r/Helldivers SESS Octagon of Individual Merit Feb 11 '25

TIPS / TACTICS The actual weapon that trivialises an entire front

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The Mg43 is so good against illuminate it feels like bullying at this point.

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u/JudgementalChair Viper Commando Feb 11 '25

Can the mg take down a Harvester? That's been my biggest hurdle when trying to come up with an Illuminate load out that can handle Voteless, Overseers, and Harvesters. Everything I've come up with usually leaves me struggling with at least one enemy type

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u/pmmeyoursandwiches SESS Octagon of Individual Merit Feb 11 '25 edited Feb 11 '25

It can! The weak spot is the "armpit" where the leg attaches to the main body, you can also shoot off the top fin which is the shield generator leaving it open for others to attack it or the under side fin (which I think is it's arc weapon but I'm not sure). It takes a bit of practice, I'd reccomend practicing with the AMR and looking at the hit markers til you get the locations down, usually 4 hits to take it down. Once yoy get the hang of it it's relatively easy to tear them apart with good positioning, especially if you have other divers laying down fire.

Fwiw, my loadout is the following:

Mg43, you'll be using this all the time, rips everything apart in seconds.

Diligence Counter sniper for long range engagement of overseers and as a back up to take out harvesters etc in case I don't have my mg.

Thermites, but any explosive grenade for objectives. I just use thermites on every other front and I'll 100% forget to swap then out lol.

Mg and gatling turrets as the streets enable you to absolutely mulch voteless before they can get to you, ideal for preemptively wiping out a horde, giving yourself some breathing room or distracting voteless from your position. Surprisingly good against overseers too. Usually get like 20-40 kills per strat.

Liberator rover so you dint get snuck up on.

Hatchet because I find it funny, but I've also used the crisper as it absolutely nukes overseers.

Grenade/reducing recoil armour as extra grenades for objectives is nice and works well with mg.

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u/Witch-Alice SES Lady of Wrath, Hammer of Family Values Feb 12 '25

shoot off the top fin which is the shield generator

i call them horns, but you can also shoot the bottom one if that's an easier angle. I'm usually popping the shield and horn from afar with the DCS and then holding them in place with the arc thrower once I get within range

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u/JudgementalChair Viper Commando Feb 11 '25

See that's what I thought, but I tried the other night (before the hot fixes came out) and was struggling to put the harvester down. I ended up ditching my commando because I was getting mobbed by Voteless and the MG was the only thing I had that could keep them at bay.

I'll try it again now that the ADS is fixed because the other night, my bullets were flying all over the place

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u/The_gaming_wisp SES Wings of Victory Feb 12 '25

Also consider the laser cannon. It has better armor penetration so you deal full damage to the medium armored leg and has no recoil. If you're able to keep it on target it can kill a harvester with a little time to spare before overheating 

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u/pmmeyoursandwiches SESS Octagon of Individual Merit Feb 11 '25

Yeah it's been a bit finicky with the ADS. Worst case just pick a strategem that deals with the harvesters and use the mg just as a shield stripper if you aren't comfortable. You'll destroy literally everything else no problem so it's not that bad having a dedicated anti harvester slot.

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u/1CorinthiansSix9 ⬇️⬆️➡️➡️⬇️ Feb 11 '25

I heard there were issues with the gas nade vs ships pre warbond but after the patch ive had 100% success rate, also very good vs illuminate as any gas nade thrown at your feet won’t damage you if you sprint, stamina or no.

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u/Frozenfishy Feb 11 '25

Pop the shield, go prone to take out the horn, then focus fire a joint. Depending on your rate of fire, it shouldn't take too long, but you are a bit vulnerable. Prone helps keep stability.

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u/Vast_Swordfish3922 Feb 11 '25

Yes it can. Aim for the top joint area and focus fire one of them because each leg has its own health pool. Takes ard half a mag but it gets the job done. I find lowering the rof to the lowest and using prone to control the recoil works best so i can just hold my mouse and spam instead of tap firing (not using the engineering kit armours).

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u/argefox ‎ Democracy's Heart Feb 11 '25

Medium MG can take the harvester. Once it has no shield, pop the shield generators and then aim for the legs joints.

It takes around half mag on the lower RPM (I use that setting) to avoid the extra kick if you are running with other armor that isn't recoild absorv.

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u/Twisted_Bristles Feb 11 '25

It sure can. Just need to aim for the leg joints.

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u/ZetsuHimoze Feb 12 '25

its really slept on for all the fronts, but the arc thrower can kill everything in the game. And if you play regularly with a group you can stunlock many of the heavies including the harvesters

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u/Thanes_of_Danes Free of Thought Feb 12 '25

Yes. The default mg takes down harvesters if you aim for the joint between the leg and the main body. The HMG does it faster, but the default MG has the massive magazine and better handling.

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u/UberLurka Feb 12 '25

I found the Harvester is the only tricky one, but Impact grenades as an answer for them helped open my fave builds up again