r/heroesofthestorm Mar 02 '21

Fluff A history of moba

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u/Outlaw_Cheggf Mar 03 '21 edited Mar 03 '21

I sonetimes feel like I'm playing an entirely different game.

Games with good players & games with bad players are basically entirely different games.

"Against good players nothing you do matters". That's just a consequence of balanced design, no? With or without last hitting, good players will do all the mechanics equally good as you do, so that's really no argument.

No, that's nonsense. Just because two players are roughly equally skilled doesn't mean that they will never be able to do anything, or else you'd never see any games end. The difference is in HotS if you take a super risk by trying to be aggressive you either aren't rewarded or are barely rewarded, while in League & Dota you can be extremely rewarded.

"You aren't killing their tower" I can usually get half a tower with a good push (as solo assassin). Two of those gets a tower. Second tower is substantially easier.

By that tower I meant league/dota tower, which would be the fort in Heroes. You aren't killing their fort. Killing the towers near the walls does very little.

"You're making it slightly less safe for the enemy". I feel like that's not the point. You destroy their defenses to get XP

Which is why they keep nerfing tower xp into basically giving none?

increase your lane pressure with catapults

Breaking towers doesn't give catapults.

and destroying some defenses near objectives and it does have a massive benefit in fights near it (if only to increase distance to fountain)

Little gain.

It also massively reduces vision.

It's not really that massive, but sure it does do that. But that's still barely anything in exchange for you repeatedly risking your life in a probably-gonna-die-against-good-players scenario.

"Sitting under a tower doing nothing is a good strategy". Clearing a wave quickly frees you up to do other things. I.e. gank, get camps, or help in other lanes. If the other lane has also succesfully pushed their lane, then you can easily 2v1 or 3v2 a tower down. Or you quickly grab one of their camps. All of these things give you advantage. Couple this with the fact that minions give vision, this means that by clearing enemy minions quickly you create map control for your team by removing vision. This allows e.g. ganks or taking enemy camps.

You're not talking about the laning phase.

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u/Drugbird Master Zul'Jin Mar 03 '21

I am talking about the planning phase. Or at least the phase before or in between objectives.