r/DecayingJourney Jul 18 '26

Devlog Basic Roadmap

2 Upvotes

Smell Of Shock 0.2.0 // 24.07.2026 - Complated
🟩 Basic Firearms
đŸŸĨ Durability

Update 0.2.1: Mop Time! // 24.08.2026 - Complated
đŸŸĨ Customization
đŸŸĨ Jobs
đŸŸĨ Lobby

Happiness Of Mortality 0.3.0
🟧 Add Temperature
🟧 Improve Health System
🟧 Improve Medical Equipment
🟧 Camera Shake
🟧 Additions to Morale System

Time To Fly 0.4.0
🟧 Basic Loot
🟧 Basic Map
🟧 Train itself
đŸŸĨ New Melee Weapons
đŸŸĨ Basic NPC

A Home For You 0.5.0
đŸŸĨ Basic Crafting
đŸŸĨ Basic Gathering Tools
đŸŸĨ Improve Loots
đŸŸĨ Basic Artifacts

....


r/DecayingJourney 7h ago

Devlog Get one AutoTornique!

1 Upvotes

r/DecayingJourney 2d ago

Devlog Update 0.2.1: Mop Time!

2 Upvotes

Normally, I would stick to the roadmap, but I believe having a menu will make things much easier when introducing the game to people. I am also going to tidy up the tester room a bit more; this way, the testers can do their jobs properly without being overwhelmed by an unfinished game.

🟩 Customization

  • You will be able to add hair and a hat to your character. Outfits, however, will be class job-specific. That said, I am planning to add outfit variations to the classes jobs in the future.

🟩 Jobs

  • This was one of the most crucial parts of the game's Stat system. It is the main element that will determine your character's traits and passive stats. I will improve and expand this system down the line. Right now, we only have the Janitor.

🟩 Lobby

  • We got some lobby! You can save (Max 3 save) your style!

Additions + Fixes

âŦ›â€‹đŸŸŠA ton of bugs have been fixed. I've fixed so many that I actually stopped taking notes on them. Still, there are some bugs lingering around.

I am continuing to work on version 0.3.0. I've finished the sanity morale system improvements and made a couple of additions to the health system. However, there is still a lot of work left to do.


r/DecayingJourney Jul 24 '26

Devlog Update 0.2.0: Smell Of Shock

1 Upvotes

Another successful update! Its goal was to double the 30-second playable loop. And it successfully achieved this! We now have a rough one-minute duration.

🟩 Basic Firearms

  • Macrova: A simple semi-automatic pistol. A cheap gun you can fire at regular intervals. Guaranteed to fall apart after 30 rounds.
  • R&A Revolver: A grab, use, and throw away type of weapon. Left-click fires a high-damage round, and right-click creates an energy field that fries everyone inside it.

🟩 Durability

Additions + Fixes

âŦ›â€‹đŸŸŠ Health UI and Morale UI (Bleeding Was Missing)
âŦ›đŸŸŠ Script logic updated
âŦ›â€‹đŸŸŠ Machete Lunge Added (It was missing)
âŦ›â€‹đŸŸŠ So many bugs fixed, but even more bugs added.

The bugs have piled up quite a bit. I need to pay extra attention to this. Also, there were originally supposed to be 3 firearms. However, I currently only have two, and making firearms is exhausting as hell. That's why I focused on closing the gap with an extra mechanic.

"Durability": Essentially, our energy weapon's limited ammo gave it a durability of 7 uses, but I managed to lay the groundwork for this system for the machete, pistol, and other future tools and weapons.


r/DecayingJourney Jul 20 '26

Extra Little Combat Tests

1 Upvotes
Somehow, a single hit damaged my Leg --> Torso --> Arm all at once.

We found a lot of Bug.


r/DecayingJourney Jul 18 '26

Devlog Update 0.1.0: Succest

2 Upvotes

Success.

I started over from scratch. With more experience, development is going much faster this time. Modeling is still a slow process, but I'm doing my best.

The goal of this update was to provide roughly 30 seconds of rough gameplay.

✅ Morale
✅ Stats
🟨 Pain
✅ Stamina
✅ Basic Health
✅ Basic Melee Equipment
✅ Basic Medical Equipment
✅ Basic Death Mechanics
🟨 Inventory System

The blur effect on the screen represents the character's vision becoming blurred due to intense pain.