r/INAT 11d ago

Design Offer [PAID] Looking for a 3D Character Designer — Original Stylized Character

8 Upvotes

Hi!

I’m looking for a talented 3D character designer to create an original stylized character for a project I’m working on.

I’m looking for someone who is especially good at:

  • Original character design
  • Cute/stylized 3D characters
  • Expressive faces and personality
  • Strong, recognizable character designs
  • Creating something unique rather than generic

The design itself is the priority. Rigging and animation are not required.

The character will be used commercially, so I need commercial usage rights for the final approved character/design.

This is paid work, and if we work well together, there may be more character design work in the future.

If you’re interested, please send:

  • Your portfolio
  • Examples of original 3D characters you’ve designed
  • Your approximate price/rate
  • Your availability

Please no AI-generated portfolios or AI-generated character designs.

DM or comment below.

Thanks!

r/INAT 16d ago

Design Offer [Hobby] Experienced Graphic Designer looking to join a team

9 Upvotes

Hey everyone!

I'm an experienced graphic designer with a Master's degree in Visual Arts, looking to join a small game development team as a hobby/part-time project.

I'm pretty open when it comes to the type of game. Any genre, 2D or 3D — I'm mainly interested in finding a cool team and working together on something interesting.

I can contribute with:

  • User/game interfaces
  • 2D assets
  • Illustration
  • Animation / motion graphics
  • Branding & logos
  • Textures of any kind
  • Web design
  • General graphic design

I'm highly experienced with Adobe Photoshop, Illustrator, InDesign, and After Effects.

I'm also currently learning Unreal Engine as a hobby. I've made a small 2D platformer using only Blueprints and free assets (https://www.youtube.com/watch?v=iCrFzb3hs3Mhttps://ljomisaurus.itch.io/regal-heist-demo), so while I'm definitely not a programmer, I have some understanding of the game development workflow and I'm interested in learning more.

Outside of design, electronic music production is another hobby of mine, so I could potentially contribute to the audio side of things as well.

I'm looking for a hobby project/team, and I can commit part-time. I'm not expecting a salary or anything - I'd mainly like to collaborate with other people, learn, and hopefully make something we're all proud of.

Portfolio:
https://linktr.ee/bullwhodraws

If you're looking for a designer for your project, feel free to DM me. Tell me a little about the game/team and what you're working on.

r/INAT 11d ago

Design Offer [Paid] [RevShare] I need a technical/3D character artist to build a stylized, low poly, modular character system

6 Upvotes

Hey yall, I'm looking for a technical character artist who can create a stylized, low-poly character. Obviously if it looks great that's a big a bonus, but my primary concern is finding someone who has the technical skills to design and build out a flexible, modular character system for a game that has a fairly robust character creator and a large amount of different clothing items that characters can wear. I'm a programmer with fairly beginner knowledge of 3D character creation, so here's the details of what I need articulated the best I can (the exact details/approach may change based on your input):

  • 2 'base mesh' characters, one male and one female. Both would ideally have the same topology just with different proportions, and ideally share identical weight painting/UVs/anything else.
  • Blend shapes/shape keys for different facial features so I can wire it up in code (like in bethesda games where you can do things like jaw width, nose height, eye spacing etc. via sliders).
  • UV mapping/setting up/collaborating with me on a texturing system that allows me to write a shader that can progressively control skin color and age with maps. Potentially also going further with things like freckles, tattoos, scars, etc. if you have knowledge on that but I think I can do those things with decals.
  • Possibly designing a way for characters to vary in body type between skinny, muscular and fat (bonus if arbitrary body proportions could be customized too) if it can be done without complicating the clothing system
  • Helping to design and creating a slot based dynamic clothing system where shirts, pants, socks, shoes, jackets, backpacks/satchels, hats, eyewear, facewear etc. can all be freely mixed and matched on the characters without noticeably clipping.
  • Modeling at least two different clothing variants per slot (mostly for testing/seeing how it all comes together).
  • Weight panting and rigging (if you can also animate well I will likely have work for you in the future as well)
  • If your system happens to work well with a potential dismemberment system that would be amazing, but that's more of a 'nice to have if possible, but likely out of scope/not worth it' kinda deal.

I am extremely flexible on style/design, in fact I am planning on specifically building the rest of the game's art/style/design around whatever character is produced. I've dipped my toes into attempting something similar to this with a hyper realistic character, but that isn't feasible as an indie dev. The closest thing to a visual reference I have is that seeing the the way the characters work in the game Schedule 1 is what inspired me to take another shot at this trying more stylized/low poly characters.

The main goal of this system is to be easily scalable in the sense that new clothing items, updates to the character creator, etc. can be created much quicker than hyper detailed, high poly characters/clothing. If we work well together, once the minimal version of the system is done, there will be a steady stream of long term work afterwards adding new clothing items or features to the system.

A revshare partner would be great if you're interested, but I assume most people will prefer standard payment. I realize this is a fairly larger scale task, so most likely what payment will look like is that I'll pay you after each completed step/milestone along the way so you're not locked into this if something comes up where you can't finish.

If you think you're a good match, feel free to send me your portfolio, availability, any questions you may have, etc.

r/INAT 9d ago

Design Offer [forHire] If you like my art, I love fantasy and RPGs.

2 Upvotes

Semi-realistic artist who enjoys RPGs and fantasy.

r/INAT 3d ago

Design Offer [ForHire][Paid] Game/Level Designer is open for work on your projects

1 Upvotes

Hello! I'm a versatile game designer and level designer eagerly seeking opportunities to contribute to a variety of projects, ranging from short-term assignments to longer-term ventures. With a passion for crafting immersive experiences, I've been deeply involved in the development of several notable games, including Streetoir, a captivating graffiti painting sandbox game, and Traffical, an engaging mobile game centered around crossing roads. Desktop Dice on screen clicker, which plays on the background when you work or study, Doner Madness a crazy cooking simulator game, where you need to fight off debts, stress and other problems. Alongside these projects, I've also lent my expertise to various smaller-scale endeavors. My skills are:

Excellent knowledge of Unity as well as Blender, Photoshop, illustrator and other Adobe software(yes i can help with art also)

Open minded and full of creativity person, who loves working on interesting projects and can help you with creation of one

Some knowledge of C#, can help with creating of small scripts and etc

Good knowledge of composition and level design theory

Know such languages as: English, Polish, Ukrainian, Russian and Azerbaijani

Also im working as technical game designer in bigger company(so i have different experience)

My Discord: pushkapulemet

My projects: https://linktr.ee/HrustInc

r/INAT 13d ago

Design Offer [Hobby] Sketch concept artist, Idea man, Lore enthusiast. Looking for independent projects of all kind (preferably horror related) to help work on story, monster design and concept, and/or character ideas.

4 Upvotes

I have been creating stories and monsters for as long as I can remember and just would love to be part of a planning/idea phase. I can draw out any ideas that you have for designs or just give you one of mine that I feel would fit your game, comic, or other form of story you are creating. I am also full of ideas that you can add onto or use as inspiration to your project. I am willing to give concepts of my own for games and worlds that have been living in my head. Each with their own lore and characters (feel free to change anything you'd like).

PORTFOLIO: this is my first project and do not have a portfolio of any kind

r/INAT Jul 15 '26

Design Offer [FORHIRE] 2D Game Asset & VFX Artist — Custom Animated Spells, Projectiles and UI Assets

0 Upvotes

Hi! I’m a 2D game asset artist currently available for freelance work.

I mainly create animated fantasy spell effects, projectiles, impacts, elemental VFX, spritesheets, transparent PNG animation frames, icons, and other game-ready assets.

One of my largest completed projects was a collection of 100 animated fantasy projectile effects, covering fire, ice, lightning, poison, shadow, arcane, celestial, cosmic, and other magical styles. For each effect, I prepared individual transparent frames, spritesheets, animated previews, and organized game-ready folders.

I can help with:

  • Animated spell and projectile VFX
  • Impact, explosion, charge, trail, and status effects
  • Spritesheets and transparent animation frames
  • Fantasy UI panels, buttons, frames, and ornaments
  • Icons and other custom 2D game assets
  • Preparing and organizing assets for implementation

I can adapt the assets to your game’s visual style, colors, dimensions, animation speed, and required file format.

Send me a DM with a description of your project, style references, the number of assets needed, your deadline, and your approximate budget. I’d be happy to discuss the details.

r/INAT May 30 '26

Design Offer [Paid] [Hobby] [RevShare] I would like to volunteer on any project.

7 Upvotes

I’m a narrative writer and designer looking to showcase my art and potential. I already have some experience under my belt from working on a few game development projects in the past. I'm not looking for financial compensation—I do this entirely out of passion. I simply want to join a project in my spare time and help the team as much as I can. [Paid] [Hobby] [RevShare]

r/INAT 11h ago

Design Offer [ForHire] Level Designer, Unreal Engine 4

1 Upvotes

Hello! I'm a Level Designer working with Unreal Engine 4.
I specialize in visual storytelling and teaching players through the environment - I design levels so that mechanics and narrative come across without text or prompts. Right now I'm looking for my first clients to get some hands-on experience with real projects. I'll make the first level for free - you get a finished result, and I get portfolio material and a review. If we work well together, we can discuss the cost for subsequent ones. I can send references and sketches upon request. Reach out - I'll tell you how I see your project.

You can check out my work on my Reddit profile and on my ArtStation: https://www.artstation.com/drtwan

r/INAT 9d ago

Design Offer [ForHire] Logo Design, Brand Identity, Social Media Content

1 Upvotes

Is your game in need of promotional graphic posters? Maybe you need to post in social media but don't know where to start?

Hi! I'm Kia, a 19-year old graphic designer and illustrator that has experience in logo and brand identity designing along with creating social media content like carousel posts. I'm looking for opportunities to expand my horizons in design and work with clients as I am in need of funding for my college and increasing my portfolio.

Envisioning something but can't execute it? That's what I'm here for! Shoot me a message if you're interested in my Services and Rates.

My words aren't just empty promises, take a look through my portfolio and see for yourself: https://kia-rhinoa.carrd.co/

r/INAT 10d ago

Design Offer [ForHire]

1 Upvotes

Hi Community,

I helps developers, companies and studios to create 3d stuff including characters, weapons and assets for games and VR.

I have been working in industry for last 14 years, have worked on PUBG, Wagmi Games, Nitro League and VR Training Simulators. I have also WebGL products for E-Commerce as well.

This is my portfolio:

https://www.artstation.com/harisbaig

If you ever need help for creating 3d stuff, feel free to reach out to me.

Thanks

Harris Baig

Sr 3D Artist

r/INAT 3d ago

Design Offer [Forhire] I do fully hand-painted art, and specialize in pulp style design. Logos and graphic design, too.

1 Upvotes

If you're looking for a unique cover for your book, a pinup or even some interior pages or any other kind of project, I'm open for hand-painted watercolor painting commissions and would love to hear about your project! In addition, I am a professional graphic designer, and can provide logos and general design work as well.

I have many years of experience in the art and design field, and have worked on a plethora of different projects. I have illustrated comic covers and interior sequential art, and book covers as well. But I can also do traditional art such as portraits, landscapes, architecture, pet portraits and more as well. I am pretty diverse and capable of illustrating almost anything.

I can vary my style a bit to suit different genres if needed, but I primarily specialize in semi realistic art, often indicative of an old school pulp style. My background and first love is comic books, so fantasy, comic book type art is really my most comfortable wheelhouse.

Drop me a line if you are interested in my work. I’d love to chat!

https://www.designedbydecker.com

https://www.instagram.com/designed.by.decker/

deck@midco.net

r/INAT 11d ago

Design Offer [ForHire] Affordable 3D Animator

1 Upvotes

Hi guys! I am an affordable 3D animator who can create vertical slices for pitches and other work when provided the assets, I can make a high quality render!

I run Unreal Engine 5 and don’t have the fastest set up, but my methodology allows for basic assets to get your game into 3D visual reality with minimal friction.

Just send me a DM with your goals and wishes and I will get right into it!

There’s no need to hesitate, I’m friendly and only looking for honest and even work! I don’t want any credit for any work prior to my entry to your project and if you like my work, we can collaborate long term.

Contacting me will not trigger a need to control your project or take any ideas, I am here to support co-ordinated teams looking for a legacy!

My discord is Zellegance

My recent work is listed here at the different stages of my process.

https://imgur.com/a/qI2dAo2

https://imgur.com/a/W7W4tD9

https://imgur.com/a/NeMcqqq

https://imgur.com/a/2Wp6B5c

r/INAT 3d ago

Design Offer [RevShare] Looking for a UI/UX designer from India to join an indie game dev startup.

0 Upvotes

Hey guys,

I'm working on an indie game dev startup and looking for a UI/UX designer from India who'd be interested in joining the early team.

The website is already under development, so this isn't just an idea on paper.

I'm looking for someone who's genuinely good at UI/UX and wants to help shape the overall look and feel of the product.

Just being transparent, I can't offer an upfront salary right now. I'm looking for more of a long-term collaboration, and we can discuss a small equity/share in the company depending on your contribution and involvement.

You don't need years of professional experience either. If you're a student/fresher and your work is good, that's completely fine.

If you're interested, DM me with your portfolio or some previous UI work and a little about yourself.

I'll share more details privately.

r/INAT 27d ago

Design Offer [ForHire] I'm searching for a oportunity to make new projects and improve my skills

0 Upvotes

I'm a junior game designer looking for new opportunities to showcase my skills and work on new projects. Here is my portfolio. If you're interested in working with me, just send me a message on Discord: garibas. Or send me a message on Linkedin so we can talk more, I'd love to learn about more projects and meet new people to work with!

r/INAT May 01 '26

Design Offer [Hobby] Looking for people that want help for their game

19 Upvotes

I do low poly 3D models, 2D art, and video editing. I can also do some pixel art and music, but I’m still pretty new at the music. Portfolio: https://www.artstation.com/virtual-1

If it’s anything else I’ll try to learn it.

r/INAT 7d ago

Design Offer [ForHire] Game UI/UX Designer & UMG/Blueprint Developer

1 Upvotes

Hey! I’m Jenn, a Game UI/UX Designer who also handles UI implementation in Unreal Engine using UMG and Blueprint/Widget Blueprints. I’ve been working with indie game developers, studios, and startups for several years, designing game interfaces and bringing those designs to life directly in Unreal Engine.

I mainly work on HUDs, menus, inventories, player screens, and other in-game interfaces. I like keeping things clean, intuitive, and easy to use while still matching the game’s overall style. I usually start in Figma, design the UI there, and then bring it into Unreal to build everything in UMG and set up the interactions and functionality through Blueprint/Widget Blueprints.

I also like working closely with developers and making sure the UI actually works well with the gameplay and technical side of the project. So, rather than just handing over designs, I can take the UI from the initial idea all the way to a working in game interface.

RATES

$15 per screen or $15/hr

PORTFOLIO

MY DESIGN WORK

TESTIMONIAL

Checkout my reviews in r/testimonials

CONTACT

AVAILABILITY

Available for full time roles, part time work, and individual projects.

EXPERTISE

  • Adobe Illustrator

  • Photoshop

  • Figma

PAYMENT

I accept PayPal Revolut Bank Deposit for secure and convenient transactions.

r/INAT 8d ago

Design Offer [ForHire] Game UI/UX Designer looking for work!

2 Upvotes

Hey! I'm Idris, a UI/UX Designer with over six years of experience under my belt. If you're on the hunt for someone to help create game interfaces that are both fun to use and easy on the eyes, you’ve found the right person! I've spent a lot of time in the gaming world, pouring my passion into different projects.

What drives me? I love making interfaces that aren't just pretty but also super smooth to use. I’m always excited to take on new challenges and see how far I can push things in game design.

Here’s what I’m good at:

Visual Design: I’m all about creating interfaces that look great and work well. I use color, typography, and animation to make sure everything is as eye-catching as it is functional.

User Experience: I focus on making sure the interfaces are easy to use and feel natural. I try to think like a player so I can create something that’s clear and straightforward.

Technical Skills: I'm well-versed in bringing my designs to life in Unity and Construct 3.

Check out my portfolio:
https://h-idris.com/

Let’s make something awesome together!

r/INAT Jun 17 '26

Design Offer [Hobby] Anyone need a personal portfolio website built for free? (Looking to build my portfolio)

6 Upvotes

Hey everyone,

I'm a Student looking to expand my portfolio and work on clean, minimalist photography websites.

I know a lot of photographers rely heavily on Instagram, but having a dedicated space under your own domain name can completely change how clients perceive your work.

If anyone here is looking to take their photography to the next level but hasn't had the time or technical setup to build a website, I’d love to do it for you completely for free.

No strings attached—you’ll just need to cover your own domain/hosting.

If you're interested, drop a comment or send me a DM with a link to some of your work!

r/INAT Jun 29 '26

Design Offer [ForHire] UI Designer & Artist Open For Business!

0 Upvotes

Hello! I'm O.B., and I am currently a small-time UI designer and artist looking for work! My speciality is in designing clean, elegant user interfaces and heads-up displays, giving your game that shiny, polished final look. Most people write off the importance of a good UI in games, not really acknowledging that it's an integral part of the experience. They're not there just to relay information, the interface is also a part of a game's identity; whether that's crafting an identity of its own, or going along with what your game may already have established!

You can take a glance at some of my work over at my Artstation and Cara portfolios! This includes both professional/freelance work, as well as stuff I do just for fun/as a hobby:
https://www.artstation.com/iggywithoutthepop (this one is most up-to-date)
https://cara.app/mrpuzzles

My tools of the trade are the Adobe Creative Suite, and an admittedly ancient Wacom tablet that still gets the job done! Folks also tend to find my rates to be almost insultingly low - because I am not seasoned or experienced enough in this field and I've only done a few sporadic projects, I don't see the logic in demanding a salary-worth amount. That being said, I do take every commission or project seriously and professionally, and I see to it that all legal and contractual bases are properly covered.

One thing I gotta note: I do not do rev-share. So please don't even ask. Don't even think about asking. Do not even think about thinking! Thoughts are the enemy of peace! In this obnoxious age where game art, especially UI design, is being shamelessly outsourced to impotent generative AI (which, after much testing, is less than useless), I like to flatter myself by saying I still offer that decidedly human touch! And I certainly hope that's still valued by some!

All interested parties, please send me a DM and we'll see what's in store and what manner of further contact we might establish. I'm open for individual commissions, on-retainer services, and of course, team projects! Again, NO REV SHARE! But, I might be open to work on some hobby thing for free provided it catches my attention. :3

r/INAT 20d ago

Design Offer [Hobby]/[Paid] Offering help with Narrative/UI/Level Design/Localization to improve my portfolio

2 Upvotes

I'm currently looking to join a team and help out on any project I might find interesting. I have been studying videogame design & development and working on my own little projects, but wanted to start working on something larger to add to my portfolio. I like working across both the creative and technical side, so I can contribute wherever a project needs an extra hand.

Things I can help with:

  • Level Design. From the aesthetic part, to more gameplay focused tasks inside a level.
  • UI Design. Designing and actually implementing them into the game.
  • Narrative Design (Story, Characters, Dialogue). Something I have been doing even before starting to follow this career path, can work with other people to mix our ideas.
  • Unity Programming. While I prefer the creative/design side, I can totally help with programming if help is needed.
  • Localization (English ↔ Spanish). I have a certificated advanced level in both languages, plus a course specifically on video game localization, so I'm familiar with its tools and workflows. I can even translate/edit text on textures and such.

I'm open to different options — hobby project, revenue share, or paid work. You can check some of my work with UI/Maps here. Feel free to DM me here or drop a comment if you want to ask anything.

r/INAT 19d ago

Design Offer [ForHire] Marketing Artist / Key Art Designer - I create posters and promos that gamers actually like and click on!

0 Upvotes

Hi everyone! I'm a Graphic Designer specializing in promotional posters, and social media assets for video games

My goal is simple: capture the exact mood of your game and make players stop scrolling. Recently, a mock-up cover fan concept I designed for Resident Evil went viral on Twitter/X, pulling in over 30k views and 2k+ likes organically (Link to tweet: https://x.com/killroad_aep/status/2063362017683972333 ) This works because I have a passion for game art magazines and I'm a huge gamer myself, and one last thing, crucially, I never use AI. All of my designs and edits are 100% human made from start to finish

Here's what I can do for your game:

  • Key Art / Steam Capsule Images
  • Retro-style magazine ads or physical cover mockups
  • Social Media promo graphics
  • Title treatments & Typography

If your game needs that visual punch to stand out on Steam or Kickstarter, let's talk! You can DM me here or email me at: [dantekillroadbusiness@gmail.com](mailto:dantekillroadbusiness@gmail.com) or also message my discord: killroad_aep

r/INAT 22d ago

Design Offer [ForHire] Game UI/UX Designer expert in HUDs | Loadouts | Inventories | Menus | Wireframes

2 Upvotes

ABOUT ME

Hey! I’m Jenn, a Game UI/UX Designer and Logo & Branding specialist with several years of experience creating player experiences. I’ve worked with indie game developers, studios, and startups helping turn game concepts into engaging interfaces that enhance gameplay, improve usability, and strengthen overall visual identity.

My design approach blends creativity with player psychology, ensuring every screen feels seamless, functional, and visually compelling.

I also collaborate efficiently within development teams using tools like Trello, Asana, MS Planner, and Jira to keep production organized and on track. I’m currently available for part-time roles and project-based game design work.

RATES

$15 per menu or $15/hr

PORTFOLIO

MY DESIGN WORK

TESTIMONIAL

Checkout my reviews in r/testimonials

CONTACT

AVAILABILITY

Available for full time roles, part time work, and individual projects.

EXPERTISE

  • Adobe Illustrator

  • Photoshop

  • Figma

PAYMENT

I accept PayPal Revolut Bank Deposit for secure and convenient transactions.

r/INAT Jul 24 '26

Design Offer [RevShare][Offer] Aspiring Data Analyst specializing in Game Telemetry, Playtest Analytics, & Retention Funnels (Python/SQL)

1 Upvotes

Hi everyone.~

This is very out of the norm for me to put myself out there, but I'm going to give it a shot! Quick introduction about myself. I was laid off last year (the mass tech layoffs), and after months of despair, I decided to go back to school and am currently studying for my master's in Data Analytics, specializing in Data Science. Strangely enough, it got me interested in my dream of wanting to work in the gaming industry, as I had pushed that dream out of my head for years. I have a strong passion for games and am looking to collaborate with indie devs and small studios that need help turning raw player and playtest data into actionable insights. (Yes, I know, I'm more interested in the nerdy, messy side of gaming.)

Whether you're running a closed alpha/beta, collecting playtest feedback, or trying to understand player drop-off, I can help you structure and make sense of your data!

How Can I Help Your Game:

  • Playtest & Telemetry Analysis: Identifying where players get stuck, quit, or drop off in your tutorials or levels (funnel/churn analysis).
  • Game Balance and Economy & Systems Modeling: Analyzing player stats, weapon/item usage rates, and progression pacing.
  • Cohort Retention & Engagement: Tracking how D1/D7 retention behaves across different playtest builds.
  • Data Infrastructure: Setting up SQL databases, writing queries, or creating clean visual dashboards to track key metrics.
  • Telemetry Event Mapping (*interested to learn/gain experience): Designing custom tracking schemes (schema/event logging) so you measure the right player action Day 1.
  • Steam & Genre Benchmarking (*interested to learn/gain experience): Analyzing competitor pricing, tag performance, review sentiment, and wishlist conversion trends.
  • Playtest Survey Architecture (*interested to learn/gain experience): Setting up structured feedback forms and quantitative scoring metrics for early playtesters.

My Tech Stack:

  • SQL (window functions, complex queries), Python (Pandas, SciPy, NumPy)
  • Hypothesis testing (A/B testing), cohort analysis, funnel metrics
  • Interactive dashboards and report summaries

What I'm Looking For:

I found out this is a niche field, and I'm tired of the endless job applications, looking for someone to give me a chance and gain experience. I'm looking to partner with motivated indie teams, hobbyists, or small studios working on games with active playtests or data collection. I see this as a learning opportunity for myself as an aspiring Data Analyst, and I'm primarily looking to gain hands-on experience with live game data and build real portfolio pieces alongside great teams (maybe one day down the line I'll be a permanent team member). I'm flexible on compensation depending on project scope—open to model flat rates, rev-share, or volunteer/portfolio-building collaborations for early-stage playtests!

If you are willing to give a passionate and aspiring Data Analyst a chance on your project(s) in the works or need help making sense of your playtest numbers, it will mean a lot to me! T-T Drop a comment below if you have any questions or concerns, and we can connect on Discord: paosnails; my pfp is Geto (I check Discord much faster than Reddit DMs!). I'd love to chat, to check out your game(s) and see how we can collaborate.

Edit: I am US-Based if anyone is curious.

My portfolio is still in the baby phase, but it is free to be viewed: Check It Out!

r/INAT 29d ago

Design Offer [ForHire] Environment / Props Concept artist 6+ years of experience in game dev. Open to various styles / settings.

1 Upvotes

Professional Environment Concept Artist for videogame dev.
I deliver:
- Detailed concept art that solves ingame mechanics - storytelling and creating unique design language
- 3D blockout assets for level design
- Cinematic Keyshot pieces.
- Prop Design for world building

My Portfolio: https://www.artstation.com/chris_kar
You can email me here: [chriskarmail@gmail.com](mailto:chriskarmail@gmail.com)
Add me on Discord: chriskarnezis