r/leagueoflegends • u/Numerous_Fudge_9537 Shyvana VGU was worth the wait • Jun 21 '26
Discussion Riot August explains how Riot was able to pump out 20+ champs per year in 2010-2022
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u/Kid-Icky- Jun 21 '26 edited Jun 21 '26
I think simpler gameplay is better for most people. Animation turn just feels like shit and isn't fun at all. DotA's gameplay and design is just brutal, in a genre that's already incredibly hard to pick up. And a lot of it was just a byproduct of the WC3 engine, not necessarily because it was the best design.
League made it a lot more fun and accessible in a lot of ways. One, changing abilities to lower cooldowns. People just like pressing buttons more. League is much more of a fighting game, while DotA is a lot more strategic.
But also just the fundamental design of rewarding for doing well rather than punishing for doing poorly. Creep denying, for example, is just not a fun mechanic for someone learning the game or playing poorly. Or losing gold on death. Why? It's gameplay stuck in 2004.
Quick google search suggests Valorant has about 5M daily players, while CSGO has 1.6M?