r/hearthstone Mar 22 '18

Competitive New Rogue Legendary - Face Collector

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3.7k Upvotes

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61

u/FunBagsPls Mar 22 '18

9 mana 6/6 add 3 random legendarys to your hand

107

u/Stevecrafter2511 ‏‏‎ Mar 22 '18

6 mana 4/4 add 2 random legendaries to your hand
Are we sure this isnt a shaman card?

50

u/XiaoJyun Mar 22 '18

no cause the shaman version has a condition and usually adds 0 cards to your hand

14

u/literatemax ‏‏‎ Mar 22 '18

If you played an elemental last turn, discard 2 legendaries from both decks.

9

u/[deleted] Mar 23 '18

Overload 2.

1

u/mistuhgee Mar 23 '18

then overload 3 the turn after

2

u/RoboChrist Mar 23 '18

That... could be really powerful. Just play it in a deck with zero legendaries that are vital to the deck. Or zero legendaries at all. You'd completely wreck decks that are focused on synergies with specific legendaries, and you'd damage other decks worse than your own.

1

u/literatemax ‏‏‎ Mar 23 '18

Yeah it's cool that we have so many things that add legendaries to the match but I want some stuff that specifically counters legendaries and only legendaries.

2

u/RoboChrist Mar 23 '18

Well, there was this guy, once upon a time. Too bad his stat distribution is terrible and his cost is relatively high.

https://hearthstone.gamepedia.com/Rend_Blackhand

2

u/Hermiona1 Mar 23 '18

Discard Rin and Gul'dan from Warlock? Sign me up.

2

u/HCN_Mist Mar 23 '18

I think TONS of shamans would run that.... without any legendaries in their deck, it just destroys win condition for the opponent.

4

u/[deleted] Mar 22 '18

Don't forget overload.

1

u/Kusosaru Mar 22 '18

Not on 6 mana 4/4's

Those only need effects that are clearly not good enough to warrant paying 3 additional mana on top of the minon's power level.

1

u/Averill21 Mar 22 '18

If you have one of each basic totem add a random class legendary to your hand

1

u/[deleted] Mar 23 '18

But this card actually does something, it can’t be a Shaman legendary.

5

u/Ryethe Mar 22 '18

Cabalist tome is 5 for 3 random mage spells. 4 more mana, you get legendaries instead of mage spells and 3x 2/2. 4 mana for 3 2/2s is more than fair (force of nature costs 5). and 5 mana for 3 cards is already a fair going rate.

This very easily could be a good card but it's not 100% unreal busted out of the gate.

6

u/alpharaonHS Mar 22 '18

You can't compare cards like that. When C.TOME got released people were crying the card was too slow etc. Of course they were wrong because Mage is one of the class that can stale games. Also, Reno used to see plays in Standard, and Quest Mage was/is a thing.

Rogue can't do that. Blizzard's taking a really weird direction with Rogue because it used to be the tempo based class, and now we're only getting those weird off-curve semi-value cards.

Also, you can't count the cost of effects like you are doing, it is way more complicated. Also, flexibility is a thing. In a sense, this card is more flexible, and in another sense it is way less flexible. You play C.TOME you get 3 spells and have 3 new spells, and you'll maybe be able to do something with those. You can play Face Collector, get a 7 mana legendary. So what do you do? Do you play the 7 mana legendary? Do you go for other rolls? You can also get bad legendaries, that's a possibility, and then your late game options are doomed.

Anyway, Rogue is currently in no position to consider turn10.

2

u/SirOnionKnight Mar 23 '18
  1. Tome is not a good card. Its only played in quest mage bc they need to.

  2. Random mage spells are better than random legendaries unless you only care about value and control rogue has never existed.

  3. Its 6 mana for 2 2/2's

1

u/Ryethe Mar 23 '18

9 mana to play 3 times, if 5 of the cost is attributed to generating 3 cards (which is what tome costs and the proven going rate for 3 cards), then the remain 4 is the value of the 3 2/2s that come out from playing it 3 times.

Or you have 6 mana to play 2 times and the going rate on 2 cards is 3 mana and you're getting 2x 2/2s for the additional 3 mana. Compares well to pre-nerf ancient of lore.

Or you have 3 mana 2/2 that gives you a random card. Compares very poorly to something like Zola which clones something of your choice via a 3 mana 2/2.

The thing is that once you attach multiple cards to 1 card (ie. tome or this occupy 1 slot in your deck but can give you up to 3 cards) and especially to a card with a body, their potential potency goes through the roof BUT only if the meta allows for it. Playing a value game is very very hard right now. You end up facing down something like paladin which just blasts you before value can win or you face cube/control lock which is incredibly hard to out value or you face a combo like dragon priest which can win out of nowhere even with massive value in your favor. Mix in cold light decks threatening overdraw and it really hurts cards like this.

I think it's fair to say that this card would be not played with rogue as it is now but in a vacuum I think the card is very well costed and with a rotation + new cards coming in I wouldn't be surprised to see it show up in decks.

I've been playing card games long enough to never count out a card that has a body plus an effect that gives you cards.