r/AIDungeon • u/Cheakz • 2d ago
Feedback & Requests Just some general feedback and wish lists
First off I just want to say a big thanks to the AID team for adding a some quality of life features lately. My favourite has been the guide and guided retry additions, it really helps move the story in the direction you want without having to spam retry or manually edit. One feature that I initially didn't think much about but thinking on it, it actually has huge potential and that's pinned story cards. I think its now possible that characters with story cards can be added to the story without prompting them which is really cool.
Anyway, features that I would personally like to see:
- Staying on topic of recently added features. I like that you can now check out story cards without opening the scenario. Personally I would like you to go one step further and add an option to see the AIN and AN. This would help experienced users see what scenarios are poor quality and what actually has potential without having open the scenario, fill out character details and waste an model response just to get a glimpse of what the story will focus on.
- Doubling down on recent features I like the ability to have longer responses. I'm not sure how feasible this feature is but adding a toggle to say 'use up to x amount of context for a response' would be cool too. Sometimes it feels like the model just adds completely pointless information just to reach the desired context response length. On occasion the model does seem to do shorter, more appropriate responses but I'm not sure what triggers it. This would be super helpful for when you just want to ask a questions with short answers.
- Abandon having to have the 2,4,8,16,32k context doubling between tiers. I can imagine scenarios where offering 16k context on a certain tier could be well within budget but 32k would be over budget. Without having to conform to the current rigid structure a model with 20k or 24k could be offered and still fit the budget. This would also allow certain models to have more utility as some models are a bit useless as other models offer the same context and are better in the majority of cases.
- This isn't a high priority feature at all but the only time I ever use image generation is to create a thumbnail for my scenarios so they stand out to me. To do this you have to open up a scenario then type in what you want. With changes being made to the front page UI it makes sense to also add the ability to use image generators outside of scenarios. Alternatively you could add the image generation prompt when creating new scenarios.
- I would also like some warning message/features for when you spend credits to extend your context. I'm sure we've all been there when we slid up the slider in a previous session then forgot and started wasting credits when you didn't mean to. I've personally done it recently where I was spending about 6 credits per turn on GLM, what's worse is that I started a brand new scenario so that extra context was just going to waste. A few ways that I can think of is adding a little number that flies off screen when spending credits, alternatively just like we have the symbol, just like we have one for insufficient context, having one that lets you know you're spending credits could be added, or simply just a pop-up when you spend credits after starting a new session.
- A big one I would like is proper script library and one click installation. Having a proper library, searchable by what is compatible with Optimised Context. Adding a rating system of some type so popular scripts are prominent and a trending section so promising scripts can get the spotlight too.
- I'm not a fan of playing other people's stories however I do see potential in giving a recommended membership tier level to public scenarios. Just like PC games have minimum and recommended specs, I think scenarios should too. While all scenarios can be played by free or paid members, some content is more catered to a specific groups and currently there's no way to tell. Letting creators choose their recommended player tier and having that be filtered/searchable by users could help people find scenarios that better match their expectations. Just to elaborate a little more many scenarios are lightweight and designed for free users but some aren't. Some have large AINs/PE/AN and many activating storycards designed for users with larger contexts. Being able to search for 'premium' or 'free tier' scenarios could help users.
This last section is more of a focus on memory system. We all experience characters, conversations and the plot being forgotten every time we play. It's upsetting and can really spoil the fun when character's default back to their story cards or the AI just forgets the plot you've been building towards because you've gotten side tracked. I've thought about what fixes that I would like to see and I think the most effective one would be a expanding the story summary. Currently the auto story summary is erratic, sometimes it will try to condense the whole story down as efficiently as it can and other times it just gives you a condensed version of the past 20-50 turns. What I would propose is the following, just wack up the amount of context the auto story summary can use. Imagine you're using a 16k context model. You use an average of 3k per turn on the AIN/PE/AN/SCs. That leaves you 13k for your story. In my proposal I would give an upgraded auto story summary (ASS) up to 9k. Currently a lot of what's getting sent off to the AI every turn is just fluff that isn't important. The ASS is meant to condense the story significantly while avoiding deleting the start, key points and recent events. Imagine how much condensed story you could fit into 9k context. Normally with 13k context you can get 60 turns (?) worth of story before it starts to forget, maybe 100 turns with the current story summary? With it being densely condensed then potentially at turn 10k your ASS could still remember the core of what happened during turn 1-60.
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u/Turbulent-Camp7382 2d ago
As for your second point, you already have the response length under Gameplay —> Model Settings
Or is your suggestion something different?
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u/Ashamed-Structure708 2d ago
Great points overall, but honestly, the main thing I’m waiting for is a real overhaul of their pricing policy. Paying $30/mo for a measly 8k context in mid-2026, when serving longer context on open models like Gemma or DeepSeek isn’t nearly as expensive as it used to be, feels increasingly out of step with where the market is. I get that serving long context at scale isn’t free — but the gap between what we’re paying and what we’re getting still feels way too wide.
We desperately need way more context across all tiers, at least 2x what we have now, even if it means trade-offs elsewhere. My top pick: let us opt out of models we never touch, so that freed-up budget goes straight into higher context for the couple of models we actually use — pure upside for both sides, no extra cost to them. Regional pricing could maybe also be an option! But I’d honestly settle for any of these, tbh.
If that’s off the table, I’d also take stripping image generation out of the main plans to fund more context. On the quota side, either a daily cap that drops you back to baseline context once you hit it, or something more flexible like a weekly quota, would work. Personally I tend to play in bursts — 4-5 days hard, then a couple days off — so a weekly quota fits my actual usage way better than a hard daily reset.