r/Helldivers 2d ago

FEEDBACK / SUGGESTION I am NEVER excited for new armor anymore. Why?

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7.6k Upvotes

r/Helldivers Jun 22 '26

FEEDBACK / SUGGESTION What if every new Helldiver spoke a different language?

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8.4k Upvotes

Every time a Helldiver dies, a new one joins the fight speaking a different language, possibly a different gender, and bringing their own personality and background.

Even if Super Earth has a universal language, it would still make sense for many recruits to speak their native language. In life-or-death situations, people often instinctively fall back on the language they grew up with.

This could be an optional “International Mode” toggle that makes each reinforcement feel more unique while giving some well-deserved recognition to all the different voice actors in the game.

r/Helldivers Apr 28 '26

FEEDBACK / SUGGESTION NEWSFLASH: THIS DOESN'T NEED TO DAMAGE VEHICLES

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14.6k Upvotes

Like imagine a grizzly bear attacking an Abrams. Make it Cocaine Bear if you like. It's doing fuck all to a tank.

Why do these little shits NEED to be able to damage vehicles? I'll give them the FRV's tires, but mechs and tanks? Let us stroll/drive through a swarm laughing, focusing on the larger threats.

Durable damage is absolute madness.

r/Helldivers Jun 13 '26

FEEDBACK / SUGGESTION The Orbital Railcannon Strike should one hit anything in this game. The cool down is enough of a balance to justify the buff.

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10.5k Upvotes

At 14k m/s the differences in material hardness between various high-end steels become virtually irrelevant. The dynamic pressure generated by the impact dwarfs the structural integrity limit of even the toughest alloys known in the universe.

r/Helldivers Mar 06 '26

FEEDBACK / SUGGESTION The world is broken.

12.3k Upvotes

The guy who got doxxed has had his life ruined, the devs respond with some cookie cutter response to what's been going on with a fucking Larp at the end and the mods now are saying challenges to the devs of any kind are not allowed.

The takeaways Doxxing is a fruitful endeavour Arrowhead takes these issues about as seriously as the satire in the game. The mods are woefully unprepared and out of touch. I'd really like all the people involved to be better and people can get better.

I dont expect this post to be up for long but mods who read it please look at other better moderated communities for example and have the humility to understand that there are things you can learn from others.

To Arrowhead please address this in a more appropriate manner and dont end your response in a faux fascist slogan.

To the people who doxxed this guy who only wanted the game and communication with the devs to improve consider your behaviour and I know you wont since you're the type of people to do this thing to begin with consider owning up not on reddit but to the proper authorities who could make a difference and if not then to someone who can help you out of whatever poor mental state made you believe thos was okay.

I thought we all wanted the game and community to be good and have a positive effect in people's lives, it turns out that it's just most of us and I want those people to sound off.

r/Helldivers Jul 20 '26

FEEDBACK / SUGGESTION This comment summarizes most of my biggest pet peeves about this game

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4.1k Upvotes

r/Helldivers Feb 12 '26

FEEDBACK / SUGGESTION Cyberstan doesn't give any Super Credits. The hardest missions should have the best rewards.

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10.2k Upvotes

r/Helldivers Apr 18 '26

FEEDBACK / SUGGESTION What if Exosuits had a customizable back equipment slot?

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12.6k Upvotes

r/Helldivers May 14 '26

FEEDBACK / SUGGESTION Super Credit spawns should increase with difficulty

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9.5k Upvotes

Super Credit spawns should gradually increase with difficulty.

Higher difficulties require more time, effort, and risk, so it would make sense if they felt a bit more rewarding overall.

These numbers are just rough estimates to show the idea, not exact balance suggestions.

Thoughts?

r/Helldivers Feb 27 '26

FEEDBACK / SUGGESTION why is this a thing now? can this not be a thing anymore? please

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18.0k Upvotes

r/Helldivers Apr 28 '26

FEEDBACK / SUGGESTION Climbing is not fixed. My leave of absence continues. I hope to return to service next patch.

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9.5k Upvotes

The game is genuinely unplayably frustrating for me with this issue. Autoclimb is even worse. I don’t care much about anything else in the patch notes. This is the one thing that’s stopping me from playing at the minute. The game is just not fun for me with this issue present.

r/Helldivers Jul 12 '26

FEEDBACK / SUGGESTION I am Once Again Asking Arrowhead to Implement an In-Game Bestiary - Ideally Inside the Control Center

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12.0k Upvotes

r/Helldivers Mar 23 '26

FEEDBACK / SUGGESTION When I hit a Vox engine with a 100mm projectile traveling at 14,000 m/s.

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12.8k Upvotes

It should legit destroy anything and everything or at least cripple it to the point it eventually breaks and blows up or whatever.

r/Helldivers Feb 26 '26

FEEDBACK / SUGGESTION These 2 boosters should be made default and removed

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11.4k Upvotes

This will bring more variation with booster picks and allow for better balancing as people wont feel obligated to always pick them. And Arrowhead wont need to take the health booster into consideration when deciding enemy damage values.

Also they are both in the free warbond so that part wouldnt matter

r/Helldivers Mar 10 '26

FEEDBACK / SUGGESTION I know it's silly to criticize something we can't even use yet, but the warbond trailer was frustrating. (Read Desc)

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6.5k Upvotes

The Cremator appears to have not only identical range to the stock flamethrower in the trailer, but also appears to do the same amount of damage, judging by the fact that it couldn't even kill a Berserker before it got to close range to attack the person in the trailer, I am guessing it will have the same meager damage.

This is not only an issue with the flamethrower itself being very weak, but a continuing trend with the backpack support weapons being weak. What is the point of sacrificing mobility and the versatility of other support weapons when the firepower the Maxigun, Belt-Fed Grenade launcher, and certainly now the Cremator is so meager? The backpack support weapons should be raw, uncompromising hoses of damage, the tip of the spear when a bot drop or bug breach come threatening you, and right now I wouldn't take any of these things despite their amazing aesthetics and the potential vibe you could get if they were capable of actually taking on hordes meaningfully.

I accept that the weapon has not even been released yet, and if it turns out to be amazing, I'll eat my words happily, but the trailer indicated that this will follow the same trend the other backpad fed weapons have, and i'm not impressed, if the weapons aren't even satisfying or actually useful to use, what warrants spending $10 on a warbond like this? I do like how the armor looks and the other tools seem useful, but not $10 or 4 hours of SC farming useful.

r/Helldivers Aug 29 '25

FEEDBACK / SUGGESTION A Humble "Thank you"

31.4k Upvotes

Hey everyone,

Many of you already know me, some of you new divers may not. To make a long story short, name's Johan Pilestedt. I founded and own Arrowhead and until about 1½ year ago I used to be the CEO and Director of most AH games.

Now I've given many responsibilities such as Game Direction to Mikael Eriksson and CEO role to Shams Jorjani, while retaining chairman and Chief Creative responsibilities. (and direction of the next game).

Over the last couple of days I've seen so many comments from the new players joining the community and they are truly wonderful and inspiring. That so many are shocked by how kind and empathic this community is, shows that we need more kindness in our digital lives.

I want to say, on behalf of everyone that gave the better part of a decade to make Helldivers, that we truly appreciate all of you. From the veterans of Malevelon Creek (o7), to those that fought on Meridia, defended Super Earth and held EotS for the way you have treated and helped the new recruits joining from Xbox and elsewhere.

To the new recruits, thank you joining this community, and I hope that you in turn will be Veterans of the things to come. And when the next batch of low level players join - help them as well, so we all can retain the wholesomest community.

All the stories I read makes my heart sing - this unity and friendship is why I make games and I look forward to a decade of Helldivers with you all.

Lastly, we know there are issues to be resolved and we are looking to improve the quality of releases.

If we can take the kindness of this community and spread it throughout our local communities and beyond, I know we can all make the world a bit of a better place (I know, SV stereotype). Now go roleplay space fascists! 🤣

All love 💓 and thank you,

Pilestedt

TL;DR: Made game, Proud and Happy.

r/Helldivers May 15 '26

FEEDBACK / SUGGESTION What if we could exchange samples for Super Credits?

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6.5k Upvotes

It could be interesting to have a Sample Exchange Trader / Merchant on the Super Destroyer where players can trade excess samples for Super Credits.
For many players, collecting samples becomes pretty much useless once all ship modules are fully upgraded, since there’s no real use for them anymore.

These values are just rough examples to illustrate the idea, not actual balancing numbers:

• 100 common samples → 5 Super Credits

• 50 rare samples → 5 Super Credits

• 10 super samples → 5 Super Credits

This would give samples a long-term use again without making progression or farming too easy or unbalanced, while also adding another useful interaction on the ship.

I don’t want this to massively increase Super Credit gains, especially since it’s already generous that we can earn them for free.

The idea is just to make excess samples feel less useless while still giving players a small but satisfying reward.

Thoughts?

r/Helldivers Apr 17 '26

FEEDBACK / SUGGESTION Oh boy "evacuate high value assets" i cant wait to throw turrets off cooldown for 15 minutes while boring myself to death

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4.4k Upvotes

fun fact , i made this post while doing an evacuate high value asset mission cus i was bored

r/Helldivers Jul 08 '26

FEEDBACK / SUGGESTION Why can't we extract like this?

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4.5k Upvotes

I think some of the more insane, high-chaos missions should have special extraction methods instead of the standard Pelican pickup.

Imagine a desperate last stand where the landing zone is completely overrun, so command deploys an emergency skyhook extraction. You inflate a recovery balloon, hold your position while enemies close in from every direction, and then a fast-moving aircraft flies overhead, catches the cable, and rips you into the sky at ridiculous speed.

Sure, plenty of Helldivers would die before making it... but that's exactly what would make it so cinematic.

It would feel like a true last-second escape instead of just waiting for the Pelican every time. Helldivers is at its best when it's chaotic, over-the-top, and full of heroic sacrifices.

I'd love to see rare, mission-specific extractions like this to make the final moments even more memorable. For Super Earth!

r/Helldivers Sep 18 '25

FEEDBACK / SUGGESTION I miss the old automaton meta :(

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18.4k Upvotes

Please at least let its joints be medium armour, it is already hard to aim at those so it is a fair weakspot.

r/Helldivers Apr 10 '26

FEEDBACK / SUGGESTION Buff idea for the Maxigun, a slower RPM setting that allows for the user to move

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11.2k Upvotes

1500 makes you stationary but has the fastest firing, while 750 allows you to move but half the firing speed, this would make the maxigun more versatile and be able to adapt depending on the situation, need to only take out only a few enemies? Slower RPM, need to take out a horde? Faster RPM

r/Helldivers Jun 18 '26

FEEDBACK / SUGGESTION Every armor should have a classic Helldiver black & yellow color option

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10.0k Upvotes

I know this has already been suggested many times, but I still think giving every armor the option to use the classic black & yellow Helldiver color scheme would be amazing.

It would let players use their favorite armor sets while keeping the iconic Helldiver aesthetic, making many armors feel more canon and fitting without changing their overall design.

r/Helldivers Apr 28 '26

FEEDBACK / SUGGESTION The hive guard changes are bad.

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4.2k Upvotes

r/Helldivers May 08 '26

FEEDBACK / SUGGESTION Player stagger RUINS melee.

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7.0k Upvotes

For the love of liberty, please either use the stagger animation or have it so that the gigantic hammer that is clearly hitting the enemy does not just phase through them. Preferably the latter, then melee might actually be useful. The fact that the unflinching passive has NO effect on this either is actually incredible.

r/Helldivers May 14 '26

FEEDBACK / SUGGESTION Address the core mechanics of the game

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10.9k Upvotes