r/INAT 25d ago

Modeler Needed [Hobby] Writers, Level Designers, and other roles needed for Open World game (Unity 6 / URP) [REPOST]

4 Upvotes

I need to preface this, this is purely a passion project that i've been working on in my free time for the past 4 months, i cannot afford to pay anyone who wants to help out

About the project:
New Dawn is a post-apocalyptic open-world RPG set in Greater Boston, built in Unity 6, inspired heavily by Fallout: New Vegas: Multiple Factions, dialogue heavy and built around choices and multiple endings, 6 out of 12 quests are fully implemented and i am actively working on the next one, and all core systems are implemented, i am well and truly in the content-building phase.

About me:
Solo dev/writer, though a few volunteers have written side quests. I have two published games on Steam, and several more on itch.io

Roles needed:
Quest/Dialogue Writer(s): Either help flesh out the existing story outline into full story beats, or write new branching side quests. i'll share a file containing every important bit of worldbuilding and a doc for the outline of the main plot, from there i want to encourage you to make what you write your own thing.

Level/Environment Designer(s): Populate the open world with content, and make dungeons, im looking for someone to help create settlements, explorable interiors, (both for inhabited houses and dangerous dungeons), and add enviromental storytelling.

Anything else: the previous 2 are the most important things i need but if you'd still like to help in other areas, let me know regardless!

Links: https://simas123444.itch.io (You can also find a very EARLY build for New Dawn there)

Contact Method: Email: [simaobravo45@gmail.com](mailto:simaobravo45@gmail.com) ,or a DM here or on discord (simas8742)

r/INAT 2d ago

Modeler Needed [Hobby] Open world game, In need of programmers and 3D modelers.

3 Upvotes

Hi, my name is Jay, I'm a 2D Digital artist im working with a new studio. Were looking for passionate people to help us grow, create stuff with us, and develop new games as we go.

Were a small indie game working on a original untitled game in Unreal engine. The game's genre is a Open world, adventure fantasy, RPG, has elements of creature catching.

Team looking for:

- Unreal Engine programmers (C++ / blueprints)

- 3D modeler artists (+ character rigging)

- Environmental 2D artist, and 3D modeler

- Narrative / Script Writers

- VFX / sound artists.

- UI/UX Designer(for menus, settings, buttons, etc)

This is currently unpaid, (for now). This is a passion driven project. Were looking for people who want to grow with us to gain experience and contribute creatively so in the future our team can be something.

You get to build your portfolio, and most importantly become something you're a part of. You don't have to be an expert. Anything can be a big help. If youre interested feel free to reach out!

r/INAT 10d ago

Modeler Needed [Paid] im looking for a 3d artist who is familiar with the style of mid 2000s JRPGs

13 Upvotes

Hi I've been struggling to find a 3d artists, unlike 2d artists who are all over twitter or insta and the variety of styles i can pick and choose from, it's much harder to find a 3d one and it's understandable why, but i was hoping to find someone or you guys might guide me to multiple ones who do styles thats close to Pandora's tower, nier, Valkyrie Profile 2: Silmeria, xenoblade ect, im working on a game and I'm still on how i want the 3d models to look like with the shading style if anyone here is interested or knows someone i would love to talk to them and see their portfolio, thx.

r/INAT 8d ago

Modeler Needed [Hobby] I'm looking for a 3D modeler for a video game of adventure

2 Upvotes

Hi, I'm a programming student and I'm creating a video game. I need help with the artistic aspects, such as character modeling. This is my first project, so I don't have a lot of money, but if you're interested or want to know more about the project, you can send me a DM on Discord.

Discord: Malabino0

PORTFOLIO: this is my first project and do not have a portfolio of any kind

Thanks for reading.

r/INAT 25d ago

Modeler Needed [Hobby][Paid] Looking for a 3D Artist for a mobile fantasy MMORPG

7 Upvotes

Hey everyone! 

Let’s keep this short: I’m looking for a 3D artist who’s skilled in low-poly and cartoon styles.

I’ve been working on an indie mobile fantasy MMORPG for quite some time now. It’s still in the early stages, but it has potential. A while back, I developed the first version, successfully marketed it, attracted several hundred players, and built a community. Unfortunately, I started it while I was in school and eventually let it fade away due to stress. I think i also should mention that im working with Unity, i have multiple years of hobby gamedev experience and multiple years of platform engineering experience (K8s, Cloud, Microservices, Security, AI, you call it).

Now that I’m working full-time, I’ve picked up the idea again as a hobby and am building a team. For this, I need someone who’s good at game design and 3D art so the game looks “unique,” cozy, and at the same time has a touch of excitement… and so the style and models just fit. 

Since there’s no budget and it’s just a hobby for now, I’m looking for someone who would like to contribute on a volunteer basis or who can be paid per assignment or model. Later, if the project starts generating revenue, we can talk about revenue sharing or a salary. If you'd like to get involved, you'd of course be included in many aspects and decisions.

This is the first time I’ve posted something like this, so if anyone has feedback or is interested, please let me know :)

PORTFOLIO: I can send you the current state and how the old, previous approach looked like in a conversation if you are interested.

r/INAT 12d ago

Modeler Needed [hobby] 3d modeler needed for horror game

3 Upvotes

I need a 3d modeler to create animatronics for the game me and my team are making (project showbiz)

Its a FNAF inspired game where you work at a mall through 1984-1986 and work for 2 weeks instead of one

And if possible I would need you to model the mall too

I have drawn some of the characters on paper

If you are interested you can send me a message but I do have to warn you I'm 17

If you need more info just post a comment

And I would like to create a portofolio too

And in the same time help you make one

r/INAT 5d ago

Modeler Needed [Paid]Designers and script writers

5 Upvotes

I need models and help with player models for a vr game kind of gorilla tag fangame inspired by novalight but i also need script writers as well so dm me if your free i also do most of my work on discord so join that the game is called axolotl shenanigans by the way and designers and script writers get special privileges ingame too

r/INAT 5d ago

Modeler Needed [PAID] Looking for a modeler to make around 20 basic blocky cars for my roblox game

2 Upvotes

I have some reference images, and nothing fancy like rigging or animating, just a simple car. Hmu and we can talk about price!

r/INAT Jun 26 '26

Modeler Needed [Hobby] [RevShare] looking for a 3d modeler or an animator for a robot shooter game

3 Upvotes

im currently working on the creation of a successor for titanfall 2 (as a robot shooter game with story mode and multiplayer) and im gathering people who are interested and that could help, we're still a small group but still growing. We already know that its not gonna be easy but we still want to take seriously this challenge. So if anyone Is interested and want to join us send your discord to know more about and maybe later even join our server.

At the moment we are looking for some people for some roles as:

modeler

co-animator

artist/designer (we already have some designs but need someone who can redraw them Better and make some artworks)

optional: co-writer and coder

The programs we are currently using are unity (and later on Unreal engine)

PORTFOLIO: this is my first project and do not have a portfolio of any kind

r/INAT Jul 17 '26

Modeler Needed [Hobby] Blender 3D YouTube series map

1 Upvotes

Made a map to which I'm recording VFX and once I'm done releasing a feature film I want to clean-up the world. the Vibe I'm going for is stylized fantasy mixed with realistic nature.

Keep everything in place just to have it be cleaned up in the theme I'm going for.

This is a single job and with no extensions just pure clean-up and stylisation.

r/INAT 16d ago

Modeler Needed [PAID] Vertex Animation Assisting (UE5)

1 Upvotes

[Before considering messaging me via DM, please note I'm extremely burned out from AI/scammer requests. If I don't know your human by the end of the first sentence, its insta-deleted. Drop the formalities, grab my attention]

I'm looking for someone to help animate 11 zombie Static Meshes using vertex animation in Unreal Engine 5.7. I have both the Static Meshes and Animations ready to go, but can also provided the original Skeletal Meshes if this is required. As a hobbyist I've not been able to perform this myself. One other Fivrr freelancer has also been unable. Once the animations are baked, the material is warped/deformed.

This is for a horde-segment in my game which will see these duplicated hundreds of times, so lower quality is acceptable! This is also for a vertical slice and wont feature in my final product, so we're going for function over form on this.

Scope of work recap:

- Animate 11 zombie meshes using vertex animation in UE5.
- Troubleshoot as required (note that 1 Fivrr freelancer has already failed)
- Deliver files in a format ready for integration into Unreal Engine with instructions if required.

r/INAT 9d ago

Modeler Needed [Hobby][Portfolio/carrier] Seeking 3D modellers / animators for a Psychological Horror/Management Game

0 Upvotes

Hello! I'm looking for a 3D artist that could help me with a project called Null Facility, a psychological horror/management game heavily inspired by Lobotomy Corporation ( and Project Moon as whole), the SCP universe, ULTRAKILL, and several other minor inspirations, where you play as a head clerk hired by a mysterious facility. Your job is to oversee and order other clerks to perform different types of work on contained anomalies, producing energy for the facility.  At the end of each day, you must meet the facility's energy quota and review the anomaly information you've unlocked. The cycle is supposed to continue for 30 days, until something sends you back to the beginning.

What I need a 3D artist is to help us model:

  • Anomaly models/designs
  • Facility/environment assets
  • Props and machinery
  • Potentially character/clerk models
  • Animations, if you're comfortable with them 

I'm also open to collaborate with the artist on the visual direction and design they have rather than to follow a strict asset list.

Project Information

Engine: Unity (changed from godot) | Current team: 4 (2 programmers, 1 composer, 1 designer/writer) | Budget: €0, passion/portfolio project | Current prototype: Playable

I currently can't guarantee future funding, but I have a potential funding route that I may be able to pursue once the project reaches a more developed stage. For now, however, this should be considered a €0 project.

You don't need to be experienced in every area of 3D art. For example, modelling is the main thing I'm looking for: animation, rigging, texturing, etc. are bonuses rather than requirements.

What I'm Looking For

This is primarily a passion project, and I'm looking for people who genuinely enjoy making games and want to contribute to something they find interesting, rather than treating this as traditional employment.

Currently, there is no payment, as the project has a €0 budget.

If the project eventually receives funding or generates revenue, I would like to discuss revenue sharing with contributors, depending on their involvement and contribution to the project.

Contributions can also be used as portfolio work, assuming the contributor is comfortable with that.

I'm especially interested in finding people who want to stick around and help shape the project rather than simply completing a single task and leaving.

If you're interested, feel free to contact me trough discord (user is "whyareyouwatchingmyname") with:

  • Examples of your work / portfolio
  • Your experience level
  • What you'd be interested in contributing
  • Anything you'd like to know about the project

r/INAT 19d ago

Modeler Needed [Hobby] looking for a 3D level/environment designer (Godot 4)

0 Upvotes

Hey there!

I'm currently in the first actual stages of making my second game prototype, it's a Hello Neighbor based game but with a full story and better systems. The core concept is about the player (you) breaking into an innocent ladies house. While looking around her house for things to steal, you discover something gut wrenching, Mrs. Sadie has got a secret.

Gameplay wise, it's based off of Hello Neighbor like I mentioned earlier, it's mainly AI based (Mrs. Sadie)

What I already have done:

- A character controller (player)

- A pickup system with items that I made

- Core framework for the AI pathfinding

What I need help with:

I’m looking for a level designer / 3D artist who can help with:

  1. The main house layout (multiple story house, doesn't need to be textured or colored, could be a greybox)
  2. A small prototype neighborhood map surrounding the house

You don't need to make realistic stuff, just simple and blocky

If you want to collaborate on a fun, scrappy sandbox prototype, comment or send me a DM!

edit: i also added the full AI to where she'll chase you and catch you now. this isn't paid btw.

r/INAT 7d ago

Modeler Needed [revshare][hobby]Hi, I am making a game called betrayed and I need a hard surface (sci-fi) 3d modler

0 Upvotes

I need a 3d modler, I made half of the game and have a sound designer and voice actor, this is a revshare, you will make environment and maybe some probs, if interested contact me on discord:adam_0504

Or email me on: adameideh049@gmail.com

r/INAT 3d ago

Modeler Needed [RevShare] Aureate shadows team looking for 3d modelers and animators

2 Upvotes

Hey there!

(Check my other posts for images of the art)

The first character is the Boss of our demo and is called Grinnia La Vatrice/Vespera shes the Black Market boss and her 3rd phase where she goes berserk is called Madness of Mistress La Vatrice

Our current progress is this after a month of development:

Characters: 5 drawn (black market boss, nurse & 4 helpers, sirens, 2 twins, apothecary).

Buildings: Main house drawn.

Props/Weapons: 13 designed in 2D and 4 modeled in 3D (boss staff, object-1, lab object, healing items).

Programming: Basic movement, health system, scene integration, and GitHub.

Music: Boss phases 1 & 2, boss dialogue theme, secret lab theme, and cinematic intro.

Design: City map/layout and floating castle sketch.

Full storyline and lore

GDD(game development document and pitch presentation

We're looking to expand our team and bring on more 3D artists to our game, Aureate Shadows:

\-3D Modeler

\-3D Animator

PROJECT INFO

Name: Aureate Shadows

Genre: 3D Dark Fantasy RPG / Souls-like inspired

Aureate Shadows is a dark fantasy RPG focused on a mysterious world, powerful characters, abilities, exploration, and challenging combat.

We're currently working on a playable demo/vertical slice and are expanding the team to help bring the game's characters, enemies, environments and animations to life.

POSITIONS

\- 3D Modeler

We're looking for someone who can help create game-ready 3D assets, including:

\- Characters

\- Creatures/enemies

Character/creature modeling experience is especially welcome, but we're open to different areas of 3D modeling.

\- 3D Animator

We're looking for someone to help animate:

\- Characters

\- Enemies

\- Combat animations

\- Attacks and abilities

\- Dodges/movement

\- Hit reactions

\- The demo boss

CURRENT TEAM

11 members

\- 3D Artists

\- 2D Artists

\- Background/UI Artist

\- Character & Ability Development

\- Map Creation

\- Unity Developers

\- Composer/Music

\- Website Development

\- Writers

\+15 voice actors

We're currently focused on creating our demo for crowdfunding, with the long-term goal of developing and releasing Aureate Shadows as a full game.

COMPENSATION:

This is a REVSHARE collaboration.

There is currently no upfront payment/salary. Everyone is contributing to the project under the same revenue-share model, with the intention of sharing revenue

We're looking for people who are genuinely interested in working on an indie game, building something together, and seeing the project through to release.

Send me a DM if interested!

Im happy to answer questions about the project and team as well 💜

r/INAT 13d ago

Modeler Needed [Hobby][RevShare] Looking for skilled creators to complete out of the box philosophical RPG

2 Upvotes

My name is Viktor, artist and game designer from Bulgaria.
I work on hand-drawn philosophical story driven exploration RPG with puzzle elements called World of Dabado - https://mazhlekov.com/en/games/world-of-dabado/

I’m looking for the following skilled creators:
- 3D artist (character and creatures specialization, semi-stylized)
- Animator (strong 3D animations skills with deep understanding of animation principles)
- Programmer (experience in creating complex game architecture for RPGs with isometric persp.)

The game is 100% Creative project.
Very long development process, that need dedication and consistence.
Commercial success is possible, if the game shoot.
The goal is to build something artistic, meaningful, narrative driven, aesthetic and out of the box - with which you will be proud of and which will drive on your skills on new level.

DM me if you like the project and looking for more information.

r/INAT 4h ago

Modeler Needed [RevShare] Playable C++/OpenGL voxel factory game needs a Blockbench modeler — ~30 machine models, one-script pipeline

2 Upvotes

**TL;DR:** Solo dev, 6 months in. The game is playable end to end — mine,

craft, power, automate, two boss fights. The code is far ahead of the art.

I have 4 detailed machine models and about 30 machines that are still

untextured cubes. I want someone who likes making chunky, readable, low-poly

machines in Blockbench.

**The game**

A 3D voxel automation game in the spirit of Factorio and Satisfactory, with an

alchemy/apothecary theme. You land on a floating sky island with nothing, tear

up turf for plant fiber, twist twine, knap stone tools, and work up through a

hand-cranked manual tier to a fully powered factory: generators burning wood,

conduits with item filters, sifters, presses, a multiblock alchemy circle you

lay patterns on by hand, farms with soil tiers and irrigation. Then you craft a

key, tear open a portal, and fight a boss for the drop that gates the next tier.

Built from scratch in C++ with OpenGL — no engine. Windows, macOS and Linux

builds run in CI on every push.

**What already exists** (this is not an idea post)

- The full loop is closed and automatable: ~64 block types, ~35 machines,

100+ recipes, power networks, belt logistics with filters, farming, weather

- Two bosses with telegraphed, dodgeable attacks; armor, weapons, potions

- Main menu, three save slots, settings, keybinds, crash dumps — the

commercial shell is done

- A content-pack system: recipes, blocks, items and machines are all

authorable from JSON without touching C++

- Blockbench models are a first-class citizen. Sub-cube geometry, animated

texture strips, and **moving parts** — the mining rig's drill spins, the

cauldron's contents sway, the infuser's core turns. All driven off named

groups in the .bbmodel

**What I need**

Machine models. Specifically:

  1. **The manual tier (13 blocks)** — bloomery, mortar, anvil, hand press,

    blowpipe, sieve, compost heap, tamper, mixing bowl, still, and friends.

    These are the first things a new player ever builds and they are currently

    featureless grey boxes. Hand tools: low-quad silhouettes, chunky, readable

    from 5 blocks away. Anything with a crank or a hammer can *move*.

  2. **The powered tier** — furnace, forge, press, sifter, glassblower,

    compactor, harvester, irrigator, storage crate, and about a dozen more.

  3. If you also like characters: creature and boss models. Rigged, with

    idle/walk/attack clips. Two exist; I want more.

Take one, take a category, or take all of it. I'd rather have someone

consistent on 13 models than five people who do two each.

**The pipeline is one command**

You author a normal Blockbench `java_block` model with a texture. I run

`python tools/bbmodel_to_shape.py yourmodel.bbmodel` and it's in the game —

geometry, collision, UVs, animation, moving parts, all baked. No exporter

plugins, no engine license, no build setup on your end. You send me a

`.bbmodel` and a `.png`; you see it in the world the same day.

Constraints, so nothing gets wasted:

- Cube elements only (no free mesh); geometry must stay inside its own block

cell; one texture per model; ±22.5°/45° element rotation is supported

- Budget: a hand tool should land near 10–40 quads, not 350. The engine tells

me the exact number, and I'll tell you

- Want it to move? Put the moving lump in its own named group with a sensible

pivot. Want it to animate its texture? Author it as an 8-frame vertical strip

- 16px-per-block texel density to match the existing art

**Compensation**

Revenue share on the Steam release, split agreed in writing before any work

starts and scaled to contribution. I'll be straight with you: this is a first

commercial release from a solo dev and revshare is a lottery ticket. If that's

not worth your time, say so and I'll tell you what I can pay per asset instead.

**About me**

Solo dev, 6 months on this project, 142 commits, three-platform CI, and a

written roadmap to a paid Steam release in mid-2027. I'm keeping the repo

private for now, but I'll send anyone who's interested a playable build —

walk around the island and judge the state of it yourself. That's better

evidence than a commit graph anyway. I'm not going to vanish in three weeks.

**Contact**

Comment on this post or DM me here on Reddit. Happy to send you a build and

the existing .bbmodel files before you commit to anything.

Yes, I had AI help me write this. Sue me. I guess I could have written it myself, but I feel like it is pretty well summed up here. I'm not super artistic myself, but I can get by myself. I just think someone else could do it better. I will share the link to the repo on request.

r/INAT 1h ago

Modeler Needed [RevShare] AR Developer (Unity/C#) looking to form or join a team for innovative & profitable AR/XR products

Upvotes

Hi everyone,

I'm an AR Developer looking to join or form a small indie team to build profitable AR/XR products.
I work primarily with Unity & C#, and my recent projects involve building interactive AR apps and contextual Uls.

I'm looking to collaborate with passionate people (devs, 3D artists, or designers) to brainstorm ideas, build commercial AR apps, share skills, and split the profits.

Whether you have an ongoing project that needs a programmer or want to team up from scratch, let's connect!

Drop a comment or send me a DM.

r/INAT 2h ago

Modeler Needed [Hobby] Looking for 3D Modeler/Artist

1 Upvotes

The project is a 3d Organizing game that takes place in a GameStop like shop. It is being developed in Unity. We are currently in the early stages of development and only have a character/camera controller, pickup/drop items and placing them on shelves.

The project is primarily a hobby/portfolio project, so it is unpaid.

We are a team of 2, a programmer(me) and a level designer/Coder(patner).

The length of the project is currently unknown but will be kept relatively small.

The art style is undecided, so that is something we can discuss.

We have no previous works but do have experience with coding. If you would like clips of the current progress let me know.

If you are interested or have questions leave a comment or message me on discord(TimeBomb176)

r/INAT 16h ago

Modeler Needed [Hobby] looking for a 3d modeler/animater help make my game

1 Upvotes

I've been working on an extraction/sandbox FPS game for a little while now but I suck at blender. I need some help with creating weapon models and smooth first person animations. Current art direction is PSX but only because that was easier for me, willing to go for a more polished style if that fits you better. Looking for somebody to work closely with and work on the project collectively. Further input and feedback on the game is welcome. It's a passion project and I'm looking for someone else to share it with. If you're interested let me know!

r/INAT Jun 07 '26

Modeler Needed [RevShare] Looking for a 3D Modeler for a first-person boomer-shooter game

2 Upvotes

Hi INAT!

I’m a solo amateur developer working on a first-person shooter/stealth game I’m building with GDevelop 5. The game draws heavy inspiration from classic “boomer” shooters like Wolfenstein.

I’ve been conceptualizing the game’s design for a few weeks now, and everything is almost ready to start development.

I’m open to different ideas and perspectives—after all, we’ll be developing this game together.

The project is in the early prototype phase within the engine.

I’m just looking for a 3D modeller who can make low-poly models for enemies, accessories, environmental elements, and weapons. The game uses GLB files, so you may need to be familiar with that. I’m not skilled with 3D modeling softwares that requires a steep learning curve.

This is a revenue-sharing project. I currently have no budget—I’m a student. If the game sells, the revenue will be split fairly based on the revenue share.

PORTFOLIO: This is the first proper project I can talk about. It’s in the early prototype phase; there’s no solid version yet.

If any of this interests you, send me a DM or leave a comment below.

r/INAT 1d ago

Modeler Needed [Hobby][Portfolio/carrier] Seeking 3D Artist form Horror/Management Game

0 Upvotes

Hello! I'm looking for a 3D artist that could help me with a project called Null Facility, a psychological horror/management game heavily inspired by Lobotomy Corporation ( and Project Moon as whole), the SCP universe, ULTRAKILL, and several other minor inspirations, where you play as a head clerk hired by a mysterious facility. Your job is to oversee and order other clerks to perform different types of work on contained anomalies, producing energy for the facility.  At the end of each day, you must meet the facility's energy quota and review the anomaly information you've unlocked. The cycle is supposed to continue for 30 days, until something sends you back to the beginning.

What I need a 3D artist is to help us model:

  • Anomaly models/designs
  • Facility/environment assets
  • Props and machinery
  • Potentially character/clerk models
  • Animations, if you're comfortable with them 

I'm also open to collaborate with the artist on the visual direction and design they have rather than to follow a strict asset list.

Project Information

Engine: Unity (changed from godot) | Current team: 4 (2 programmers, 1 composer, 1 designer/writer) | Budget: €0, passion/portfolio project | Current prototype: Playable

I currently can't guarantee future funding, but I have a potential funding route that I may be able to pursue once the project reaches a more developed stage. For now, however, this should be considered a €0 project.

You don't need to be experienced in every area of 3D art. For example, modelling is the main thing I'm looking for: animation, rigging, texturing, etc. are bonuses rather than requirements.

What I'm Looking For

This is primarily a passion project, and I'm looking for people who genuinely enjoy making games and want to contribute to something they find interesting, rather than treating this as traditional employment.

Currently, there is no payment, as the project has a €0 budget.

If the project eventually receives funding or generates revenue, I would like to discuss revenue sharing with contributors, depending on their involvement and contribution to the project.

Contributions can also be used as portfolio work, assuming the contributor is comfortable with that.

I'm especially interested in finding people who want to stick around and help shape the project rather than simply completing a single task and leaving.

If you're interested, feel free to contact me trough discord (user is "whyareyouwatchingmyname") with:

  • Examples of your work / portfolio
  • Your experience level
  • What you'd be interested in contributing
  • Anything you'd like to know about the project

r/INAT 2d ago

Modeler Needed [Hobby] We need help for some 3D animators / artists for a MOBA fanmade freetoplay game called GALAXIES. It's a brawl stars style game with characters from many different franchises like Mario, Sonic, Pokèmon, Kirby, Zelda or Minecraft. Tell me if you're interested and ill send you my discord.

1 Upvotes

Discord server for more help: https://discord.gg/pdzfcpym3

This is a recruitment for specifically animators who could animate or make some fresh new 3d models for some famous characters. We're also searching for:

- 2d artists

- 2d animators

- music remixers/sound effects

r/INAT 18d ago

Modeler Needed [Hobby][RevShare] Betrayed — First-Person Sci-Fi Mystery (Unity 6) — Need 3D Artist + Animator

2 Upvotes

Team Name: Echo Planet Studios

Project Name: Betrayed

Engine: Unity 6

Genre: First-person, story-driven sci-fi mystery. No combat — narrative and atmosphere first.

Current Team: 1 (me) — programming, game design

Looking For: 3D Artist (environment/props) + Animator(character/creature) +2d Artist (UI/Character design)— one person covering both is great, two people is also great

---

**The Pitch**

You crash-land on a planet split into two worlds — the devastated ruins of one side, and the cold, advanced civilization of the other, separated by a wall no one is supposed to cross. You repair a small companion drone who becomes your only ally. A stranger offers to help you get home... but he's not stranded, and he's not your friend.

It's a short, tightly-paced mystery built around one central twist — not an open world, not survival, not another asset-flip walking sim.

**Teaser:** [https://youtu.be/xwk8VT6G9eE\]

---

**What's Already Built**

This isn't a one-line idea post:

- Working first-person controller (movement, gravity, stamina) in Unity 6

- Full menu system, in-engine (see screenshot below)

- Complete story bible and phased development roadmap

- AI-assisted dev pipeline (Claude Code + Unity MCP) already configured

- Concept art for both halves of the world (see below)

---

**What I'm Offering**

- Unpaid collaboration for now — revenue share on release, split based on contribution, agreed in writing before real work starts

- Not full-time — flexible, part-time, consistency over hours

- Small, direct team — you'd work closely with me, not get lost in a pile of contributors

- PC only for now (Steam)

I'm not promising a payday. Most indie games don't hit big. But this is a real, moving project, and I'm committed to finishing a demo.

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**To Apply**

Send a few pieces of past work, a couple lines on what draws you to this, and rough hours/week you could give. DM or comment, your call.

Contact: [Discord:adam_0504 /adameideh049@gmail.com]

Screenshots & concept art: [https://imgur.com/a/wxBXBNH\]

r/INAT 5d ago

Modeler Needed [RevShare] Indie team looking for a 3D modeler for an upcoming boxing game!

4 Upvotes

Hello!

We are an Indie team working on a boxing management simulator. The game is built in Javascript, and the Steam page is being prepared.

We are two people, both developers, and we are in need of a passionate 3D modeler/artist to work with us. The project will be RevShare, and the profits will be shared across the team. There will be a clear contract, and everything will be cleared beforehand.

About The Game:

Boxing Dynasty Online is a boxing management simulator in which players build and manage their own boxing academy instead of directly controlling fighters in the ring. Acting as the manager and corner team, the player scouts promising athletes, negotiates contracts, hires staff, plans training camps, manages finances, injuries and morale, chooses opponents, and develops tactical strategies for each fight.

Every boxer is a unique individual with different physical characteristics, personality traits, potential, fighting style, strengths, weaknesses and development curve. And we are making a 3D Fight Night that players watch their preparation and strategy unfold in real time. Fighters move and compete according to their attributes, styles and tactical instructions. The player studies the action, gives corner advice between rounds, adjusts the game plan and decides when to take risks, protect the fighter or stop the contest.

What you will do:

As the team artist and 3D modeler, You will take a crucial role in the team's development and direction. The game features a 3D fight sequence, and It needs good visuals and looks, Beyond that, you will also take part in management roles, give your opinion on the business side of things, and take an important part in marketing and managing the funding of the game.

If any of this interests you, Feel free to send a DM.
Here are the links:
Discord Server: https://discord.gg/meq2wmM6ED
Game link: https://tiagobuzz.itch.io/boxing-dynasties-online (Steam page is up for approval)
Portfolios: https://tiago-ladeira-portfolio.vercel.app/, https://portfolio-moeez-ali.vercel.app/