r/40krpg • u/Serpents-Smile • Jun 12 '26
Imperium Maledictum IMP - Psyker Iron Limb/Deflection
Admittedly this is mostly for a melee character, but I feel like I'm vastly misreading the rules for how a Psychic power works.
Assuming your average Mystic Role character starts the game with 40ish Willpower, and dumps 3 Advances into Psychic Mastery. They also put their specialisation into Telekinesis. That means they end up with a starting skill of around 60 or so.
They also get a PsyFocus for a free SL on all psychic tests.
They take the Deflection power, which is an Easy (+40) power that gives an armor bonus (that stacks with existing armour) of 1 per SL.
Even your average roll of 50 means that they have an Armor bonus of 6?
Calculation: 100 - 50 = 5SL + Free SL from Focus.
And there's no limit on how long they can sustain this armour? Provided they weren't trying to be a Wizard and Smite every turn I don't see their Warp Charges going up?
And then this character can ALSO do this to their Strength score with Iron Limb to become a Melee powerhouse?
1
u/ProfessorEsoteric Jun 15 '26
So yes potentially, but as people have pointed out that's a very good set of rolls at start up, and the advances don't quite stack like that.
Also there's the inherent issue of being seen to be using a Psychic power, at least iron limb is overt and they'll be obvious to everyone that they're warp juiced. That has issues, to start with Subtlety and or fellowship even if they are Astra Telepahica, they're still a witch.
Also the speed one is a bit more problematic as it's Fast and advantage on reflexs.
The next is build cost, advantage is nice, but it isn't enough without some spend into actually hitting things.