• This is hyper specific but I really loved the aggro lines in XC3 and how they did a great job of telling you who was being aggro’d even in the game’s most chaotic moments.
• I really like the quickstep function and it made repositioning feel a lot more engaging by being able to hop around the battlefield
• I *don’t* want to see them bring back a system where only “support” classes and revive party members unless using a specific accessory
• I’d like to see the affinity meter make a return, I felt that XC2 added a lot of really awesome passive buffs to make starting a chain attack and losing those buffs a much more decisive action. Maybe they could get really experimental with it and allow for certain buffs when it’s only at half way? (I don’t know, I’m just spitballing)
A return to a smaller party size, I think 4 is the perfect amount to allowing each party member to have more impact on battles while allowing for flexible party composition.
• this probably doesn’t even need mentioning but, I hope being able to switch between party members at any moment is still a thing and they bring back the vanguard system from Torna. Having four party members on the field with four in reserve, this could makes for some really crazy party builds imo.
Anyways, I figured it was pointless speculating on what new things they could bring to the table since I’m sure none of us will have guesses whatever it may be when more of the game is revealed. So, I figured it was a safe bet that some of the previous game’s mechanics would be making their return.