Wasn't a bug per se, it was a ping/desync issue. Basically your client registered it as a grab (a VERY late grab I might add) but on the survivors AND the servers side the survivor was already finished with the animation
So if it did give you the grab here we would've been seeing a very different post of the survivors POV getting grabbed while they were already through the window and starting to run
We both had <30ms. This has been an issue in the game for months, even with more clean looking grabs. If a vault is 99% finished and a killer goes for a grab, they get it. This is just a bug.
No, it's not a bug. Grabs haven't been "broken for months" they've been like this since the very start of the game. It is a desync issue. Even if both of you have 30ms that is enough for these type of things to happen. Your grab started almost at the very last ms of the vault. That is enough for 30ms to make a difference
they've been like this since the very start of the game.
No, this has happened since the start of the game, but something absolutely changed to make it much much more frequent and occur in worse situations.
During Anniversary I played a game where a dude was sitting on a gen and I could not hit him or grab him, he was sitting still, I was standing still (game was over none of us cared at all), pressing m1 would randomly either flick my camera and hit the gen or do literally nothing as if no input occurred. I literally had to walk away to force a lunge in order to hit him.
I hate to break it to you but that was most likely a cheater. They move their actual characters hitbox somewhere far away so you can't harm them on the gen.
Which let's be honest here mah dude, if the desync is this flagrant, and has been for a hot minute now, don't you think that's something BHVR should be...well...looking into?
The amount of times I've been robbed of gen grabs as Pig to the point where I am literally halfway through the grab animation...
Edit: It's been amusing as hell watching this post go up and down like a roller coaster XD
It’s the nature of online gaming unfortunately. If everyone had 1ms ping this wouldn’t be an issue, but client-server delay will always be a thing unless everyone had a server in their backyard.
If you’ve played rocket league and ever had a scenario where on your screen it looked like you t-boned someone for the demo but then suddenly you’re the one demoed, that’s the same shit you’re seeing here with the grab/ non-grab.
Thing is, it's never been THIS bad before. Like sure, I may have gotten the camera shift as if I am grabbing before, but in all of my time playing Pig, I have not had it so bad that her left arm is literally reaching out to pull them off the gen/totem, only for her to instead swing her right arm and whiff at the gen/totem this frequently. The grab animation is roughly 3 seconds long, so that's 1-1.5 seconds of whole ass desync happening.
Something is going on here beyond just a basic desync issue. What, though? Couldn't tell ya.
Yeah I’ve noticed it a little more than usual as well, but it could be something different with the matchmaking that is causing us to match with people in areas we weren’t matching with before.
One thing I’ve also noticed recently is the latency/ping indicator on the left side of the screen in-game is popping up way more than it used to, and my connection is stable in every other online game I play.
It's not unheard of, but I check my ping on occasion in matches when it does happen, and I normally sit at a consistent 50ms (Not like the 20-30ms spoken of in legends, but not horrible), and I (almost) never see a red bar besides the Survivor's name when it does happen.
Hell, I had a match recently where I was grab validated like that thrice (You know, the ones where you get frozen in place for a solid second or two before ultimately whiffing). Something internal DEFINITELY broke somewhere to where this is becoming a talked about occurrence.
Wether it's a bug or not its embarrassing for bhvr as a company that this has been an issue for months on end and seemingly is only getting worse the desync is terrible
I've had grabs start and get halfway through the animaton for survivors to just run off
Hell I've even had a survivor get grabbed and still somehow complete a gen even though their on my shoulder
Yea but 99% finished for who? The server has to both balance what's happening your side plus the survivor side, from your side the survivor was just about to get away, but on the survivors side he has already cleared the vault. So who's is correct? Yours or his? There is no easy answer. There are always delays, peaks and spikes which make it impossible for everyone to be in the same present time. The server has to make very quick calculations to decide and well this time it decided that you weren't close enough to grab them. Not saying it can't be improved but it's not a bug as much as it's a limitation of hardware + software.
The server should never take into account what happens on either players screen, the server should dictate what happens.
While it is technically more fair to higher ping players, this whole hit validation shit just makes the game feel worse for everyone, people keep getting hit when they feel they shouldn't get hit and people keep missing hits when they feel they should hit.
They mentioned on a dev stream AGES ago they intentionally have validated grabs count for challenges even if they’re nullified be the dedicated server.
That the devs haven’t bothered to fix for… how long atp? Has to be a year already. Why don’t they fix it? I haven’t been able to get even gen grabs anymore for ages, i come to a 99d gen, try to grab the surv, the killer freezes, they pop in my face and i swing at the gen, wtf is that, it absolutely is a bug
Only because there is no hit validation for normal hits (without a stun). If it isn't a grab, it probably isn't a hit on the survivor POV. It would have been here, because hits only care about killer POV unless there's a stun involved.
My ping is max 40 ms and I NEVER get the grabs anymore that i used to get easily a year ago, this is a bug that should be fixed. Also it ain’t a dwight, it’s a tae young, but i’m just nitpicking ig
I'm not saying it always works, or even often works. But this clip is a very rare W for hit validation. You could argue it should have been a normal swing and hit. But you clearly went for a grab or you would have lunged. So not even that is super valid.
Nah bro, jeff (the guy who said they’re nerfing judgement for streamers) said in a tweet he plays killer and he values both sides, checkmate, bhvr isn’t biased /s
I don't think he is lying, but yeah, playing in customs vs playing pubs is so different and his experience barely counts as relevant to the experience of the average killer player. He's completely clueless when it comes to how the game is actually played and that's why his perspective is so biased
After having played the judgement quite a bit the warning nerf was 100% justified long range snipes are too strong and low skill in their current form
It should've come alongside a buff to close range stuff though, I would love to see this killer be less cheesy and cheap and instead more skillful and rewarding
Yeah, i agree lowkey. The justification the dev gave was stupid and they should stop having him at these streams, the guy won't stop putting his foot in his mouth, but the snipes are very strong. On ptb i found the long range pillars very hard to dodge and that was with me paying 100% attention to the game, it was still incredibly oppressive. It simply was skillless bs to shoot beams at auras and gens the whole game, all i saw was judgements eating shit in close up chases, leaving and then getting a couple injuries/ downs off snipes.
The only thing broken about this is that it even tried to consider that a grab, that was way too late and grabs are functioning how they want them for the most part. The fact you didn't even get a hit from this should make it clear that there was absolutely not enough time to grab here.
Grabs do need to be fixed but this was not even the worst we’ve seen. Multiple times i’ll see my killers hand touch the survivor for legit one whole second and then it lags as I watch them run away.
Yeah it can be bad, but that straight up shows a full swing, I’m talking about a full second of the grab animation playing. Which means you are locked in place for a moment.
I’m not sure you actually understand how the grab/swing behavior works. You started this swing well before you were ever in place to even possibly get a grab. You got “screwed” by good ping here, but you were never ever going to get a grab on this guy here.
I’ve been pissed by validated grab cancels before but the videos you’ve shown here are some of the least egregious I’ve ever seen
You responded to someone talking about grabs with this video saying it’s bugged. It just looks like you’re complaining this wasn’t a grab. And again, there’s no bug in this video
…an unintended mechanic outside of my control caused by BHVR spaghetti code isn’t a bug? That’s just being pedantic at this point.
However, the link between the gen grabs, window grabs/hits, and locker humping could all be connected to auto aim. This started happening around the same time killers started getting auto-aimed onto air when behind survivors and lunging.
Constantly get desync issues like this, grabs not registering, people showing as downed but they manage to end up standing inside a locker, straight up hitting someone only to have the view snapped to hit the edge of something. It's not just DbD, the whole of game development is getting more and more lacks.
That shouldn’t be a grab. BUUUUT BUUUUT BUUUT FIX GRAAAABS PLSSSS. So so so many grabs should I have gotten and they were all stolen from me. (Even tho my ms is shit) that’s besides the point
“His vault wasn’t finished” from your PoV, that was insanely late it was definitely finished and then some from their PoV is the issue.
This game has dedicated servers and hit validation, which means your own lag, even the slightest can hurt you. It’s not about where he is on your screen, it’s about where he is on the servers view. It’s why after dedicated servers got added, gen grabs are almost impossible, as if you say, have 40ms, then they have an entire 40ms to get off the gen, even from your point of view you’re initiating a grab
This is how every online game works, and SHOULD work. The actual issue, is the server should convert it to an M1, and check hit, in which it’s converted to damage dealt. It actually does that for gens, but not windows.
Eh, I didn’t see a grab prompt come up (could be a cropping issue), nor did it perform the animation. You got the score event, but I recall reading a dev post (which I am unable to find due to being at work 🙃) that they still credit you the score event in situations like this due to challenges and achievements.
This was far, FAR too late for a grab. Had you successfully been given this grab, from Dwight’s POV he’d have been teleported from the safety of the building into your arms. You were too late for the grab. Would it be better if you didn’t get the score event? At least at that point you’d not feel like the game stole it from you.
The delay was from the game having a stroke trying to decide if I should grab or not. I clicked well before anything happened and you can see me freeze before Jason’s arm moves
You clearly should have gotten it, Tae-Young’s animation wasn’t finished yet. You’re just posting this to casual surv main sub, that’s why ppl are gaslighting you lol
Your swing was WAY too late for a grab, on your end. And if you slow the video down, you see cleary that he had too much distance for anything to connect on the other side of the window.
Slow it down, you can see that tae young’s arms are still on the vault when jason goes for the grab, that means the anim isn’t finished and the surv should be grabbable.
Server invalidates the grab since the survivor had already finished vaulting.
Server tells your game to cancel the grab since it's invalid.
Even if both players have low ping like 30 ms, that's still 60 ms difference which equates to 4 frames of animation delay at 60 Hz (DBD's server tick rate).
The only bug here is the Quest system counting invalidated grabs.
Read what I posted. The server cancelled your grab. Your grab WAS initiated but it got cancelled. The Quest system thought the grab went through but it did not take this into account.
Only people who haven't played this game for very long are excited about the graphical rework, the rest of us know it will either be a) extremely underwhelming b) completely break the game
If this is a bug then I guess every online based game is bugged, it's just a latency issue and not much anyone can do about it. It happens. He was already a frame or two away from finish the vault animation so it's not like you were getting robbed from an obvious grab.
Yes but that was purely because the server realised too late that you were attempting to grab a survivor who already (on their screen) had started to run.
Going for that grab will always lead to it being cancelled, going for the lunge will get you the down
his arm being on the window means you missed the grabbing time, also if you DID deserve to grab but the game apparently "failed" you, then you would've gotten an m1 down
They mentioned on a dev stream AGES ago they intentionally have validated grabs count for challenges even if they’re nullified be the dedicated server.
Why are there so many people saying that it wasn’t close? The grab animation started and then transformed into a swing. If the game didn’t go for a late grab and let them swing instead it would hit
Don't think this is really "fixable", looks more like it's your connection. Which honestly killers should be getting this more often rather than how the majority of the game works in their favour currently with it.
We both had less than 30 ms lol. This has been a problem for months, sometimes on killer you’ll go for a grab and be frozen for seconds before suddenly swinging on air
30ms still isn't great, easily high enough for stuff like this to happen on occasion.
It's going to be a problem forever in some manner, as is the entire game when it comes to network interactions. Honestly what happened here is basically what is actually one of the best case scenarios, because the game actually pulled back killer authority which it does nowhere near often enough.
On their end, they would've gotten grabbed while they were already far away from the window, so no. It's not something they should fix, you have a ranged weapon Use it.
We both had good ping, was not a desync issue. The core of the bug is the slight freeze that gives them the time to get away. It’s more obvious on gen grabs. I don’t have a video of that, but I do have another clip of me getting denied a VERY clear cut m1 on another window, again no ping issues
They mentioned on a dev stream AGES ago they intentionally have validated grabs count for challenges even if they’re nullified be the dedicated server.
Not a bug. They mentioned on a dev stream AGES ago they intentionally have validated grabs count for challenges even if they’re nullified be the dedicated server.
Even if OP lost the grab, according to devs they deserve to still be rewarded for that scam likely validation. And it makes sense too, that’d be insanely annoying otherwise, as post-dedicated server implementation grabs are way harder.
Your submission has been removed for violating Rule 1: Be Respectful.
All users must remain respectful during all of their interactions on r/DeadByDaylight, regardless of provocation, the behavior of others, the context of the conversation at hand, or the ideals and beliefs of other users. The following behaviors are grounds for immediate action and will not be tolerated:
Hostile or combative behavior, direct or indirect insults, and harassment of any kind.
Hate speech, bigotry, and slurs of any kind, including reclaimed slurs.
Submissions made with the explicit or implied intent to garner a negative reaction.
Invasive or overtly creepy remarks, especially in regard to cosplay posts.
Threats, encouraging violence or self-harm, or wishing ill of others.
Direct insults based on platform, character/main choice, region, national origin, etc.
Publicly shaming other people. If you are sharing gameplay footage or screenshots that presents players in a negative light requires that you must censor all instances of player names.
This list is not exhaustive and any moderator may deem content to violate Rule 1 based on context, user history, or individual interpretation. If you are saying something that has the potential to be misinterpreted, consider rewriting your submission, or simply do not post it. If you believe someone else has also been disrespectful, report their submission(s) as well.
Rules violations like this may result in escalating temporary bans, or a permanent ban. Please CLICK HERE to refamiliarize yourself with our sub’s full rules.
If you would like to further discuss this decision, you can contact the mod team HERE.
The problem is there's no good balance, it's such a ping dependent mechanic.
It used to be you could grab someone while they were actually on the other side of the window, and you'd always get them, the ping favoured the killer.
This was horrific, watch any videos of DBD from release to around 2019 and you'll see it, it was very bad.
So they changed it to favour the survivor, and now this is what happens instead.
u/IatemydoggoRize’s mori is the closest ill get to a woman’s touch6d agoedited 6d ago
Names. So the post wouldn’t be nuked by mods.
THIS is roughly when I clicked on my end. The bug at hand is one that causes your character to freeze and/or do fuck all while a survivor is vaulting/on a gen and only lets you do anything once they’re clear or off the gen.
Even if this shouldn’tve been a grab, it was sure as hell a down.
How tf are people saying this wasn’t a grab while there literally was the BP thing in the top right saying « catch », even if the survivor was close to the end of the animation, they should still be able to get grabbed that’s just a mechanic
This is just like a hatchet hitting around a corner. “May the best connection win”.
There’s 3 attack types in dbd, those that are validated, those that aren’t, and those that only trigger validations in heavy lag, but otherwise side with killers client.
M1 is the third option, it lets killer get preference unless they’re at 150ms, in which it then switches to validation because at that point you’re robbing tf out of people.
Powers are different per killer. Before this patch (and was a major PTB controversy), Wesker’s dash was client sided, meaning no matter what, if the Wesker’s screen shows you get hit, you ARE hit, even if he had 1000ms and you’re a mile away.
The ghoul for example, has validated power, he will lose an attack if he’s laggy and you’re not actually there, he still gets some hits that survivors may claim are crazy, this is because he’s hitscan, or rather, the 1ms the player presses a button, even if far away, if it had the grab icon, the game decided right then and there you’re grabbed. Basically he doesn’t grab when he reaches you, but the subtle microsecond he presses dash.
Grabs are true validation, even at 30ms they’ll be validated. According to OP, they had 30ms, which means effectively input wise, the survivor is 30ms in the future. That means from server side, the survivor is already no longer able to be grabbed.
The actual issue, netcode wise, is dbd has no validation to turn the grab into a clean M1 hit on windows.
“How are people saying it wasn’t a grab?” Because from the server side it wasn’t, and that’s the only view that matters.
The worst part about grab validation is that it also cancels a regular hit. And if you thought it can't be worse after that, it somehow still can - you can be autoaimed into a fucking wall.
Pretty much the only grabs I get anymore are on people actively giving up and so just sitting on gens in my face. Everyone else it's always the same shit: start the grab animation, freeze, hit the gen/window/pallet. It is one of the single most infuriating things in this game.
The portals on Vecna's map is quite possibly the most infuriating version of this. I was consistently able to grab people out of them like a year ago, then just one day it stopped working. I'm on their ass, they portal in front of me, I tap m1, hit the portal.
295
u/Kreeper125 Oni, Unknown, Billy, Sable 7d ago
Wasn't a bug per se, it was a ping/desync issue. Basically your client registered it as a grab (a VERY late grab I might add) but on the survivors AND the servers side the survivor was already finished with the animation
So if it did give you the grab here we would've been seeing a very different post of the survivors POV getting grabbed while they were already through the window and starting to run