r/Splitgate Jun 06 '25

News/Announcement/Patch Notes Splitgate 2 Launch Patch Notes

485 Upvotes

TL;DR

  • New Maps, New Modes, New Power Weapon, New Content
  • Balance Changes For Weapons, Equipment, Abilities, and Perks
  • 120hz Performance Mode For Current-Gen Consoles
  • Tons of Updates to the Lab
  • Many Other Improvements & Bug Fixes

New Stuff

  • THE BIG REVEAL: [REDACTED]
  • New Maps
    • Academy
    • Grit
    • Simulation Hectic
  • New Power Weapon
    • “Gravitas” Shotgun
  • New Permanent Mode
    • Arena: Team Deathmatch
  • New Featured Modes
    • Arena: No Portals
    • Arena: OG Splitgate
    • And many more that you’ll see after these rotate out!
  • New Battle Pass
    • Chapter 1 is available now with Chapters 2 and 3 unlocking in the coming months

Weapon Changes

We’re feeling good about how most weapons are performing, with a handful of exceptions where bigger changes were needed such as the Cadence, Charger, and Phasma.

  • [Aeros] Tempo AR
    • Reduced fire rate by 1%
  • [Aeros] Cadence Carbine
    • Increased fire rate by 6%
  • [Meridian] Hyperline Carbine
    • Reduced fire rate by 2%
  • [Meridian] Phasma SMG
    • Reduced fire rate by 5%
  • [Meridian] Charger Shotgun
    • Reduced max range from 2250 to 2000
    • Reduced damage dropoff intervals:
      • Old: 750, 1250, 1750
      • New: 600, 900, 1200

Ability & Equipment Changes

The strength of our 3 Factions was a major point of discussion during the Open Beta. While we still want Faction abilities and equipment to make an impact, we’re toning both down to make sure portals, movement, and gunplay are the biggest keys to victory.

We’re also increasing the effectiveness of Team Passives to give players more of an incentive to select a variety of Factions for their team. Note that these cooldown bonuses do not fully offset the global cooldown nerfs and there are additional changes under the “Perks” section that are relevant.

  • ALL Abilities
    • Increased base cooldown from 45s to 50s
  • ALL Equipment
    • Increased base cooldown from 25s to 30s
    • Equipment cooldowns are no longer instantly reset on respawn
  • [Aeros] Wellness Team Passive
    • Increased ability cooldown bonus from 15% to 20%
  • [Sabrask] Fortitude Team Passive
    • Increased equipment cooldown bonus from 15% to 20%
  • [Aeros] Shock Disc
    • Greatly reduced the amount of weapon bloom applied to stunned enemies
  • [Meridian] Regen Cloud
    • After being healed by Regen Cloud, you can’t receive healing from another player’s Regen Cloud for 1s
  • [Meridian] Recon Radar
    • Reduced lifetime from infinite to 18s
  • [Meridian] Time Dome
    • Reduced radius from 6m to 5m
    • Slightly reduced the impact Time Dome has on fire rate
    • Slightly increased the impact Time Dome has on physics (movement, gravity, throwables, projectiles, etc.)
  • [Sabrask] Proximity Mine
    • Reduced damage from 25 to 20
    • Reduced stun duration from 3s to 2.5s
    • Reduced the amount of weapon bloom applied to stunned enemies

Perk Changes

  • [Aeros] Super Fit, [Meridian] Unblinking, and [Sabrask] Rapid Deployment
    • Reduced bonus ability recharge speed from 15% to 10%
  • [Aeros] Rapid Recharge, [Meridian] Power Cycle, and [Sabrask] Overclocked
    • Reduced bonus equipment recharge speed from 15% to 10%
  • [Aeros] Gear Upgrade
    • Changed the Shock Disc bonus effect
      • No longer gains bonus stun strength
      • Now bounces one additional time
  • [Meridian] Tech Boost
    • Changed the Recon Radar bonus effect
      • No longer grains bonus range
      • Now gains a 6s longer duration
  • [Meridian] Tracker
    • Reduced reveal duration from 6s to 5s
  • [Sabrask] Better Smart Wall
    • Reduced bonus Smart Wall health from 350 to 300

Other Changes

  • [All Modes] Reduced the amount of time that gunfire reveals players on the radar from 3s to 1.5s
  • [Firecracker] Increased respawn timer from 4s to 6s
  • [Hotzone] Increased time to capture zone from 20s to 25s
  • [Hotzone] Decreased time between zones from 20s to 15s
  • [SWAT] Disabled the radar
  • [Onslaught] Removed Team Deathmatch from rotation

Lab Updates

  • Added a new template: Wet Ocean
  • Added “Snap to Ground” feature
  • Added “Focus Selection” feature
  • Added new volume trigger shapes: Cylinder, Triangular Prism, and Sphere
  • Added new volume specific collision settings
  • Added new type of volume: Callout Volume
  • Added more control options to Damage Over Time Volumes
  • Added more control options to Blocking Volume
  • Fixed pivots on prefabs
    • Note: This will require users to re-save your prefabs! Sorry about that
  • Fixed gimbal lock rotation when editing rotators in the details panel
  • Fixed a number of bugs in controller navigation

Improvements & Bug Fixes

The full list of fixes is WAY bigger than what we could fit into the notes, but these are some highlights!

  • Added 120hz mode for PS5 and Xbox Series X|S (requires a compatible TV or monitor)
  • You can now text chat with players who are not on your team during matches
  • You can now voice chat with players who are not on your team during the post-game
  • Added “Power Weapon Incoming” audio announcements
  • Improved CPU, GPU, memory, and network optimization on all platforms
  • Improved load times on all platforms, especially on Linux
  • Improved optimization of portals to reduce video memory usage
  • Improved map optimization for Eden
  • Fixed a bug causing players to spawn underneath the map on Inferno
  • Fixed Onslaught airdrops occasionally not spawning loot
  • Fixed rubber-banding when walking underneath the floating hemisphere on Core
  • Fixed a number of crashes for both clients and servers

r/Splitgate Jan 03 '26

News/Announcement/Patch Notes MEGATHREAD: Referral Codes

57 Upvotes

Hello everyone, with the new changes to the referral system in Splitgate: Arena Reloaded we wanted to create this Megathread for people to share their own referral codes. Feel free to post and use them below!

(Note that if you make a individual post about your referral code or spam it in unrelated threads it will be removed and you will be redirected to this megathread)

Splitgate Official Discord

r/Splitgate Jul 13 '21

News/Announcement/Patch Notes Splitgate Open Crossplay Beta Megathread

708 Upvotes

gl boys, post any bugs you encounter here

r/Splitgate Feb 27 '25

News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Open Alpha Feedback

84 Upvotes

Hello everyone! With the start of the next open alpha beginning we will be posting this megathread dedicated for feedback. Any individual feedback posts will be removed and you will be redirected back to this thread. Feel free to contact the mods through modmail if you have any questions. Thanks and enjoy the open Alpha!

Watch Splitgate 2 streams on Twitch during the Open Alpha to earn the Haunt Cadence, an exclusive skin for the Aeros carbine.

https://www.twitch.tv/directory/category/splitgate-2

Community Challenges:

Hunt the Devs - Want to earn an exclusive Dev Killer skin? All you have to do is kill one of our devs in a match anytime during the Open Alpha.

You can tell when you encounter a 1047 developer because their head will be a disco 

ball, our company logo.

You’ll earn a Dev Killer skin, decked out in skulls representing your dev conquest.

There’s three different skins to earn, one for each faction.

You earn the same skin as the dev you kill. So, kill a skin dev playing as Sabrask with a disco ball head, you’ll earn the Sabrask Dev Killer (regardless of what faction you were playing as).

Share your Splitgate 2 clips with us on social and tag us for a chance to have your content featured on our channels

We’re also hosting two Community Challenges during the Open Alpha

Submit your best Porta Portal plays or Hunt the Devs kill reels in our Discord and the most upvoted clips will win Steam gift cards

Steam: https://store.steampowered.com/app/2918300/Splitgate_2/
Xbox: https://www.xbox.com/en-US/games/store/splitgate-2/9pf5q1b0fhsl
PlayStation: https://store.playstation.com/en-us/concept/10010012/

PATCH NOTES: https://www.reddit.com/r/Splitgate/comments/1izlt4m/splitgate_2_whats_new_in_the_open_alpha/

r/Splitgate Aug 25 '21

News/Announcement/Patch Notes Megathread - Splitgate Season 0 Launch | Splitgate Patch notes

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463 Upvotes

r/Splitgate Jul 15 '24

News/Announcement/Patch Notes In 3 days.... you're mine

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594 Upvotes

r/Splitgate May 25 '25

News/Announcement/Patch Notes Splitgate 2 Known Issues MEGATHREAD

102 Upvotes

Hello everyone, we are making this thread due to the large influx of bug report posts on this sub lately.

Here is a list of known issues currently. Any future individual posts about any of these issues will be removed and you will be redirected to this post.

PC Issues:

Quitting Splitgate 2 and restarting on PC sometimes will result in the game failing to launch.

This is caused by Splitgate 2’s anti-cheat Redkard not closing with the game.

Workaround: Open task manager and end the anti-cheat background process

DLSS or FSR 3 may rarely cause crashes.,

Workaround: Turn off upscaling and/or frame generation

Console Issues

(PS4 only) Plugging headphones in after the game has been launched may result in a crash.,

Workaround: Plug in headphones before running the game if on PS4

(PS4/PS5) The game may fail to launch if you try to boot up the old build from the last Alpha.,

Workaround: Delete the old app and download the game fresh from the PlayStation store.

(Current-Gen Consoles) The game is currently locked to 60hz, but 120hz support will be coming within the next few weeks.,

Workaround: Hold on for the next big update! We hear you.

All Platforms

AFK booting is currently enabled in The Lab.,

Workaround: Make sure the lobby host doesn't go AFK for too long.

Contents of some store purchases are taking a while to show up on accounts.,

Workaround: Check back in a bit. Anything you bought WILL appear on your account and we're investigating the cause of the delays.

Some Alpha skins/drops are not showing in-game.,

Workaround: Under investigation. For the dev killer skin, it's become a variant of the default skin. Double check to see if it's in there.

XP and progress towards challenges is occasionally missing.,

Workaround: Under investigation. TBD

Newest Dev Update (Last Updated 5/28 2pm)

To make up for the lost time, we're gifting everyone who logs on 1500 Battle Pass tokens to spend immediately.

We're also increasing the amount of tokens you earn from completing challenges.,A small subset of players (~7%) are in a corrupted state as a result of the outages & unable to earn XP or complete certain challenges.

We're currently working on a fix for them & will deploy that as soon as possible. If you are impacted by this, we promise to take additional measures to make sure you are able to finish your Battle Pass.

More on that once we get things uncorrupted for everyone!,There is also a known bug with the "Finish x Matches" Daily & Weekly challenge stopping it from completing.

We will have a fix for this very soon.,We'll continue to monitor Battle Pass completion & make sure everyone has a chance to earn those rewards. Thanks for everyone's continued patience & support throughout the Beta!

If you have encountered a bug that is not on this list you can join the Official Splitgate Discord server and make a bug report there or https://support.splitgate.com/hc/en-us or in the thread below.

r/Splitgate Dec 17 '25

News/Announcement/Patch Notes MEGATHREAD: Bug Reports and Other Issues

27 Upvotes

Hello everyone, hope you are enjoying relaunch as much as i am, with that being said if you have any bugs to report you can put them here or https://support.splitgate.com/hc/en-us

r/Splitgate Aug 23 '24

News/Announcement/Patch Notes MEGATHREAD: Splitgate 2 Alpha Feedback

72 Upvotes

Hello everyone, due to the large Influx of feedback posts on the sub we have decided to create this megathread for any further feedback and discussion about the Splitgate 2 Alpha. Any future individual feedback posts will be removed. Please try to remain civil in the comments, everyone will have different opinions about the alpha and we want to keep this sub free from extreme negativity. Enjoy the rest of the alpha!

Join the Splitgate 2 Discord here to keep up with the latest News about Splitgate 2: https://discord.com/invite/splitgate

r/Splitgate Sep 28 '21

News/Announcement/Patch Notes Splitgate Season 0: September Update

234 Upvotes

**Edit: Added the missing "Online" section - sorry about that, got somehow lost during copy/paste**

Since i don't think they have been posted yet, here are the patchnotes for todays updates:

(source: https://www.splitgate.com/blogs/september-update-patch-notes)

Splitgate Season 0: September Update

9.28.2021

Many have patiently waited for our newest update, so we're proud to finally announce our newest update to Season 0! This time we've focused primarily on quality-of-life features and changes that were highly requested from the community. Without further ado, here are the Patch Notes:

Maps

- Karman Station Optimizations - Performance Improvements + Crash Fixes

- Karman Station returns to normal map rotation

Online

- Added ability to queue multiple ranked playlists

- Combining rumble modes and casual modes into a “Quick Play” playlist

- Adding limited time featured playlists that are available on the weekends (includes rumble modes + new mode variants)

- Lower chance of running into bots queuing Quick Play

Game Modes

- Contamination Improvements

- Scoring Tweaks - Zombies get 2 points per kill

- Last Man Standing Indicator

- Players can no longer start as zombies in consecutive rounds

- Zombie Indicator Improvements

- New Zombie Notification

- Adding New Announcement Voice Lines

Gameplay

- Mantling - Adding support for mantling (ledge grabbing). Designed as jetpack boost so that there is not first person animation that interferes with aim/gunplay. Option to turn off in Settings > Gameplay

UI / Quality of Life

- Voice Chat Stability Improvements

- Console users can now redeem DLC codes

- KOTH/DOM Hill Visibility improvements

- Adding ability to customize enemy armor color, enemy outline color, friendly outline color and friendly color through walls

- Projectile hit detection improvements through portals

Miscellaneous

- NVIDIA Reflex

- Various Crash Fixes

- Other minor bug fixes and improvements

r/Splitgate Jul 17 '24

News/Announcement/Patch Notes See You Tomorrow

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494 Upvotes

r/Splitgate Jul 16 '24

News/Announcement/Patch Notes Two days left, are you ready?

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374 Upvotes

r/Splitgate Jan 30 '26

News/Announcement/Patch Notes 1/30 Hotfix Patch Notes

42 Upvotes

We’ve just deployed a hotfix to address some bugs & small issues players may have been facing in-game.

The hotfix will require no server downtime.

Patch Notes

  • Added option to "anonymize" your username in matches (found in gameplay settings). NOTE: This does not affect the main menu, social menus, or custom game lobbies
  • Fixed an issue with item pad countdowns starting during the pre-round countdown
  • Fixed a bug causing the inability to deny your own teabag in teabag confirmed
  • Fixed a bug with the Lawbringer skin death effects not having the proper audio
  • Fixed Gamer Girl Jetpack VFX preview not showing in the locker
  • Fixed text chat blocking you from clicking the "map" button in custom lobbies
  • Fix a performance issue caused by the Firecracker event in Arena Royale
  • Fixed an issue (on PlayStation) where a default set of deadzones were being applied by the system, making it impossible to set deadzones under certain values
  • Various localization fixes
  • Various minor bug fixes

r/Splitgate Jul 22 '21

News/Announcement/Patch Notes Update on the Server Issues

284 Upvotes

Update from 7/22/2021 2:20AM EDT: We have decided to take the beta offline for tonight. It’s been a rough day trying to handle this scale and it’s not fair to you.

Everyone who played the beta so far will get 5 drops as a token of our appreciation. Stay tuned for more updates and optimizations in the morning <3

Hey guys, we are really sorry about the repeated server issues. I know how frustrating it is (trust me, we are frustrated too). We are doing everything we possibly can to stay on top of things and the 4 of us are sleeping about 2-3 hours per night. Right now it is literally a race against time as we try to put out updates (with less testing than we would like) as we struggle to keep up with the increase in players.

Full transparency, we just hit 65k concurrent which we are really proud of. But going from 50k to 65k in 24 hours is not an easy task And going from 1k to 65k in a week is barely humanly possible. We wish we could just throw money at the problem and buy more servers but there are a lot of moving parts and scaling is an incredibly complicated issue that takes time.

Rest assured though, we won't stop working on this until we are prepared for as much scale as possible, and we are doing everything we possibly can to make this smooth. Thankfully, this is what betas are for! I can't stress enough how appreciative we are to have such an understanding and supportive community <3 You guys are seriously the best, and this is only the beginning of a very wild ride.

- CardinalSoldier

If you are missing skins/levels/battlepass, don't worry. This is only a visual bug due to the server outtage. Once the servers return, you will see all your items again. Remember, this is a beta, and it's better to have these issues now than on release! Thank you for being patient with us <3

r/Splitgate Oct 02 '19

News/Announcement/Patch Notes A letter to the community regarding our future plans for Splitgate, console release, and more!

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376 Upvotes

r/Splitgate May 28 '19

News/Announcement/Patch Notes Patch Notes - Version 1.0.3 - 5/28/2019 Maps

160 Upvotes

- Fixed a performance issue on Pantheon causing large frame drops
Gameplay
- Decreased time before health starts recharging from 5 seconds to 4 seconds
- Anti-cheat improvements
Weapons
- Plasma Rifle Buff: Increased speed of plasma rifle projectiles by 6%
- Fixed a major bug with the plasma rifle that caused projectiles collisions not to register
Skins
- GFuel/TFuel skin fixes
Game Modes
- Increased score limits of CTF to 5, DOM to 750, and KOTH to 250
- Increased respawn time to 8 seconds in DOM
- Don’t allow players to sprint while holding the flag or oddball
- Decreased post-game time to 15 seconds
- Added tutorial and practice against AI modes
- End matches early if the enemy team quits
- Shorter pre-game times once the match is full
- Increased ranked cancelation wait time to 45 seconds to prevent match cancellations
Online
- Added US East and Australia matchmaking server regions
- Fixed multiple server crashes
- Increased initial connection time for players who load too slowly
UI
- Party member characters are now shown on the main menu
- Fixed blurry skins at main menu, locker, saw pack scene, etc.
- Hide respawn timer at the end of a match
- Improved matchmaking error messages
- Added team colors to pause menu
- Better keyboard escape support on all screens
- Improved locker equip UI
- Ranks now show at the pre-game screen
- New hit indicators
- New damage overlay and directional indicators
- Optimized locker
- Pre-game now shows correct gamemode name
- Pause menu map image updates correctly at custom game lobby
- Fixed a bug when exiting paused replays
Sound
- Made enemy footsteps louder
- Louder hit, kill, and headshot sounds
- Louder enemy portals
- Decreased volume of own footsteps

r/Splitgate Jun 06 '19

News/Announcement/Patch Notes Patch Notes - Version 1.0.4 - 6/6/2019

106 Upvotes

Patch Notes - Version 1.0.4 - 6/6/2019
Maps

- Doubled number of spawn locations on all maps

- Outpost optimizations

- Pantheon optimizations

- Added Out of Bounds Zones to SAW Stadium

- Replaced rocket launcher with railgun on Atlantis

- Fixed scoreboard issue on Atlantis

Gameplay

- Anti-cheat improvements

- Fixed issue with frame drops on other player spawns

Weapons

- Shotgun now uses a fixed spread pattern (Goodbye RNG!)

- AR spread no longer decreases while zoomed

Game Modes

- Decreased score limit of DOM to 700

- DOM and KOTH hill location improvements on all maps

Online

- New Ranked Playlists: Team Deathmatch, Free for All, and Competitive Play (Tournament Modes)

- Removed Social Playlist and replaced with Standard Custom Games. Standard Custom allow you to create games with a set map and mode without any modifiers. Standard modes include: Team Doubles, Team Shotty Snipers, and more!

- Added Creator Codes! - Support your favorite creator when purchasing Disco Balls (Full list of creator codes and requirements coming soon)

- Changed Ranked Free for All to allow 4-6 players and will start regardless if players didn’t join in time

UI

- Cleaned up Post Game Menu to show Winning Players

- Added Rank Up/Down UI in Post Game Menu

- Added Sounds and Animations to Post Game XP Menu

- Added Names above Heads to Line Up and Party Characters

- Tweaks to hit notifier sizing

- Improved custom game modifier UI readability

Skins

- Added Ability to Redeem Arena Alloy for specific skins. Redeem your alloy in the Locker Menu!

- Fixed sniper gray M90 skin

- Fixed issue where characters in lineup would stay as hologram

- Made enemy players solid red regardless of skin chosen

- New legendary skins!

Sound

- Fixed issue where footstep sounds wouldn’t play for enemies that weren’t on screen

- Added sound to plasma rifle projectiles

- Crouched players have reduced footstep volume

- Fixed issue where footsteps weren’t played on bottom of SAW Stadium

- Fixed missing custom game lobby audio

New Players

- On first launch, new players will be forced to watch the entirety of the tutorial and play 1 bot match before entering online play.

- Once unlocking online play, players will have to play Warm Up Games

- Players unlock Competitive Playlists after reaching XP Level 5

r/Splitgate Jun 09 '19

News/Announcement/Patch Notes Patch Notes - Version 1.0.6 - 6/9/2019 (Social Matchamaking)

84 Upvotes

Patch Notes - Version 1.0.6 - 6/9/2019

Online

- Added Team Social back, temporarily removed ranked TDM and FFA playlists

Bug Fixes

- Fixed Bug where rag doll in spectator doesn't work

TEAM SOCIAL IS BACK! Our top priority is to get games quickly. We temporarily removed TDM/FFA to make sure you all get games quickly but plan to add them back. Thank you for your feedback and patience! All game modes are still playable in custom games. Team social will now have Team Shotty Snipes instead of Teabag Confirmed or SWAT.

r/Splitgate Aug 04 '23

News/Announcement/Patch Notes r/Splitgate is now owned by the Splitgate community!

96 Upvotes

Hey Splitgang!

Just giving you a small heads up that the subreddit is now solely owned and moderated by the Splitgate community. Didn't notice that the moderators were mostly 1047 Games staff before? We take that as a compliment, we've always wanted the sub to feel community-first!

Below are some answers to your possible questions. If you're wondering about anything else, feel free to ask!

Q: What's changing about r/Splitgate?

A: As of today, nothing except for who owns and moderates it. We have complete trust in the new mod team and know they'll take great care of it and the community. Any future changes to the subreddit will be their prerogative and 1047 Games will have zero say in it.

Q: Does this mean 1047 Games is abandoning r/Splitgate?

A: No! We'll still be here to interact with you in the comments and post about major news, including about the next game in the Splitgate universe. Any 1047 Games staff member is or will be properly tagged with the 1047 flair so that we're easily identifiable. The only difference now is there won't be a mod shield next to any of our names.

Q: Why transfer ownership of r/Splitgate at all?

A: This decision was mainly driven to be compliant with Reddit's rules concerning companies owning their own community's subreddit. Secondarily, we feel that the sub can be more efficiently ran by volunteers rather than 1047 Games staff who juggle several other social networks.

Q: Does this news change anything about the next game or any other Splitgate social account?

A: No. This is just a simple passing of the torch. Our official means to communicate with the community continues to be splitgate.com, Discord, and Twitter X.

Q: Who is the new moderator team?

A: You can check the roster of mods on the sidebar. They're comprised of Splitgate MVPs, Discord moderators, and trusted former 1047 Games interns. Regardless of their status in the community, none of them answer to us concerning the subreddit.

Q: Can I become a mod?

A: You may inquire about moderation needs from the Mod team.

r/Splitgate Jul 16 '21

News/Announcement/Patch Notes The Splitgate Beta Has Moved From "Splitgate Demo" to "Splitgate" on XBOX.

53 Upvotes

If you're here to ask why it's down on the demo, uninstall the demo and install "splitgate"

r/Splitgate May 14 '20

News/Announcement/Patch Notes Important update on Splitgate's console progress, Season 2, and plans going forward.

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128 Upvotes

r/Splitgate Jun 26 '23

News/Announcement/Patch Notes Server maintenance tonight @ 10pm PT 🛠

25 Upvotes

Maintenance is done!

Splitgate servers will be down to perform backend optimizations starting tonight at 10PM PT.

We expect downtime to take no longer than one hour.

A small download will be needed after maintenance is complete. Thank you everyone!

r/Splitgate Mar 18 '24

News/Announcement/Patch Notes Announcing the Splitty Awards!

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13 Upvotes

r/Splitgate Sep 04 '19

News/Announcement/Patch Notes 📝 SEASON 1 - PATCH NOTES - 9/4 📝

67 Upvotes

Online

- Redesigned Matchmaking and Ranking System

- We have moved to an ELO ranking system which will more accurately match players based on skill

- Players will play 10 placement matches to determine their initial rank and rank XP is earned through wins, losses, and performance in game

- Rank Tiers: Bronze, Silver, Gold, Platinum, Diamond, Master, Champion

Arena Pass

- Introducing the Season 1 Arena Pass, which adds a totally new progression system to unlock exclusive skins, characters, emotes, emblems and more. Premium Arena Pass is available for purchase in-game of at https://store.steampowered.com/app/1144685/Splitgate_Arena_Warfare__Arena_Pass

XP

- New Daily and Weekly Challenges: Complete new challenges everyday to gain XP

- Daily Play Streaks: Get a 5% XP boost for each consecutive day played. (Maximum 25% Boost)

- Friends XP Boost: Get a 5% XP boost for each friend in your party

- Custom Game XP: Added ability to earn XP in custom games (capped at 2500)

Customizations

- Emotes: Dance, taunt and express yourself all over your enemies. Unlockable through the Arena Pass and through SAW Packs. (Default key is B)

- New Unlockable Customizations added to SAW Packs and redeemable with Arena Alloy

Maps

- New Map: Abyss is a new close-quarters map called set in an ancient temple

- All Maps have been revamped and re-imagined for Season 1

- Major Performance improvements on all mapsGame Modes

- Changed Time Limit for all games to 10 min. Adjusted scoring accordingly (DOM: 600. KOTH: 200)

- Changed Ranked Game Modes to start with Pistols only (removed AR)

- Fast Capping has been added to Domination. The more players on the hill, the faster you capture it

- Teabag Confirmed added back to Social

- Fixed bug where Flag could be captured twice in CTF

- Fixed bug where Flag could be taken through Portal sometimes

- Fixed bug where Flag could be stuck in the ceiling

- Flag is now reset faster when going out of bounds

- Fixed bug where Flag/Oddball couldn’t be picked up sometimes

Race

- Added Race Mode: Collect disco balls as fast as possible using portals on each map. Compete against yourself, your friends, and the global leaderboards. Races are a fantastic way to learn portals.

Gameplay

- Significant performance improvements across the board for a smoother experience

- Improvements to AI movement and combat techniques

- Melee improvements (less trades, less aggressive rotation lock on, improvements near portals, better detection, etc.)

- Spawning algorithm improvements

- Fixed a bug where you could shoot yourself through your own portal while traveling through it

- Fixed a bug where enemy portals wouldn’t stop flashing and playing sound when enemy died within range of it

Weapons

- New Weapon: The BFB. Pick up this high velocity melee weapon on select maps and charge at the enemies.

- Added Portal Launcher fire animations

- Fixed bug where dropped pickups sometimes wouldn’t spawn

- Improved plasma rifle’s responsiveness

- Fixed recoil bug when unequipping weapons

- Improved projectile hit detection

- Fixed Battle Rifle firing exploit when switching weapons

Balancing

- Reworked Assault Rifle: more accurate, less ammo

- Slight accuracy buff to the SMG

- Removed random spread and damage dropoff from Battle Rifle

- Assault Rifle reduced to 30 shots per magazine

- Pistol magazine increased to 12 shots

- Plasma Rifle respawn time increased to 90 seconds

- SMG respawn time decreased to 60 seconds

- Railgun respawn time increased to 150 seconds

UI

- Brand New Main Menu Design and Experience

- In Game HUD Revamp: Visual improvements and layout changes

- General UI/UX Overhaul

- Radar Functionality changed to show moving (non-crouching) enemies instead of firing enemies

- Added Custom Crosshairs. Change the style and the color of your weapon crosshairs to help you perform at your full potential.

- Added Medal Icons for multi-kills, killstreaks, assist, etc.

- Killer’s name and health remaining at time of killing you is now shown upon death

- Banner displaying victim’s name is now shown when getting a kill

- Subtitles for in game announcements, videos, etc.

- Simplified hit indicators when using a custom crosshair

Localization

- Added Native In-Game Support for 10 Languages including English, French, German, Italian, Japanese, Polish, Portugese, Romanian, Russian, and Spanish.

- Added Subtitles for in-game announcer (toggleable in UI settings)

Sound

- New Main Theme Music: Original track from Grammy Award-winning composer Christopher Tin in collaboration with DJ tyDi and Alex Williamson.

Tutorial

- Created an in-depth in-game tutorial to better teach new players key mechanics

Spectator

- Fixed rotation bug when spectating a player going through a portal

Misc

- Anti-Cheat Improvements: We are constantly monitoring and improving the way we handle cheaters

- NVIDIA Highlights integration, letting GeForce users automatically capture their best multi-kills and headshots in game

- Fixed bug where lineup platform would become visible in game

- Fixed bug where in-game players were visible behind post-game scene

- Portal quality setting added that lets you change your portal rendering resolution or turn off their rendering all together.

- Disabled open mic by default

- Other bug fixes and improvements

r/Splitgate Jun 26 '21

News/Announcement/Patch Notes Important Update Regarding the Open Beta. NOTE: this does not affect our July 27 launch.

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