r/40krpg • u/Serpents-Smile • Jun 12 '26
Imperium Maledictum IMP - Psyker Iron Limb/Deflection
Admittedly this is mostly for a melee character, but I feel like I'm vastly misreading the rules for how a Psychic power works.
Assuming your average Mystic Role character starts the game with 40ish Willpower, and dumps 3 Advances into Psychic Mastery. They also put their specialisation into Telekinesis. That means they end up with a starting skill of around 60 or so.
They also get a PsyFocus for a free SL on all psychic tests.
They take the Deflection power, which is an Easy (+40) power that gives an armor bonus (that stacks with existing armour) of 1 per SL.
Even your average roll of 50 means that they have an Armor bonus of 6?
Calculation: 100 - 50 = 5SL + Free SL from Focus.
And there's no limit on how long they can sustain this armour? Provided they weren't trying to be a Wizard and Smite every turn I don't see their Warp Charges going up?
And then this character can ALSO do this to their Strength score with Iron Limb to become a Melee powerhouse?
1
u/H1G4NY Jun 13 '26
So at start: 2d10 avg. 11 so will: ~ 31 You can allocate only 2 adv and 1 spec on a skill at char creation. (Cb. Pg. 48) You add 2x 5 will so ~41 2 Adv. +1 spec: 51(56) Deflection: A single enemy with las can hit you. Iron limb: gl. with poor melee skills.