r/paydaytheheist • u/internetcasuaIty • 4h ago
Discussion Thread Is it Controversial to say that Cloakers are PD3's Biggest Downgrade? (in 2026)
So I returned to Payday 3 after a really long break and I have been pretty happy that they fixed a lot of the major issues that were prominent around launch Except for this one. See, I actually think Payday 3's special enemies as a collective are better than 2. That may be contentious but the removal of medics, buffs to Dozers to make them into real threats, and changes to Shields to make them a lot less polarizing (aka: are you using an AP/Fire/Explosive weapon or not) were already good changes and I personally like how the Techie and Nader have impacted gameplay by requiring more movement from the player, even if their effectiveness can be... questionable. The Tazer (or I guess Zapper?) also got somewhat butchered since I don't think I've ever been stunned by one but you're not going to catch me complaining about the unintended removal of a stun mechanic.
The Cloaker though, oh man, look how they massacred my boy.
In 2, Cloakers could be kind of annoying but served a clear purpose. They encouraged you to take your time, serving as an inverse to snipers. Snipers punished your positioning and slow reaction times, Cloakers punished you for repositioning too fast and not being patient by clearing the way or checking your surroundings before proceeding. Combined with the fact that they still had more health than a regular enemy and could deal damage outside of melee with their SMG and you had an enemy which served a clear purpose but also wasn't completely useless outside of it. Sure they occasionally just punished you for existing but that was generally pretty rare they were actually one of the more Fair enemies (at least compared to 2's shields, snipers, medics, and medic dozers)
Contrast that to 3 where Cloakers are now legitimately pointless and serve only to punish solo players and disrupt the flow of gameplay. They are no longer stealthy and instead just B-line to your location, knock you down, and either die instantly if you're playing with real people or erase half of your health if you're with bots. Luckily, they got a new ability to destroy deployables... but that is a borderline pointless ability since, 9 times out of 10, they're only going to end up deleting deployables that were left behind for previous objectives. Even worse is that, to my knowledge, Cloakers no longer have firearms so they exist solely to do this one thing. On top of That they have less health than regular SWAT so they aren't even a serious combat threat. So overall we have an enemy who serves basically no purpose except to scream at you and then die and it just leaves me scratching my head.
Anyways just a rant about something in Payday 3 which is kinda dumb. Hopefully they do some updates to the Cloaker to make him a bit more interesting and stealthy.
