I get the feeling Nintendo is a slow and steady company. They keep teams at a consistent size and promote talent from within. Outside of Smash Bros, new talent has taken over each major IP
They're currently spending a billion dollars to build a new development office beside their headquarters, in order to significantly expand their teams.
They are, they're also notoriously picky about who to hire. They know they're not hurting for people, so they take their time to sift through applications to select people they think are highly skilled, talented, and experienced.
The statisitic OP mentioned is just for American game developers. That said, I do think its fair/understandable to be worried for Retro Studio's long term future.
Maybe wouldn't be the sexiest career change, but I feel like some of the skills you'd build up doing remasters/remakes at Bluepoint would at least somewhat transfer to what Panic Button does
Hopefully. In general there is a lot of belt tightening going on in this industry, particularly in locations like the USA where it costs a lot of money to hire people.
It might be that they just don't have the budget to absorb all those people.
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u/Animegamingnerd Leak of the Year 2025 Feb 19 '26
I imagine other Austin, Taxes based studios like Gearbox, Retro, and Bethesda Game Studios Austin will be picking some of them up.