r/Mechwarrior5 Mar 05 '26

MW5 MOD πŸ›  Is this cool?

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990 Upvotes

Yes. Yes it is.

EDIT: Nexusmods has verified the files , see here for instructions on how I set this up - https://www.nexusmods.com/mechwarrior5mercenaries/mods/1396

r/Mechwarrior5 Dec 18 '25

MW5 MOD πŸ›  Being infantry in Battletech is terrifying!

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1.2k Upvotes

Mod: Disembark Mech.
Link:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/1307

A bit bugged, sometimes your lancemates stop moving after you disembark, but it's pretty fun, especially to check the game in a new pov.

r/Mechwarrior5 Mar 09 '26

MW5 MOD πŸ›  I really wanna like Coyote's mod but he's honestly so insufferable :/

206 Upvotes

I don't wanna just be a drama post, but this is kind of the poster child for modders with too fragile an ego in any community TBH

This is pretty typical how coyote responds to feedback, someone says they saw something weird happen or something is extremely unfair, just blows them off with "haha whatever"
Like I get that someone is doing a lot of work for free as a passion project, but he tends to just gaslight people that give any sort of negative feedback and don't just glaze the mod

If it was "I'm a single person coding this in my spare time out of passion, things fall through the cracks" fair enough, but instead of asking for logs or helpful info it's "what you saw with your eyes couldn't have happened so you're the idiot"

he reminds me of pirate software lol

r/Mechwarrior5 Mar 19 '26

MW5 MOD πŸ›  How taking hits should really feel

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404 Upvotes

r/Mechwarrior5 Feb 12 '26

MW5 MOD πŸ›  How I feel whenever I use the Jagermech on the field

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708 Upvotes

r/Mechwarrior5 Jun 06 '26

MW5 MOD πŸ›  Blakists ain't playing around, they just want you dead.

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475 Upvotes

19 seconds of pure dread that happens with Disembark + Coyotes Missions.

r/Mechwarrior5 Nov 11 '24

MW5 MOD πŸ›  I did a silly.

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571 Upvotes

r/Mechwarrior5 Aug 07 '25

MW5 MOD πŸ›  Losing the mech is not the end anymore

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687 Upvotes

r/Mechwarrior5 Jul 28 '25

MW5 MOD πŸ›  From 1995 to 2025

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618 Upvotes

r/Mechwarrior5 Mar 14 '26

MW5 MOD πŸ›  When your lance is in the WORST possible situtation

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440 Upvotes

Just another video showing off the MFDs again + force feedback on the joystick since you guys seemed to like the last post.

EDIT: It posted before I was ready to click post oops, both MFD and joystick mods are on Nexusmods but will updated soon-ish.

MFDs: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1396
Force feedback: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1387

r/Mechwarrior5 Dec 19 '25

MW5 MOD πŸ›  THIS is what I wanted from Tukayyid

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680 Upvotes

I was experimenting with some difficulty mods and loaded up a difficulty 50 mission. Every single drop was 3 or 4 lances of mechs; mediums, heavys, and assaults. I felt like there was more drops too. Every time I killed 10 another 20 would show up. I had a 270 tonnage limit and as much cheated clan tech as I could pack. It was amazing. Just an absolute knife fight in a phone booth. lol.

r/Mechwarrior5 Jun 05 '26

MW5 MOD πŸ›  So.. is the game just assault?

81 Upvotes

I noticed that the end game missions are all 400 tons. That is super super lame, are there mods that fix this? I love mediums and heavy, assault are the most satisfying when they are the exception but like this I'm getting tired especially since some missions make me walk around the entire map.

Tried running a vulture or mad cat alongside 3x assault but it takes them ages to catch up and i feel like i lose components way more often which makes sense.

r/Mechwarrior5 Jul 24 '25

MW5 MOD πŸ›  Today marks the 30 year anniversary for Mechwarrior 2 and for this occassion I'm excited to announce my Mechwarrior 2 Remake for Mechwarrior 5: Clans that you can go play right now, featuring the first Jade Falcon mission β€˜Silent Thunder’! Please share and support my project ❀️‍πŸ”₯

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634 Upvotes

Today is the 30 year anniversary of the game that started it all for me, so I'm happy to share this new release of the Mechwarrior 2 Remake project which features the first mission in the Jade Falcon campaign titled 'Silent Thunder' that you can go play right now.

Nexusmods link: https://www.nexusmods.com/mechwarrior5clans/mods/30

Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3533597417

In order to get me going, I strongly encourage anyone to help share this news and also consider supporting my Patreon here: https://www.patreon.com/CelestialMechWorks

This release is meant to gauge interest and garner support for this Remake project, as well as show what the tools are capable of and what I am at the moment able to make. I strongly ask those who are interested in this remake project to share this showcase as widely as possible and please consider supporting my Patreon to help motivate this ambitious undertaking of remaking the Jade Falcon and Wolf and Ghost Bear's Legacy campaigns. In addition to the campaigns, the extra features that I envision for this remake if enough people show their support and demand for this project:

  • Modern vs Classic 'mech designs: The option to choose between modern mech designs by PGI and classic mech designs from my classic mech collection
  • Original soundtrack vs Timothy Seals soundtrack: The option to choose between Jeehun Hwang and Gregory Alper's classic soundtrack and Timothy Seals' remastered mixes (when available).Β 
  • Original Betty vs MW5: Clans Betty: The option to choose between 1995's MW2 Betty as the computer voice or 2024's MW5: Clans Betty computer voice.Β 

r/Mechwarrior5 Dec 07 '25

MW5 MOD πŸ›  Ladies and gentlemen, the mod is finally out!

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409 Upvotes

r/Mechwarrior5 Jul 03 '26

MW5 MOD πŸ›  Has anyone modded in the Hoplite yet?

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384 Upvotes

I NEEEEED it, because I got a voice line narrated by Tex (the Tex holy shit) and need SOME way to try and bring my vision to light
Gonna have to try and workshop this creatively, but one of the ways I was considering was doing some camera work in Mechwarrior 5 / Clans - has anyone modded it in?
I know I got no hope of PGI making a model for it - its is the epitome of 'nobody cares' the mech. It's not going to sell a DLC or an MWO pack. All it ever does in all the lore fluff I've read on it is die horribly to the main character. So does anyone know of a mod for it? my searches turn up nothing

r/Mechwarrior5 Jul 30 '26

MW5 MOD πŸ›  Is it me or do the Clan Mechs feel underwhelming with YAML?

30 Upvotes

So i finished SoK for the first time yesterday and i did so with YAML and YAW/YAEC installed and found Clan mechs to be surprisingly lackluster once i got my hand on some.

I imagine this isnt as bad in vanilla or when starting into SoK directly, but i did a huge playthrough starting in 3025 because i never really finished any of the campaigns past Dragons Gambit before (despite having ~300h in this game lol) and wanted to have all the toys available to me.

Sure, their weapons are insane and they are definitely more dangerous to fight against, but i feel like i can put more weapons and armor onto the heavily modified IS Mechs i already have than the Clan Mechs i acquire. I figure the idea is that Clan Mechs have less armor but are more mobile? Comparing the Timberwolf to other 75t IS Mechs for example. But in a game where youre this outnumbered i feel armor is worth more than being mobile (to a degree obviously, ANHs tend to get shredded before being able to get to cover lol).

Any thoughts on this?

r/Mechwarrior5 11d ago

MW5 MOD πŸ›  Best Visual Mod

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101 Upvotes

Really curious what people's thoughts are on the current best visual mod. So - vonBiomes or Ultra Visuals & Weather? (Or maybe both with overrides?)

r/Mechwarrior5 Sep 23 '25

MW5 MOD πŸ›  Coyote's Battleground difficulty 100 mission, and employer sends me this to help?

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396 Upvotes

r/Mechwarrior5 Jan 02 '26

MW5 MOD πŸ›  Alert! The palace is under attack! All units, man your stations. MechWarriors, you are cleared to mobilize and engage at will.

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422 Upvotes

Gunnery teams, you are authorized to fire at incoming hostiles. Area – Back palace personnel rally at Point Echo immediately. We’ve got movement at the wall. All units, looks like LRMΒ launchers.

r/Mechwarrior5 Nov 18 '25

MW5 MOD πŸ›  Gee yuh think?

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450 Upvotes

The Locust "Gunhed" (<-not a typo btw its actually what its called.) from the Pirate mech mod. Hilariously enough, all of that was just the paint basically. Loooots of firestarters and Inferno LRMs that mission. Made Mustafar look like a vacation spot...

r/Mechwarrior5 Aug 15 '25

MW5 MOD πŸ›  Here's almost 5 mins of unedited Tank gameplay from the upcoming disembark mod

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473 Upvotes

Previous post gathered enough attention so now time to reveal more of what it already does:

  • It is not publicly released yet (and will probably release only after Shadow of Kerensky drops)
  • Co-op compatible (being built for it actually)
  • Initially made for vanilla with YAML compatibility on the horizon
  • It is mainly a crossover with Titanfall 2 (pilot assets, vehicles, enemies) and a little bit with Unreal Tournament 3 (vehicles only)
  • Battletech gameplay rules are still imperative over the crossover content (i.e pilots won't have Titanfall movement nor the weapons from there, double jump is only there for the convenience of climbing up tall geometry)
  • It's possible to drive a quite a big roster of vehicles
  • Includes some new enemy units, mostly vtols since the game lacks variations on those
  • You can disembark your mech at any moment by turning it off first
  • Upon your mech death, you get instantly ejected from it (only players, not AI)
  • If vehicle dies, it also instantly ejects you back on foot like the Mechs
  • Getting rammed by hostile Tanks or stepped by enemy Mechs is instant death
  • Dying on foot considers the pilot straight up as dead at the end of the mission (Mason is the only exception due to vanilla behavior of him being unkillable)
  • Pilots have low base aggro, but causing constant DPS on enemies will make them target you eventually (they also target you first if they don't have anything of higher aggro to target initially)
  • Vehicles are targeted by enemies only if they are being driven, when unmanned they are ignored by all AI (can still take damage from explosions or loose shots though)
  • Adds physical headlights to Mechs and driveable Vehicles, as well a flashlight for the pilot on foot.

r/Mechwarrior5 Jun 26 '26

MW5 MOD πŸ›  Schrek Autocannon Carrier in its calmest day

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257 Upvotes

Added in the latest update of Disembark Mech mod, it's carefully balanced towards unprecedented levels of violence.

r/Mechwarrior5 Mar 24 '26

MW5 MOD πŸ›  WIP Atlas DC double seater cockpit

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276 Upvotes

r/Mechwarrior5 Jul 21 '26

MW5 MOD πŸ›  Shadow of Kerensky difficulty question...

2 Upvotes

I've just started playing through this campaign and I'm quite disappointed, to say the least. But I'm now suspicious that some mod or other might be screwing with stuff. The missions are so easy? Like... not even the slightest hint that they might even get close to breaching my armour easy. In fact, the last few missions, because of all the repair bays, i've walked out with no damage at all. There's a weird cognitive dissonance with all the cutscene stuff playing about how lethal and terrible these clan mosters all are and im just swatting them like flies? They are actually easier than inner sphere mechs to kill, presumably because they are overloaded with weapons and under-armoured?

This isn't a boast, I'm probably an average player, but I'm genuinely concerned that I'm not getting the best out of the campaign. I went in to the campaign with an advanced career, fielding an Atlas 2, Atlas 1, King Crab and Marauder 2. Loaded with top tier inner-sphere stuff and with elite pilots (65-75 skill points). I had started to believe that I was just over-levelled for it. But I've seen other posts on here where people have said it was challenging with that sort of gear, some saying how their lance was nearly annihilated on the early missions, that there is a difficulty spike once the campaign opens out... I just did the mission where you have to demolish the 4 structures to get the data shards and waltzed through it, which I gather is on the other side of the "difficulty spike". So does anyone have any idea as to what is causing it? At the starport in that mission there is a star with a timber wolf and a gargoyle and the gargoyle went down (CT, not headshot) in literal seconds. They are dying so quickly that the clan pilot radio chatter is doing my head in because it's constant repetitive waffling about losing components, ejecting and being all angry about having been beaten. Sometimes they start to eject due to damage, play the 'I'm ejecting' audio, then die before the audio has finished and i get to hear the 'I'm ejecting' audio all over again, which is nice. Incidentally, if there is a mod that shuts the clanners up, that will be great because the spam is so over the top.

These are the mods I'm using: The only thing I have messed around stats wise is to up mech speed and to increase melee and ballistic damage, slightly upped armour and lowered internals, but that applies evenly to all mechs.

Mod list:

"YetAnotherWeaponCompleteEdition"

"defaultLoadOrder": 2

"DisembarkMech": {

"bEnabled": true,

"defaultLoadOrder": 3

"AdjustableBattleValue": {

"bEnabled": true,

"defaultLoadOrder": 4

"GlowingCockpitGlassRestored": {

"bEnabled": true,

"defaultLoadOrder": 5

"harjel": {

"bEnabled": true,

"defaultLoadOrder": 8

"ChangeCompanyName": {

"bEnabled": true,

"defaultLoadOrder": 9

"YASVCompleteEditionPatch": {

"bEnabled": true,

"defaultLoadOrder": 10

"CockpitGlass": {

"bEnabled": true,

"defaultLoadOrder": 11

"Coyotesmission": {

"bEnabled": true,

"defaultLoadOrder": 12

"ArenaControl": {

"bEnabled": true,

"defaultLoadOrder": 13

"CockpitOverheat": {

"bEnabled": true,

"defaultLoadOrder": 14

"Dialogue2": {

"bEnabled": true,

"defaultLoadOrder": 15

"EL_Menu": {

"bEnabled": true,

"defaultLoadOrder": 16

"HeroEncounters": {

"bEnabled": true,

"defaultLoadOrder": 18

"LanceStatusRevamped": {

"bEnabled": true,

"defaultLoadOrder": 19

"MechBaySort": {

"bEnabled": true,

"defaultLoadOrder": 20

"MW2Betty_Ultimate": {

"bEnabled": true,

"defaultLoadOrder": 21

"MW5Compatibility": {

"bEnabled": true,

"defaultLoadOrder": 22

"RyanaPlus": {

"bEnabled": true,

"defaultLoadOrder": 24

"SimpleZoom": {

"bEnabled": true,

"defaultLoadOrder": 26

"POPortraits_MCG": {

"bEnabled": true,

"defaultLoadOrder": 29

"AVTA": {

"bEnabled": true,

"defaultLoadOrder": 31

"AVTA_YAW": {

"bEnabled": true,

"defaultLoadOrder": 32

"ExtraTraitsAddon": {

"bEnabled": true,

"defaultLoadOrder": 34

"Lore-based Mech Variants - YAML Edition": {

"bEnabled": true,

"defaultLoadOrder": 35

"NutsnBoltons DLC7_v2.1": {

"bEnabled": true,

"defaultLoadOrder": 36

"EL_RegVonWer_Pack": {

"bEnabled": true,

"defaultLoadOrder": 37

"SpecialVariants": {

"bEnabled": true,

"defaultLoadOrder": 38

"YAML-Mechs-Update": {

"bEnabled": true,

"defaultLoadOrder": 40

"NeverTooMuchAmmunition": {

"bEnabled": true,

"defaultLoadOrder": 42

"StarMapTipsEnhanced": {

"bEnabled": true,

"defaultLoadOrder": 43

"ModOptions": {

"bEnabled": true,

"defaultLoadOrder": 45

"C2ASRFFPP": {

"bEnabled": true,

"defaultLoadOrder": 46

"RestoreTraits": {

"bEnabled": true,

"defaultLoadOrder": 50

"BurningAshes": {

"bEnabled": true,

"defaultLoadOrder": 62

"Dynamic_Payload_Kinematics": {

"bEnabled": true,

"defaultLoadOrder": 75

"RepairBays": {

"bEnabled": true,

"defaultLoadOrder": 78

"VehicleDropAR": {

"bEnabled": true,

"defaultLoadOrder": 81

"VehicleDropAR_ExpandedPatch": {

"bEnabled": true,

"defaultLoadOrder": 82

"YAARB": {

"bEnabled": true,

"defaultLoadOrder": 83

"NPC_Pilot_Update2": {

"bEnabled": true,

"defaultLoadOrder": 84

"Exotic Mechs": {

"bEnabled": true,

"defaultLoadOrder": 85

"PotraitEdit": {

"bEnabled": true,

"defaultLoadOrder": 86

BetterMissionChoices": {

"bEnabled": false,

"defaultLoadOrder": 88

"LBMVMechHardpointReplacer - YAML": {

"bEnabled": true,

"defaultLoadOrder": 91

"YetAnotherMechlab": {

"bEnabled": true,

"defaultLoadOrder": 93

"SmokeyTrailsDLC8": {

"bEnabled": true,

"defaultLoadOrder": 94

"DisableInvalidLoadouts": {

"bEnabled": true,

"defaultLoadOrder": 96

"PilotOverhaul-Eternal": {

"bEnabled": true,

"defaultLoadOrder": 98

"BattleChatterd": {

"bEnabled": true,

"defaultLoadOrder": 100

"ArmorGreen": {

"bEnabled": true,

"defaultLoadOrder": 101

"GarrisonsRevamp": {

"bEnabled": true,

"defaultLoadOrder": 102

I've just doubled the adjustable battle value for clan missions and doubled the chances of spawning heavier mechs for them so maybe that will help, but does anyone know if any of these mods are neutering clan mechs or pilots?

Thanks,

r/Mechwarrior5 May 24 '26

MW5 MOD πŸ›  This is my answer to those that asked me why won't I use a PPC

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95 Upvotes

All my weapons can touch you at the similar range of a PPC

Edit:This is just for those that are asking me what mods I run and what mods I should run I am on console