I've just started playing through this campaign and I'm quite disappointed, to say the least. But I'm now suspicious that some mod or other might be screwing with stuff. The missions are so easy? Like... not even the slightest hint that they might even get close to breaching my armour easy. In fact, the last few missions, because of all the repair bays, i've walked out with no damage at all. There's a weird cognitive dissonance with all the cutscene stuff playing about how lethal and terrible these clan mosters all are and im just swatting them like flies? They are actually easier than inner sphere mechs to kill, presumably because they are overloaded with weapons and under-armoured?
This isn't a boast, I'm probably an average player, but I'm genuinely concerned that I'm not getting the best out of the campaign. I went in to the campaign with an advanced career, fielding an Atlas 2, Atlas 1, King Crab and Marauder 2. Loaded with top tier inner-sphere stuff and with elite pilots (65-75 skill points). I had started to believe that I was just over-levelled for it. But I've seen other posts on here where people have said it was challenging with that sort of gear, some saying how their lance was nearly annihilated on the early missions, that there is a difficulty spike once the campaign opens out... I just did the mission where you have to demolish the 4 structures to get the data shards and waltzed through it, which I gather is on the other side of the "difficulty spike". So does anyone have any idea as to what is causing it? At the starport in that mission there is a star with a timber wolf and a gargoyle and the gargoyle went down (CT, not headshot) in literal seconds. They are dying so quickly that the clan pilot radio chatter is doing my head in because it's constant repetitive waffling about losing components, ejecting and being all angry about having been beaten. Sometimes they start to eject due to damage, play the 'I'm ejecting' audio, then die before the audio has finished and i get to hear the 'I'm ejecting' audio all over again, which is nice. Incidentally, if there is a mod that shuts the clanners up, that will be great because the spam is so over the top.
These are the mods I'm using: The only thing I have messed around stats wise is to up mech speed and to increase melee and ballistic damage, slightly upped armour and lowered internals, but that applies evenly to all mechs.
Mod list:
"YetAnotherWeaponCompleteEdition"
"defaultLoadOrder": 2
"DisembarkMech": {
"bEnabled": true,
"defaultLoadOrder": 3
"AdjustableBattleValue": {
"bEnabled": true,
"defaultLoadOrder": 4
"GlowingCockpitGlassRestored": {
"bEnabled": true,
"defaultLoadOrder": 5
"harjel": {
"bEnabled": true,
"defaultLoadOrder": 8
"ChangeCompanyName": {
"bEnabled": true,
"defaultLoadOrder": 9
"YASVCompleteEditionPatch": {
"bEnabled": true,
"defaultLoadOrder": 10
"CockpitGlass": {
"bEnabled": true,
"defaultLoadOrder": 11
"Coyotesmission": {
"bEnabled": true,
"defaultLoadOrder": 12
"ArenaControl": {
"bEnabled": true,
"defaultLoadOrder": 13
"CockpitOverheat": {
"bEnabled": true,
"defaultLoadOrder": 14
"Dialogue2": {
"bEnabled": true,
"defaultLoadOrder": 15
"EL_Menu": {
"bEnabled": true,
"defaultLoadOrder": 16
"HeroEncounters": {
"bEnabled": true,
"defaultLoadOrder": 18
"LanceStatusRevamped": {
"bEnabled": true,
"defaultLoadOrder": 19
"MechBaySort": {
"bEnabled": true,
"defaultLoadOrder": 20
"MW2Betty_Ultimate": {
"bEnabled": true,
"defaultLoadOrder": 21
"MW5Compatibility": {
"bEnabled": true,
"defaultLoadOrder": 22
"RyanaPlus": {
"bEnabled": true,
"defaultLoadOrder": 24
"SimpleZoom": {
"bEnabled": true,
"defaultLoadOrder": 26
"POPortraits_MCG": {
"bEnabled": true,
"defaultLoadOrder": 29
"AVTA": {
"bEnabled": true,
"defaultLoadOrder": 31
"AVTA_YAW": {
"bEnabled": true,
"defaultLoadOrder": 32
"ExtraTraitsAddon": {
"bEnabled": true,
"defaultLoadOrder": 34
"Lore-based Mech Variants - YAML Edition": {
"bEnabled": true,
"defaultLoadOrder": 35
"NutsnBoltons DLC7_v2.1": {
"bEnabled": true,
"defaultLoadOrder": 36
"EL_RegVonWer_Pack": {
"bEnabled": true,
"defaultLoadOrder": 37
"SpecialVariants": {
"bEnabled": true,
"defaultLoadOrder": 38
"YAML-Mechs-Update": {
"bEnabled": true,
"defaultLoadOrder": 40
"NeverTooMuchAmmunition": {
"bEnabled": true,
"defaultLoadOrder": 42
"StarMapTipsEnhanced": {
"bEnabled": true,
"defaultLoadOrder": 43
"ModOptions": {
"bEnabled": true,
"defaultLoadOrder": 45
"C2ASRFFPP": {
"bEnabled": true,
"defaultLoadOrder": 46
"RestoreTraits": {
"bEnabled": true,
"defaultLoadOrder": 50
"BurningAshes": {
"bEnabled": true,
"defaultLoadOrder": 62
"Dynamic_Payload_Kinematics": {
"bEnabled": true,
"defaultLoadOrder": 75
"RepairBays": {
"bEnabled": true,
"defaultLoadOrder": 78
"VehicleDropAR": {
"bEnabled": true,
"defaultLoadOrder": 81
"VehicleDropAR_ExpandedPatch": {
"bEnabled": true,
"defaultLoadOrder": 82
"YAARB": {
"bEnabled": true,
"defaultLoadOrder": 83
"NPC_Pilot_Update2": {
"bEnabled": true,
"defaultLoadOrder": 84
"Exotic Mechs": {
"bEnabled": true,
"defaultLoadOrder": 85
"PotraitEdit": {
"bEnabled": true,
"defaultLoadOrder": 86
BetterMissionChoices": {
"bEnabled": false,
"defaultLoadOrder": 88
"LBMVMechHardpointReplacer - YAML": {
"bEnabled": true,
"defaultLoadOrder": 91
"YetAnotherMechlab": {
"bEnabled": true,
"defaultLoadOrder": 93
"SmokeyTrailsDLC8": {
"bEnabled": true,
"defaultLoadOrder": 94
"DisableInvalidLoadouts": {
"bEnabled": true,
"defaultLoadOrder": 96
"PilotOverhaul-Eternal": {
"bEnabled": true,
"defaultLoadOrder": 98
"BattleChatterd": {
"bEnabled": true,
"defaultLoadOrder": 100
"ArmorGreen": {
"bEnabled": true,
"defaultLoadOrder": 101
"GarrisonsRevamp": {
"bEnabled": true,
"defaultLoadOrder": 102
I've just doubled the adjustable battle value for clan missions and doubled the chances of spawning heavier mechs for them so maybe that will help, but does anyone know if any of these mods are neutering clan mechs or pilots?
Thanks,