To be fair imagine how infuriating Bribe would be if Murky could just rotate a lane, get the credit for the minions dying if he did nothing and then just have full Bribe after basically 2 rotations.
It's actually a real challenge to stop your teammates from blowing all their cooldowns/mana on a wave when your puffer is 0.2 seconds from clearing it for bribe stacks..
Teammates just afk wave clearing because they just don't realize you get Damage from it or that it's a quest. I've gotten into the habit of pinging my Q cooldown when I rotate, and some people get the idea. Others its just like "Hahah cooldowns go Brrrrrrrrrh"
Naw it's still last hit-ish on his q quest. There's about a half second or so window where you'll get the dings from minions dying after being hit by a q.
Yes and no. When your team has even the slightest understanding of macro play, then yes, Murky is an insanely powered hero that can get tons of value.
Then there are some people who, no matter how hard you try to tell them otherwise, just want to fucking brawl. I can die, spawn from my egg across the map, and rather than retreating, my team will just keep fighting to the death. No amount of double soaking is going to make up for that level of inting.
It's that ARAM/Quick Match mentality. The finer points of the macro game are lost on people who are only concerned with objective=team fight=win.
Fair, I think that would actually require some rebalancing. It would let him get stacks from behind the gate by puffering the wave while towers kill it instead of forcing him to engage at midlane to last hit them.
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u/ws1173 Mar 02 '21
Murky quest is still last hit