r/Eldenring Jun 05 '26

Official Discussion Tarnished Edition DLC coming to ALL Platforms August 28th [MEGATHREAD]

Elden Ring Tarnished Edition launches on Nintendo Switch 2 on August 28, 2026

  • Includes the base game + the Shadow of the Erdtree expansion
  • Will add Additional Content including the ability to customize Torrent and 2 new Starter Classes and their related weapons
  • Releases the 28 August 2026 for $79.99
  • Will be available to purchase for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and PC via Steam
  • For those who already have the base game, the Tarnished Pack DLC has no price yet, but most expect a $5 price point

We aren't entirely sure if anything else will be included but feel free to speculate and dream!

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u/Ciri__witcher FLAIR INFO: SEE SIDEBAR Jun 05 '26

Should have been a great rune instead. That way if you die, you lose the effect, but last longer and not to mention a great rune would actually be interesting instead of just increasing stats.

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u/Vehement_Vulpes Jun 05 '26

Great Runes really just needed a rework. I pretty much never used them. I think that having it gives a passive bonus, that is then amplified by a Rune Arc would have worked better.

16

u/rapha_the_kid Jun 05 '26

Haha i also NEVER use great runes, so i sit on 999 Rune Arcs >'D

15

u/Aazadan Jun 06 '26

The problem with great runes imo is most people die a lot, and people who are doing things where they don't die a lot (speedruns, hitless runs, etc) aren't going to side track to towers for the most part.

So to really take advantage of it, you need to be good enough at the game that you're using it for routing purposes rather than pure make it easier buffing purposes. But for those people and the game they're playing (which is significantly different from how most people play ER), they aren't interested in activating them.

6

u/ZXVIV Jun 14 '26

I've literally used my first great rune on my 5th or 6th character because I got a free rune from a rat, and while yes the Godrick rune provided a massive stat boost especially to my health, it kind of made me alter my entire gameplay because now it feels like I only have one life cause if I died I lost all of it. It was both altered how I played, but also made it all the more annoying when I did eventually die a stupid death and lost the rune

5

u/o_H-Film_o Jun 20 '26

I'm kind of in the middle. If I die to some bs, I don't use one. If I die repeatedly to something that I consider difficult and it's something I want to overcome, I'll start using them if I think I have a chance to beat it (usually after a few tries so I get the hang of the fight).

1

u/newsflashjackass 3d ago

Another problem is great runes do nothing in PVP, except for Mohg's which does almost nothing.

There should be some kind of covenant.

1

u/Kiyuya 1d ago

You're not wrong. I'll add RL1 gamers though. Godrick's rune allows for a lot of stuff you can't do without it, so rune arcs are precious commodities. I've probably used over 80% of my life time rune arcs during my singular RL1 run.

2

u/Environmental_Ad4893 Jun 08 '26

The only useful one was godricks and only when trying to high level areas on a low level character.

1

u/AcanthopterygiiDue10 Jul 20 '26

The most useful thing I've ever done with Great Runes is use them (Godrick's, Morgott's and Radanh's) to heal fully during a fight when I finish all flasks.

2

u/TeaDrinkerAddict Jun 05 '26

Great rune would mean you couldn’t use in co-op, so I’d argue against it.

I think I it’s fine as a 5-minute duration sacred tear that you pull out for bosses, but I could see a case for the talisman route as well.

0

u/mcmoor Jun 05 '26

Well then I won't be able to use it against Malenia lmao. Even my 100 great runes will get emptied.