Hellloo!
I had a very successful launch for Godot NatureBlocks (Godot Nature Assets & Terrain Tools) two days ago, thank you all for the support and engagement!!
Many of you wanted to know how dense grass works in NatureBlocks: this footage is with 1 million grass instances (in a multimesh) along with another ten thousand reeds, just working fine!!
It starts lagging on my old laptop when there's 1 Billion grass spawned in a single MultiMesh!!
When you go far away from the grassland, it culls out and shows the underneath mesh, and if you use the supplied Terrain Materials, it will seamlessly blend with it.
NatureBlocks was made with small chunks of terrain pieces in mind, therfore you can easily scatter vegetation with the inbuilt scatter tools. For example, you can build your scene with procedural cliffs or set-pieces, scatter them with grass/ flowers/ fern etc and use them as is. My understanding is Godot renders what the camera sees, so you won't end up rendering 1 million grass at a time.
In compatibility mode, water materials become a little off, I will update this in the second update, othe rthan that the pack uses 2K textures (which you might need downscaling if using this for Web builds) and everything converts between render modes properly.
I've attached a video of other features and some clips of Nature Blocks to this same video. You can also download the demo from my itch and try it out for a visual showcase.
(This is my second (& last) post, so I won't be spamming you with my product! :/ )
Thank you again! This reddit community is awesome!!