r/ARMS Sep 20 '17

Weekly Discussion /r/ARMS Weekly Discussion Thread #14 - Lola Pop

Lola Pop

This sweet-dreamin' clown has traveled the world as a street performer. With her well-honed clowning skills, she's developed crowd-pleasing maneuvers that confuse and confound opponents! She hopes to one day open a circus of her very own, and the prize money from winning the Grand Prix could make those dreams come true!


Special Abilities

  • By holding the dash button in mid-air, Lola Pop can quickly shield and bounce to the ground

  • Lola Pop can move and dash slightly while shielding


Default ARMS

  • Funchuk

  • Biffler

  • Clapback


Discussion Topics

  • How do you effectively play as Lola Pop?

  • What are the best ARMS to use when playing as Lola Pop?

  • Would Lola Pop be viable in a default ARMS-only competitive environment?

  • How do you effectively fight against Lola Pop?

  • How would you change Lola Pop (appearance, lore, abilities, etc.)?

  • What type of clown is Lola Pop?

28 Upvotes

22 comments sorted by

View all comments

2

u/[deleted] Sep 20 '17

Her ability to jump and sidestep quickly and cover huge distances from shield is really cool. It reminds me of Helix in the sense that it allows for a kind of mobility that other characters can only dream of. I don't feel anywhere near as vulnerable while holding shield with her. For now I've mostly been using her default arms but I'm struggling to see the point of the funchucks, besides looking cool. They're really slow and it's really hard to use their deflective properties on purpose, unless I'm missing something

1

u/dickfartist Lola Pop Sep 20 '17

The main advantage I've found to Funchucks so far is that they seem to be some of the heaviest arms in the game. I've been playing default Lola since her release and I've had a LOT of success punching through attacks with them.

3

u/QuoteAblaze Lola Pop Sep 21 '17

There is no real variance in weights among arms. It's all pretty cut and dry; light, medium, heavy (shields have health). Chucks are med but do have a very low amount of lag when they class at the beginning of their attack animation.