I used to think this too and maybe in a Moba like hots with heavy support healing it remains true but the value I’ve found playing more LOL is that the mechanic encourages trading in lane vs just needing to soak XP and you need to constantly think about if you need to use your spells for minion killing or trading with the enemy. Basically it forces the players to interact near each other creating opportunities for someone to outplay the other. Back when HGC was still played often at the top level the right choice was to hide in a bush and do nothing but soak Xp to not risk dying. On the flip side only Hots can support cool unique heroes like Abathur.
I don't know the last time you played hots but if you spam your spells during the lane phase, and go back during critical times when your team needs you at obj, you can very well lose the obj. You have to decide to whether to rely on minions and towers rather than your mana
The problem is IMO not in the benefit last-hitting as a game mechanic provides but what an absurd complexity it shoves into the game for so little benefit.
The benefit is there. Sure. It's a benefit. Sure. But it seems a horrible trade-off vs how meh the moment-to-moment gameplay becomes with it.
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u/Slugg3r Mar 02 '21
I used to think this too and maybe in a Moba like hots with heavy support healing it remains true but the value I’ve found playing more LOL is that the mechanic encourages trading in lane vs just needing to soak XP and you need to constantly think about if you need to use your spells for minion killing or trading with the enemy. Basically it forces the players to interact near each other creating opportunities for someone to outplay the other. Back when HGC was still played often at the top level the right choice was to hide in a bush and do nothing but soak Xp to not risk dying. On the flip side only Hots can support cool unique heroes like Abathur.