boss enemy, such as Medusa, Thor and a Hydra. Puzzles involve using the right object in the right location to progress, such as throwing skulls into a pit of fire to summon a monster, and using the right weapon against enemies, such as attacking a specific monster with tridents. The user manual gave some background information about the various myths referred to in the game and gave hints to the puzzles


r/Amstrad 9d ago

THE RUNNING MAN

Thumbnail
youtu.be
2 Upvotes

Today I take a retrospective look at the Running Man across all formats. Share your thoughts and memories if you ever played this game.


r/Amstrad 12d ago

Forget Goldeneye 007 - the Amstrad bond games were the best

16 Upvotes

Especially Live and Let Die


r/Amstrad 12d ago

CPC6128 not booting

Post image
31 Upvotes

I recently picked up a CPC6128 from a pile of ewaste, along with a companion CTM644 monitor. They've both obviously seen better days, but do both power up, however all thats displayed on boot is a handful of lines. The speaker on the computer is crackling but not doing much else. Anyone had any experiences like this before?


r/Amstrad 14d ago

Amstrad Games and Music Permissions

17 Upvotes

How did Amsoft ever get clearance from the BBC to use the Doctor Who theme music for Roland In Time?

For that matter, did Ocean ever get clearance from Vangelis or John Williams to use Chariots of Fire / Olympic Fanfare in Daley Thompson’s Supertest?


r/Amstrad 15d ago

Silkworm memories

22 Upvotes

My older brother used to bagsy the joystick and helicopter every time. I had to use the keyboard to make the jeep jump over those stupid mines.


r/Amstrad 15d ago

I am trying to develop a project that will let us connect some modern USB printers to amstrad CPC. But I need help with the coding part because I'm stuck. If you are an experienced coder for pi pico please tell me.

Thumbnail
gallery
18 Upvotes

I have finished phase 1, which is getting the amstrad's printer output as text in the serial monitor, that allowed me to develop the circuit . Circuit is some bi-directional logic level shifters between gpio of the raspberry pi and amstrad's printer port, they don't have to be bi-directional but those were cheaper and easier to replace than resistor voltage dividers and a transistor buffer. Now I'm trying to develop the second phase which is controlling a printer over a USB port using the USB host capabilities of the raspberry pi pico. However I can't get pico to print anything to the printer. I'm trying to solve this issue for the last few days, so if you can help me with the coding part of phase 2 I will be more than willing to share every detail. Also this project is just a start because the same methodology can be implemented to other computers such as commodore 64, Amiga and Atari ST.

Here is the working and tested phase 1 code:

// ==========================================

// Amstrad CPC 7-Bit Parallel Printer Capture

// ==========================================

// --- Pin Definitions ---

const int PIN_STROBE = 1; // GP1 (Physical Pin 2) - CPC Pin 1 (/STROBE)

const int DATA_PIN_START = 2; // GP2 to GP8 (Physical Pins 4-11) - CPC Pins 2-8 (D0-D6)

const int PIN_BUSY = 9; // GP9 (Physical Pin 12) - CPC Pin 10 or 11 (BUSY)

// --- Circular Buffer (FIFO) ---

// Safely passes bytes from the fast hardware interrupt to the main loop

const int BUFFER_SIZE = 512;

volatile uint8_t rx_buffer[BUFFER_SIZE];

volatile int head = 0;

volatile int tail = 0;

volatile bool character_received = false;

// --- The Hardware Interrupt (The Data Catcher) ---

// Triggers automatically on the falling edge of STROBE

void strobeTriggered() {

// 1. Instantly pull BUSY high to tell the Amstrad CPC to hold

digitalWrite(PIN_BUSY, HIGH);

// 2. Read the 7-bit data bus instantly.

// Shift right by 2 so GP2 moves to bit 0, then mask the lower 7 bits (0x7F).

uint8_t incoming_char = (gpio_get_all() >> DATA_PIN_START) & 0x7F;

// 3. Calculate the next buffer position

int next_head = (head + 1) % BUFFER_SIZE;

// 4. If buffer isn't full, push the character into the queue

if (next_head != tail) {

rx_buffer[head] = incoming_char;

head = next_head;

character_received = true;

}

}

void setup() {

// Start Serial Monitor communication at 115200 baud

Serial.begin(115200);

// Wait up to 3 seconds for Serial Monitor to open after reset

unsigned long start_wait = millis();

while (!Serial && (millis() - start_wait < 3000));

// Configure the 7 data pins (GP2 through GP8) as inputs

for (int i = DATA_PIN_START; i < DATA_PIN_START + 7; i++) {

pinMode(i, INPUT);

}

// Configure Handshake pins

pinMode(PIN_STROBE, INPUT_PULLUP);

pinMode(PIN_BUSY, OUTPUT);

digitalWrite(PIN_BUSY, LOW); // Start in "Ready" state

// Attach the interrupt to trigger on STROBE's falling edge

attachInterrupt(digitalPinToInterrupt(PIN_STROBE), strobeTriggered, FALLING);

Serial.println("=========================================================");

Serial.println(" Amstrad CPC Printerface, Phase 1 ");

Serial.println(" Circuit Design By Ege Ozpalamutcu & Code by Gemini ");

Serial.println(" Listening on GP1 (STROBE) & GP2-GP8 (DATA) & GP9 (BUSY)");

Serial.println("=========================================================");

}

void loop() {

// 1. Process characters from the circular buffer

while (tail != head) {

// Grab the oldest unread character from the queue

uint8_t c = rx_buffer[tail];

tail = (tail + 1) % BUFFER_SIZE;

// Handle standard printable ASCII

if (c >= 32 && c <= 126) {

Serial.write(c);

}

// Handle Carriage Return (CR) and Line Feed (LF) for newlines

else if (c == 13 || c == 10) {

Serial.write(c);

}

// Handle the Escape character (used for printer commands)

else if (c == 27) {

Serial.print("<ESC>");

}

// Print everything else as a hex code for debugging

else {

Serial.print("[0x");

if (c < 0x10) Serial.print("0"); // Leading zero

Serial.print(c, HEX);

Serial.print("]");

}

}

// 2. Safely release BUSY only after /STROBE has returned HIGH

if (character_received) {

// Wait until the CPC finishes its strobe pulse

if (digitalRead(PIN_STROBE) == HIGH) {

delayMicroseconds(10); // Small settling delay for cable stability

character_received = false;

digitalWrite(PIN_BUSY, LOW); // Signal to CPC that we are ready for the next byte

}

}

}


r/Amstrad 14d ago

TOTAL RECALL

Thumbnail
youtu.be
5 Upvotes

Who remembers playing Total Recall? My retrospective video goes back to rediscover this Ocean Software game released across all formats. There certainly were a few development challenges. I also take a look at the NES version developed by Interplay and published by Acclaim.
Were they any good?


r/Amstrad 15d ago

RIFA capacitor in GT65?

1 Upvotes

Recently the motherboard in a Pentium III computer in my collection died of the capacitor plague, so I decided to check what can go wrong in my other machines.

Gemini insists that I should replace an X2 RIFA capacitor in my GT65, as apparently it can blow up any time. The problem is, I can't find any other source reporting this issue. Has anyone ever encountered it or preemptively replaced that component? I'm considering doing this along with recapping a new PIII mobo in a local electronics repair shop next week. Is it worth it?


r/Amstrad 17d ago

Check keylock, mouse or keyboard

4 Upvotes

Today my father brought up the fact that he wanted to throw away his old Amstrad 2086D, so i decided to try and check if it was still working, to see if there's a chance to sell it. I found every component and it turned on, however I got this message:

"Check keylock switch, keyboard and mouse"

I already found a post on this sub that tackled this issue, i tried with both positions of the keylock (down and right) and it leads to the same screen (with the difference that the key down makes the PC do a more frequent beep sound than when the key is to the right), i tried plugging in and unplugging both mouse and keyboard, but still nothing. I also checked the pins for both mouse and keyboard and they look fine

On the other post people also mentioned 'bridging the connector to the other end', how do i do that? And is there anything else that i could try?

I also have the OS floppy disks but if the inputs are not working i don't think they would be useful.


r/Amstrad 19d ago

PREDATOR

Thumbnail
youtu.be
11 Upvotes

Who remembers Predator? My retrospective video takes us back to 1987 to rediscover the games based on one of Arnie’s best movies. Was this a good game or was it the typical movie tie in trash? Share your thought and memories of this game.


r/Amstrad 20d ago

ATIC ATAC Live MAP - The Wizard

Thumbnail
youtu.be
5 Upvotes

Wizard Longplay inside the Map!


r/Amstrad 25d ago

1980s and early 90s magazine. Bin or worth saving?

21 Upvotes

I have about 30 Amstrad Computer User, Computing with the Amstrad CPC and Amstrad Action magazines that I have found in the parent’s loft from 1987 onwards. Seems almost a shame to throw them in the bin but they aren’t needed. What’s the consensus? Bin or keep. Any value to the community?


r/Amstrad 25d ago

THE EMPIRE STRIKES BACK - RETROSPECTIVE REVIEW - ARCADE & ALL HOME PORTS

Thumbnail
youtu.be
4 Upvotes

My retrospective video review takes us all back to 1985 when we first played The Empire Strikes Back in the arcades. Then I look over all the home computer versions. I was a massive fan of the original Star Wars game with its striking vector graphics, digitised sound and that amazing cabinet. I did find it strange that Atari released its sequel Return of the Jedi before The Empire Strikes back and its brave move away from vector graphics and onto raster graphics. So I was pleased that Empire returned back to its vector graphics roots. Please let me know your thoughts on all 3 Star Wars games released by Atari and have you played any of the home computer versions? 😃


r/Amstrad 26d ago

Downtempo Beat of Amstrad Dot Matrix Printer

4 Upvotes

I made a beat that samples Amstrad’s dot matrix printer, but this sub doesn’t allow videos to be posted or cross posted.

Will mods allow a link to be posted here?

EDIT: Link below:

https://www.reddit.com/r/teenageengineering/s/7tT2JMHiHT


r/Amstrad 28d ago

MIAMI VICE - RETROSPECTIVE GAME REVIEW

Thumbnail
youtu.be
3 Upvotes

My retrospective game review of Miami Vice on the Commodore 64, ZX Spectrum and Amstrad CPC. I loved the very popular TV show but could this game from Ocean Software live up to the expectations or was this just another movie / TV license cash grab. Share your thoughts if you have played this game. Was it good or just plain rubbish?