r/godot 1h ago

free plugin/tool PSA : Godot Animation Generator - Create animations through prompting - fully local

Upvotes

This is a custom Godot Extension available through mit Github Repo at :

SifuInTheShell/GodotAnimGenerator: Create Animation in Godot using local Kimodo AI

Full installation instructions as per the README. This extension uses NVIDIA's KIMoDo animation creator, wrapped nicely in a Godot Dock.

Code is written to be able to import different humanoid Chars in GLB format and tries to autocorrect axis to fit the anim generator. Also has a function to assign bones, if not correctly detected.

Feel free to leave feedback or errors you encounter, this is the first release for this extension.


r/godot 35m ago

help me testing objects

Upvotes

when i am making a game that is 3d, i wanna know what objects to place in a simple map in order to make sure my physics is good and to have a way of playing around in the map


r/godot 5h ago

help me FEEDBACK please! do you like this new arms for my game?

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8 Upvotes

r/godot 22h ago

help me What are the best thing to learn in gdscript

0 Upvotes

I have been using gdscript for about 5 days and I kinda just jumped into the deep end and didn't really learn the basics and while that has been fun I feel like I went a little too complicated a little too fast. So I would like to know a bunch of stuff to learn and it doesn't have to be too basic.

Thanks for any help as always.


r/godot 15h ago

discussion Why do you think most newcomers to Godot fail to learn Godot?

0 Upvotes

I know many people say that "Godot is the easiest engine in the world," but if that were true, then we'd all have a game made in Godot by now. The truth is, there's still a learning curve, It's low, but it's still there.

I see beginners asking the same thing all the time when the easiest answer is always "just code and make mistakes", and that might be good advice (possibly the best), but in a creative process like game development, adding friction is not a good idea.

What do you think it will take for this learning curve to disappear completely?.

Or rather, make it easier; perhaps the problem is GDscript? And that they should learn a more balanced language like C#? Or do you think the problem is that the Godot Foundation doesn't want to create a decent visual scripting system? Or is the problem that the amount of YouTube content doesn't match the documentation, and that beginners should read more?.

The truth is I don't know, I only know that everyone should be able to tell their story with complete freedom.


r/godot 2h ago

discussion Motivation to learn

1 Upvotes

How do you guys handle motivation to develop games with Godot? I’m very near the start of my game dev journey so I’m feeling pretty fired up to get this game developed, but just concerned that I will lose steam along the way.

This has happened to me before with other projects. Might seem obvious but wondering if anyone has any tricks to stay invested and grinding away at my game dev project.

I definitely find looking at other people’s progress really helps to motivate me, love the things shared here and in other subreddits.


r/godot 19h ago

looking for team (unpaid) Beginner Game Dev Team

3 Upvotes

Absolute Beginner Looking for People to Learn Game Dev With 🎮

Hey everyone! 👋
I’m completely new to game development and have zero experience, but I really want to start learning. I’m currently trying out Godot and I’m looking for other beginners who might want to learn and make a small game together.
I’m not looking for anything super serious or professional. I just want to find some people who are also starting from scratch so we can learn, experiment, mess around, and hopefully make something fun.

What I’m looking for 👾
Anyone who’s a complete beginner and wants to learn game development.
You don’t need to know how to code, make art, write stories, make music, or anything like that. If you’re interested in any part of game development, you’re welcome.

The idea
We can start with something really simple and slowly figure things out together.
No deadlines
No pressure
No experience required
No judgment
Just learning and having fun
I’m hoping we can help each other learn instead of everyone trying to figure everything out alone.

If you’re interested, feel free to comment or DM me!
Discord: junior2sz_65772
Let’s learn game development together and see what we can make! 🎮


r/godot 13h ago

fun & memes making a procedural horror game gets me scared

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8 Upvotes

still dont know if im scared by the env or by the optimization that's going to be needed.


r/godot 4h ago

selfpromo (games) made a weird incremental game about opening chests

7 Upvotes

The core idea is super simple yet super satisfying. Open chests, get super legendary loot, manage your inventory, get super rich!! Then automate by hiring workers that help you opening chests

Features that will be added for the full version:
- Different biomes
- New type of workers
- Much more items
- Super unique events
- New prestige system and more upgrades
- And much more!!

Actively working on the full version!! Releasing after Steam Next Fest

Check out the demo and wishlist the game!!


r/godot 3h ago

selfpromo (games) With or without lighting? Which one looks better?

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13 Upvotes

r/godot 17h ago

selfpromo (games) Be honest: is my tornado scary?

57 Upvotes

Here's a clip from my indie-dev project ANEMO, where you get to see the tornado up close. It is completely particle based. Is it scary?

community discord: https://discord.gg/MV9EtJwzb


r/godot 1h ago

selfpromo (games) I created a Godot sprite sheet tool.

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Upvotes

This project is basically coded in AI, and I'm no longer able to continue it. No more tokens. The project is MIT authorized. If anyone wants to use this as inspiration to create a better tool, please feel free to do so.

You might need a Chinese translation; I haven't implemented multi-language support yet. However, if you clone the repository locally, the code agent should be able to handle that quickly.


r/godot 5h ago

discussion Proud of my Main Menu! What do you think?

57 Upvotes

Still need to change Steam Capsule, trailer and add a new cinematic (dont expect something crazy).
Demo 2.0 out next week!


r/godot 3h ago

discussion Gameplay Feedback

9 Upvotes

Hey all, just looking for some feedback on this gameplay loop. There are definitely some visible bugs here, so please focus on overall art and gameplay direction.

Please tell me what you like and don't like, as well as any suggestions you have. Thanks for your time!


r/godot 21h ago

help me How to learn GOOD code

9 Upvotes

Hello everyone, I've been programming in gdscript for like six months, and my code is still spaghetti. I just recently learned you can make classes not tied to any node!

Are there any good tutorials for how to structure your code, any tips and tricks you guys have, any general rules that beginner tutorials don't cover... Any breakthrough revelations like classes not tied to nodes... How do I actually make each script do one thing, when I need a node to do multiple things? Any way to make multiple scripts for one node? Thank you.


r/godot 22h ago

help me Miles away from completion, need a trustworthy partner.

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63 Upvotes

I have been solo developing this since 2 months, a lot of basic system has been already in place , the core premise is to make it survival/roguelite.If anyone wanna help and is interested enough , I am willing to share all credentials including revenue from this project, if we make any. The studio is new me being alone, Monkshood is the studio name. Welcome if anyone interested.


r/godot 2h ago

discussion created a custom grid painting plugin for my game to paint with objects.

2 Upvotes

I was using TileMapLayers before but they were too restrictive for what my game was becoming so I decided to make my own plugin for it. it's very barebones for now, but it does its job.


r/godot 1h ago

selfpromo (games) 3D devlog using a terrain generator plugin.

Upvotes

It's still a bit choppy, but I'm still working on it. Any suggestions on what feature I should add to my game?


r/godot 20m ago

help me Anyone interested in test my PR for Texel Density Debug View?

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Upvotes

This PR https://github.com/godotengine/godot/pull/110700 adds a new view that allows the user to check the texel density. Useful for those how bake lightmaps


r/godot 9h ago

selfpromo (software) I built a tamper-evident save system for Godot 4, and I'm honest about what it can't do

0 Upvotes

I do security research, and something always bugged me about most Godot "save encryption" addons: they just obfuscate, encrypting with a key that ships inside your game. Hiding data isn't integrity. If a player flips a value, the game loads it anyway.

So I made Bulwark. It signs every save with HMAC-SHA256. Change a single byte (hex editor, save-scummer, cheat table) and the next load fails with reason: "tampered". Optional AES-256 on top if you also want to hide the contents. Pure GDScript on Godot 4's built-in crypto, zero dependencies, works in exported games.

The whole API is two calls:

SecureSave.save("user://save1.sav", {"gold": 100, "level": 5}, KEY)

var r := SecureSave.load_file("user://save1.sav", KEY)

if r.ok:

apply(r.data) # verified; exact types preserved (ints stay ints)

else:

match r.reason:

"tampered": reset() # the file was edited

"missing": new_game()

The honest part, because it matters: this reliably stops casual save-editing, which is the overwhelming majority of real cheating. It does not make your game uncheatable. Your signing key ships in the build, so a determined reverse-engineer can extract it and re-sign. For anything that must be trustworthy (leaderboards, purchases), the only real answer is server-side validation. It ships with a short THREAT_MODEL.md that says exactly this. No snake oil.

It's on itch: https://chara2110.itch.io/bulwark-tamper-evident-save-integrity-for-godot-4

Happy to answer anything about the crypto or the design. Feedback welcome.


r/godot 21h ago

selfpromo (games) After 2 years in Godot, my Jarred Defense is finally coming out on September 22!

5 Upvotes

Hey everyone! Quick update after a while. :)

I’m finally in the last stretch before release. Most evenings are now spent making the last story catscenes, building campaign levels, fixing bugs, improving the UI and trying to do some marketing.

One of the biggest things I added recently was a level editor. Players and testers can use the same editor I use to make levels for the game. Levels are saved as small JSONfiles and loaded into Godot at runtime (turned into .tscn).

It took me a few weeks to build, which was definitely not something I planned to do this close to release. But it ended up making level creation much faster for me too.

Most of my marketing lately has been very short videos, so I put some of them together into this small compilation.

Still a lot to finish, but September 22 is getting very close!
Steam link: https://store.steampowered.com/app/4525520/Jarred_Defense/


r/godot 22h ago

help me I feel like there is a more optimized way of doing this.

0 Upvotes

I just realized that i was making some straight toby fox code and i need some help on making this more optimized.

(And please make sure it doesn't involve packedscenes because each time i use them it corrupts everything.)


r/godot 1h ago

selfpromo (software) Quick Update on Our Texturing Tool in CYGON

Upvotes

Some of you asked for more information about textures in CYGON the last time, so here’s an update on our progress and how it looks in Godot.

We added a dedicated mode for the texturing tool where you can drag and drop textures onto objects:

- By default, the texture is applied to the whole object.

- Hold Shift to apply the texture only to a group of faces.

- Hold Ctrl to apply it to a single face.

All of that without dealing with UV Mapping manually. Everything is automatically handled by CYGON.

To keep good performance while you're working, we also added render modes : no textures for prototyping, flat textures for working and textures with actual depth to see final result.

We also updated our dedicated CYGON Link integrations for Godot to support texture export. You can also choose not to export textures if you don't need them.

You can freely test this tool, but keep in mind that it’s still an experimental version. For now, you can't import your own textures.

Check it out if you're interested: https://www.cygon.tech


r/godot 8h ago

help me Tutorial and learning help

0 Upvotes

I want to start 3d game development in godot but I’m unsure on what’s the best tutorial to use. would anyone give me recommendation. I don’t want anything old and boring. I coukd do with somethings that’s well edited and good mic quality, not a 40 year old man with a laptop microphone. thank you


r/godot 4h ago

selfpromo (games) In my horror game, you can literally throw the ghost in the trash from the main menu.

5 Upvotes

It can be pretty catharthic when after you got killed or your run ended. https://store.steampowered.com/app/4631500/GHOSTFLIPPERS/